el-vademecum.blogspot.com
VADEMÉCUM: julio 2013
http://el-vademecum.blogspot.com/2013_07_01_archive.html
Cajón de sastre para todos mis trabajos creativos (escultura y pintura). Diseños 2 - XTRAÍDOS. Más diseños de Xtraídos. Sam El Negro y un Guardián de la Libertad, del grupo Avalon:. Escarabajo y Ladrador, del grupo Xtraídos:. Domador y Pulga, del grupo Plaga:. Algunos diseños y esquemas para Xtraídos: Maestro Ying, Hormiga-Hombre y un Mutacop. Some schemes and design for Xtraidos: Master Ying, Man-Ant and a Mutacop. Suscribirse a: Entradas (Atom). Israel in the Sculpted Lands. Los Kekos de Nigrae.
el-vademecum.blogspot.com
VADEMÉCUM: mayo 2013
http://el-vademecum.blogspot.com/2013_05_01_archive.html
Cajón de sastre para todos mis trabajos creativos (escultura y pintura). Maestro Ying - XTRAIDOS. Una prueba de una posible futura línea de miniaturas / juego de escaramuzas de superhéroes, basada en el trasfondo de Xtraídos. El juego de rol. Este es el Maestro Jing, aún en proceso, un Jotum ( con poderes "místicos" similares a los típicos de los vampiros clásicos ). Y líder de una organización de asesinos orientales muy antigua. Aún en proceso, pero casi listo. The role plating game. Los Kekos de Nigrae.
el-vademecum.blogspot.com
VADEMÉCUM: junio 2013
http://el-vademecum.blogspot.com/2013_06_01_archive.html
Cajón de sastre para todos mis trabajos creativos (escultura y pintura). Hombre Hormiga" - Proceso 1 - XTRAIDOS. Aquí otra de las figuras sacadas del universo de Xtraídos. En proceso. Esta vez se trata de otro de los miembros de los Asesinos: El Hombre Hormiga. Here you are another one of the figures which come from Xtraídos. Universe, in progress. This time it's another member of the Assassins: Ant Man. Chaos Dwarf A - Fin - WILLY MINIATURES. Aquí está ya terminado. Here you are the Chaos Dwarf finished.
el-vademecum.blogspot.com
VADEMÉCUM: Fantasy Football - CHAOS FACTORY
http://el-vademecum.blogspot.com/2015/06/fantasy-football-chaos-factory.html
Cajón de sastre para todos mis trabajos creativos (escultura y pintura). Fantasy Football - CHAOS FACTORY. Icono de Fantasy Football para Chaos Factory. Fantasy Football icon for Chaos Factory. Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). Israel in the Sculpted Lands. Los Kekos de Nigrae. Ver todo mi perfil.
el-vademecum.blogspot.com
VADEMÉCUM: enero 2015
http://el-vademecum.blogspot.com/2015_01_01_archive.html
Cajón de sastre para todos mis trabajos creativos (escultura y pintura). Flama - EN PROCESO 1 / Flame - IN PROGRESS 1. Aquí tenéis otra figura empezada para Xtraídos. En esta ocasión una de las heroínas/villanas del grupo Élite capaz de controlar el fuego. Here you are another started figure for Xtraidos. This time it's one of the heroines/villains from Elite group, able to control fire. Maestro Ying / Master Ying - XTRAIDOS. Maestro Ying, de los Asesinos del Yin-Yang, pintada por Emuse Studio.
psychedeliclvldesign.wordpress.com
About me | Psychedelic Level Design
https://psychedeliclvldesign.wordpress.com/about-me
1Start level editor 2.Make levels 3.LOSE CONTROL. Autodesk 3ds Max – Beginner. Photoshop CS2 – Intermediate. FarCry2 Editor – Beginner. UnrealEd 3.0/UDK – Intermediate. Hey dude I saw your maps in this website, can you give some link download for your maps please? It seems MU is down😦. July 30, 2012 at 10:46 am. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email. World of Level Design.
psychedeliclvldesign.wordpress.com
Samaritan / UDK March update | Psychedelic Level Design
https://psychedeliclvldesign.wordpress.com/2011/03/10/samaritan-udk-march-update
1Start level editor 2.Make levels 3.LOSE CONTROL. Samaritan / UDK March update. Unreal Engine 3 takes game engine graphics to the next level with Samaritan, a real-time demo revealed at the 2011 Game Developers Conference. Now supporting DirectX 11, UE3 utilizes DirectX features such as tessellation and displacement, geometry shaders, multisampled textures and Shader Model 5. High-end rendering features include:. Deferred rendering with MSAA support;. This entry was posted on March 10, 2011 by GhostShell.
psychedeliclvldesign.wordpress.com
DM – Seppuku | Psychedelic Level Design
https://psychedeliclvldesign.wordpress.com/2010/12/23/dm-seppuku
1Start level editor 2.Make levels 3.LOSE CONTROL. DM – Seppuku. A remake to Flatline. This entry was posted on December 23, 2010 by GhostShell. It was filed under Maps. And was tagged with unreal tournament 3 III custom maps level design UT3 UE3 epic games. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.
psychedeliclvldesign.wordpress.com
CTF – Shard | Psychedelic Level Design
https://psychedeliclvldesign.wordpress.com/2010/07/13/ctf-shard
1Start level editor 2.Make levels 3.LOSE CONTROL. CTF – Shard. I’ve been fiddling around with this map for some time and never got to finish ituntil now. Shard is a medium sized CTF map, with some areas inspired from vCTF-Necropolis, focusing more on infantry combat opposed to the vehicle combat on Necropolis. Enjoy. Note: The pathing for the bots is a little bit buggy. Once I fix the pathing I will reupload the map. This entry was posted on July 13, 2010 by GhostShell. It was filed under Maps. Been work...