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Liza ShulyayevaNote: This is part of a series of posts about Rigel the Maine Coon kitten who was given a urinary infection by a veterinarian in Stockholm during a …
http://www.liza.io/
Note: This is part of a series of posts about Rigel the Maine Coon kitten who was given a urinary infection by a veterinarian in Stockholm during a …
http://www.liza.io/
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Liza Shulyayeva | liza.io Reviews
https://liza.io
Note: This is part of a series of posts about Rigel the Maine Coon kitten who was given a urinary infection by a veterinarian in Stockholm during a …
SnailLife messaging system · Liza
http://liza.io/snaillife-messaging-system
Sat, Jul 25, 2015. Ldquo;What’s SnailLife”, you say? Well I’m glad you asked! My snail simulation has gone through a couple of names…and even though I was never 100% happy with Gastropoda it was the best I could come up with - a name that was unique and didn’t allow the project to sound too “gamey” (because it’s not a game). All of the cooler names I could come up with weren’t suitable for various reasons (like domain name availability and such). But recently I found out about the .life TLD! Then I made a.
Images for combined substrate · Liza
http://liza.io/images-for-combined-substrate
Images for combined substrate. Tue, May 26, 2015. The Laravel 5 migration is complete and I’m back to substrate mixing and brain bug fixing! Actually, I think now that basic mixing is done I’m going to do a few weeks of just bug fixing. The substrate has no effect on snails’ attributes or behaviour yet, but it will. For now you can just mix different substrate items together into new substrate items. Updated at' & $key! To actually create the image for the new item I added a new utility function:. It&rsq...
Pee-training Rigel · Liza
http://liza.io/pee-training-rigel
Mon, Aug 3, 2015. This is part of a series of posts about Rigel the Maine Coon kitten who was given a urinary infection by a veterinarian in Stockholm during a routine surgery and has been struggling with peeing since. You can read more in the Rigel section. For his Birthday we finished cat-proofing our porch to let Rigel and Kaytu sit there under supervision without a harness. They love it - Rigel now bolts downstairs whenever he hears me going to the door and demands to be let out every morning. Anyway...
About · Liza
http://liza.io/about
I am an Australian and Ukrainian dual citizen who is living in Stockholm, Sweden. I currently work as a build engineer at a game development studio in Stockholm. Right now working on my own hobby projects takes up the vast majority of my spare time. In 2014 I was invited to tweet as a Curator of @sweden for a week - it was pretty awesome. I have been published and mentioned on websites such as. Rock, Paper, Shotgun. And the iiNet blog. I was chosen to be a member of Anthill Online‘s 30s Under 30 2012.
Thinking through substrate · Liza
http://liza.io/thinking-through-substrate
Sat, Apr 4, 2015. After checking in the basic substrate item implementation yesterday I got to thinking - never a good sign. The original idea was to have some pre-set types of substrate - garden dirt, rock, potting soil, pellets, whatever. How would these items affect the snails and the jar? Would I need to invent some sort of set of attribute templates? Why would a snail prefer one template to another and how would this be decided? Table Some of the columns (eg magnesium) would already be duplicates an...
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Acting | Ellen Jurik
https://ellenjurik.wordpress.com/previous-work/acting
Musings and research on game narrative design. Present Vision, 2007. Short film about a guy who wants to give his friend the perfect birthday present. Written and directed in 2007 by Dominica Malcolm. Starring Jeremy Malcolm and Ellen Jurik. One Bullet Too Many 2013. Short film for a university assignment by Stacey Marie. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.
The Means vs The Goal: Analysis of The Lego Movie | Ellen Jurik
https://ellenjurik.wordpress.com/2015/01/18/the-means-vs-the-goal-analysis-of-the-lego-movie
Musings and research on game narrative design. The Means vs The Goal: Analysis of The Lego Movie. January 18, 2015. Okay, I’d better start by saying that I thought they Lego Movie was pretty awesome. The writing was witty, the jokes were funny, the graphics were obviously incredible, it was poignant, heartwarming, and even had a reference to Lindsay Fleay’s Magic Portal! But that said, it got to the end of the movie and something didn’t feel quite right. So, I started thinking about it. Emmet. 8220;You a...
