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lionel@play

Tuesday, August 22, 2006. Very cheem readings, if Manovich were in front of me I would beat him for his overly complicated work. Anyway here are some questions to grapple with. To avoid Manovich's monumental error fo lengthy explanations, i shall attempt these as brief as I can. In What is New Media? Macromedia Freehand was a programme I had used extensively for a previous Interactive Media module. 2 Manovich questions the usefulness of the term interactivity. Zork is not interactive because it merely re...

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lionel@play | lionelsng.blogspot.com Reviews
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Tuesday, August 22, 2006. Very cheem readings, if Manovich were in front of me I would beat him for his overly complicated work. Anyway here are some questions to grapple with. To avoid Manovich's monumental error fo lengthy explanations, i shall attempt these as brief as I can. In What is New Media? Macromedia Freehand was a programme I had used extensively for a previous Interactive Media module. 2 Manovich questions the usefulness of the term interactivity. Zork is not interactive because it merely re...
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2 no more games
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lionel@play | lionelsng.blogspot.com Reviews

https://lionelsng.blogspot.com

Tuesday, August 22, 2006. Very cheem readings, if Manovich were in front of me I would beat him for his overly complicated work. Anyway here are some questions to grapple with. To avoid Manovich's monumental error fo lengthy explanations, i shall attempt these as brief as I can. In What is New Media? Macromedia Freehand was a programme I had used extensively for a previous Interactive Media module. 2 Manovich questions the usefulness of the term interactivity. Zork is not interactive because it merely re...

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lionel@play: August 2006

http://www.lionelsng.blogspot.com/2006_08_01_archive.html

Tuesday, August 22, 2006. Very cheem readings, if Manovich were in front of me I would beat him for his overly complicated work. Anyway here are some questions to grapple with. To avoid Manovich's monumental error fo lengthy explanations, i shall attempt these as brief as I can. In What is New Media? Macromedia Freehand was a programme I had used extensively for a previous Interactive Media module. 2 Manovich questions the usefulness of the term interactivity. Zork is not interactive because it merely re...

2

lionel@play: Wait! I forgot something

http://www.lionelsng.blogspot.com/2006/08/wait-i-forgot-something.html

Thursday, August 17, 2006. In my hurry to quickly propagate the joys of Hitman 2 I had neglected to introduce myself. This is Lionel, Yr 3, CNM major, resident at Kent Ridge Hall, fan of Hitman2. Anyway, today's example of interactive fiction brought back some memories for me. Many of you guys may have heard of Hitchikers Guide to the Galaxy (H2G2) but how many of you have heard of.the ZORK SERIES? Ying alongside my initial purchase of a much desired Lawnmower Man PC-Game. Speaking of Lawnmower Man.

3

lionel@play: Go Play Hitman.....NOW

http://www.lionelsng.blogspot.com/2006/08/go-play-hitmannow.html

Tuesday, August 15, 2006. Go Play Hitman.NOW. Finally, there is justification for my indulgence in Hitman2, the one game I have been playing for the past 4 years, over and over again. How can one mindlessly batter away at the same game for 4 years you might ask, well, let me just briefly touch on the game play. You are an assassin, given missions to kill. To kill your target you must infiltrate places filled with people who wanna kill you back. So how can this game continue to excite me year after year?

4

lionel@play: No more games

http://www.lionelsng.blogspot.com/2006/08/no-more-games.html

Tuesday, August 22, 2006. Very cheem readings, if Manovich were in front of me I would beat him for his overly complicated work. Anyway here are some questions to grapple with. To avoid Manovich's monumental error fo lengthy explanations, i shall attempt these as brief as I can. In What is New Media? Macromedia Freehand was a programme I had used extensively for a previous Interactive Media module. 2 Manovich questions the usefulness of the term interactivity. Zork is not interactive because it merely re...

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Interactive Cowputer: September 2006

http://cowputerinteractive.blogspot.com/2006_09_01_archive.html

Thursday, September 21, 2006. Montfort argues that interactive fiction is distinctively different from hypertext fiction, stating:. There is nothing in the nature of the lexia or the link, those fundamental elements of hypertext, that allows the reader to type and contribute text or provides the computer with the means to parse or understand natural language. [] Hypertext fiction also does not maintain an intermediate, programmatic representation of the narrative world, as interactive fiction does. Espen...

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Interactive Cowputer: October 2006

http://cowputerinteractive.blogspot.com/2006_10_01_archive.html

Wednesday, October 25, 2006. GTA - Vice City. Discuss the tension between agency and narrative structure within the game. Do you agree that narrative and interactivity can never co-exist? I would agree that narrative and interactivity can never co-exist if the level of narrative and interactivity we mention here is the highest one. Take Grand Theft Auto Vice City as an example. The game begins by showing you a prelude video about the protagonist. Maybe there will be some opportunities for expansion.

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Interactive Cowputer: November 2006

http://cowputerinteractive.blogspot.com/2006_11_01_archive.html

Friday, November 24, 2006. Good bye to the only enjoyable module in this Sem. There are several technique that the programmer can apply to give a player a real-life experience like. In conclusion (for both this blog and this module J. Looking at most of the recent computer game, I realize the existence of PM has been shielded skillfully and that give. Players much more stipulated freedom. Posted by Interactive Cowputer @ 8:29 AM. Good bye to the only enjoyable module in this Sem. Sunday, November 12, 2006.

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Interactive Cowputer: August 2006

http://cowputerinteractive.blogspot.com/2006_08_01_archive.html

Wednesday, August 30, 2006. Super-tough reading and question :). Choose a narrative that has been expressed in both an interactive and a non-interactive medium, for example the game Tomb Raider and the movie Lara Croft: Tomb Raider. Discuss how the transposition to/from interactive media has changed the narrative. Has the structure of the narrative remained intact? The manga was first published in the mid 80s and the Nintendo game was introduced in mid 90s. The transposition from the manga to video game ...

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lionel@play

Tuesday, August 22, 2006. Very cheem readings, if Manovich were in front of me I would beat him for his overly complicated work. Anyway here are some questions to grapple with. To avoid Manovich's monumental error fo lengthy explanations, i shall attempt these as brief as I can. In What is New Media? Macromedia Freehand was a programme I had used extensively for a previous Interactive Media module. 2 Manovich questions the usefulness of the term interactivity. Zork is not interactive because it merely re...

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