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Jonathan Livingstone - UNversity 2013(by Jonny)
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Jonathan Livingstone - UNversity 2013 | livingstoneunversity.wordpress.com Reviews
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(by Jonny)
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Nearly Done | Jonathan Livingstone - UNversity 2013
https://livingstoneunversity.wordpress.com/2013/08/21/nearly-done
Jonathan Livingstone – UNversity 2013. August 21, 2013. Okay, so I’ve nearly finished my project for UNversity. I’ve (finally) came up with a title for my TDS, ‘Machines’. I’ve also added some new features (and updated some old ones):. Right click to deploy a turret which targets enemies (or bullseyes). 4 Enemy types (normal, brute, human and ghost). 5 Weapons (pistol, rifle, machine gun, shotgun, laser-rifle). 2 Traps (lasers that turn on-and-off, saws). Next post →. Finished (more or less).
Top Down Shooter So Far… | Jonathan Livingstone - UNversity 2013
https://livingstoneunversity.wordpress.com/2013/06/10/top-down-shooter-so-far
Jonathan Livingstone – UNversity 2013. June 10, 2013. Top Down Shooter So Far…. The few problems I’ve had with the code I’ve manage to fix myself (usually the problem was rushed, messy coding). Here’s a quick list. The player’s bullet not moving towards the mouse when fired, but the program was messy coding that I couldn’t really follow myself :L. The coding was cleaned up, more functions created and an array holding the vertical and horizontal speeds. Next post →. Finished (more or less). You are commen...
Getting There… | Jonathan Livingstone - UNversity 2013
https://livingstoneunversity.wordpress.com/2013/06/26/getting-there
Jonathan Livingstone – UNversity 2013. June 26, 2013. So far, my OpenGL C Top Down Shooter is coming along nicely. Some of the coding isn’t as OO as I’d like (due to my limited C knowledge) but I have managed to make a small demo, which I am going to continue to expand upon. I’ve also made everything a lot more OO, though it is still not completely (or as much as I would like) but I’ll keep going. Next post →. Finished (more or less). Better Late Than Never…. On Getting There…. Leave a Reply Cancel reply.
Getting There… | Jonathan Livingstone - UNversity 2013
https://livingstoneunversity.wordpress.com/2013/06/26/getting-there/comment-page-1
Jonathan Livingstone – UNversity 2013. June 26, 2013. So far, my OpenGL C Top Down Shooter is coming along nicely. Some of the coding isn’t as OO as I’d like (due to my limited C knowledge) but I have managed to make a small demo, which I am going to continue to expand upon. I’ve also made everything a lot more OO, though it is still not completely (or as much as I would like) but I’ll keep going. Next post →. Finished (more or less). Better Late Than Never…. On Getting There…. Leave a Reply Cancel reply.
Shooting | Jonathan Livingstone - UNversity 2013
https://livingstoneunversity.wordpress.com/2013/06/27/shooting
Jonathan Livingstone – UNversity 2013. June 27, 2013. Today I forced myself to sit down and try and code the forth gun for my game, a shotgun. I put it off for a while because I couldn’t wrap my head around how to fire three bullets at the same time, with slightly different angles. But I tried a few things and did manage to do it, now time to tidy up the coding. Next post →. Finished (more or less). Better Late Than Never…. On Getting There…. Leave a Reply Cancel reply. Enter your comment here.
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Machines | Jonathan Livingstone Blog
https://jonnygaming.com/personal-projects/machines
Who Says Chickens Can’t Fly! Advance Games Programming Demo. Machines is a personal project I worked on over the summer in 2013 for Daniel Livingstone’s UNversity. The game was created using C and OpenGL, and updates for it can be viewed here. It took roughly three months to complete. The graphics were done by Daniel Taylor ( click here. For his gaming portfolio) and myself. Enter your comment here. Fill in your details below or click an icon to log in:. Email (Address never made public).
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Jonathan Livingstone - UNversity 2013
Jonathan Livingstone – UNversity 2013. Finished (more or less). September 9, 2013. That’s me more or less finished my TDS for UNversity. It’s been hard, but I’ve learned a lot about C and developing games along the way. The game certainly isn’t perfect, there’s a few glitches in there and the level design is iffy at best, but it does show off all the game features. August 21, 2013. I’ve also added some new features (and updated some old ones):. 4 Enemy types (normal, brute, human and ghost). July 22, 2013.
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Sexta-feira, 24 de janeiro de 2014. Compartilhar com o Pinterest. Postado por Vitor Livingstone. Links para esta postagem. Compartilhar com o Pinterest. Postado por Vitor Livingstone. Links para esta postagem. Compartilhar com o Pinterest. Postado por Vitor Livingstone. Links para esta postagem. Segunda-feira, 28 de outubro de 2013. Compartilhar com o Pinterest. Postado por Vitor Livingstone. Links para esta postagem. Domingo, 27 de outubro de 2013. Compartilhar com o Pinterest. Links para esta postagem.
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