The Means to the End | Ellen Jurik
https://ellenjurik.wordpress.com/2015/01/11/the-means-and-the-end
Musings and research on game narrative design. The Means to the End. January 11, 2015. January 11, 2015. I’m sure you’ve heard Machiavelli’s quote,. 8220;The ends justifies the means.”. And of course there are a number of counter-quotes that disagree with this justification of utilitarianism, but I want to force a semantic shift to talk about it in terms of structure. A few weeks ago, I wrote about Setup, Conflict, and Payoff. To achieve this end goal. A great example is in. Leave a Reply Cancel reply.
Influences and Inspirations | Ellen Jurik
https://ellenjurik.wordpress.com/influences-and-inspirations
Musings and research on game narrative design. We live in a world so hyper-saturated with references to references, that it would be foolish to attempt to imply that one’s thoughts arrived in a vacuum; so, I have here a list of some of my inspirations, and one by one I will break them down and feature exactly why and how they have influenced me. In no particular order, until order is found:. 8211; toys, shop (complete with storyteller), and books. I never got one of the toys, but I did one of their books.
Art | Ellen Jurik
https://ellenjurik.wordpress.com/previous-work/art
Musings and research on game narrative design. During my time at uni, I was commissioned for a number of design and illustration jobs. Below are a selection of my paid and funded designs, in reverse chronological order:. Hayman Theatre Pantomime 2009. Logo for a Perth Science Fiction and Fantasy bookstore 2005. Hayman Theatre Pantomime 2004. R18 Rating For Video Games. Digiplay Initiative Understanding Digital Games. Richie The Robot Makes sense 4 hours ago. Better encourage that beard then, @ locust9.
Ellen | Ellen Jurik
https://ellenjurik.wordpress.com/author/ellenjurik
Musings and research on game narrative design. A Problem of Theme. August 6, 2016. August 5, 2016. For the past year, one of the personal projects I’ve been working on has been a “timewaster” mobile phone game. It was never really intended to be mindblowing, but rather for us to just play around with some new concepts as well as what we’ve learned before. Finally, it dawned on us: the problem wasn’t the game or the mechanics. The problem was the theme. Catharsis – Pity and Fear. June 26, 2016. Some fears...
Public Domain Jam May 2014 | Ellen Jurik
https://ellenjurik.wordpress.com/2014/06/09/public-domain-jam-may-2014
Musings and research on game narrative design. Public Domain Jam May 2014. June 9, 2014. October 22, 2014. My somewhat-complete text-based RPG made in Twine for the Public Domain Jam May 2014. No, I’m not dead. A different Journey →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.
Ellen Jurik | Musings and research on game narrative design | Page 2
https://ellenjurik.wordpress.com/page/2
Musings and research on game narrative design. Horror Games – Indulging the Wickedness. October 7, 2015. Today, I finished playing a game that was recommended to me by a friend a while ago, called. What’s your point? September 17, 2015. September 17, 2015. Every time I brainstorm or critique or give feedback to someone on a creative work of theirs, I always find myself asking,. What’s your point? What’s the point of this scene? April 22, 2015. April 22, 2015. Then, the other day, someone mentioned that t...
3D Animation | Ellen Jurik
https://ellenjurik.wordpress.com/previous-work/film3d
Musings and research on game narrative design. Based on the unperformed play by Heiner Muller. Created for a performance by Alan Chambers, performed at the Hayman Upstairs theatre. How does an Automatic Yo-Yo Work? Introduction to 3D Animation assignment. R18 Rating For Video Games. Digiplay Initiative Understanding Digital Games. I want some of these to sneak into my parents yard for maximum weirdness twitter.com/LxFrancis/stat. Richie The Robot Makes sense 4 hours ago. Top Posts and Pages.
Tales from Development: Deadly 30 | Iggy Zuk
http://www.iggyzuk.com/2013/03/13/tfd-deadly30
Tales from Development: Deadly 30. 13 March 2013 20:00. I wanted to write on this subject for some time now, actually ever since the game was released a year ago. Got to love my timings). What I want to do in this article is to break up the game and it’s process. The mistakes that were made during development, how the game lost it’s real direction, the importance of communication in a team, and a bit about publishing the game. As we go I’ll also post a few simple lessons that I learned from my mistakes.
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2015年Computex-資策會展出 In-Snergy智慧綠能聯網 四大解決方案全方位智慧化管理 家庭、中小企業、戶外公共設施等能源用電. 活動預告-2015 Computex in Taipei.
Liza Shulyayeva
This is part of a series of posts about Rigel the Maine Coon kitten who was given a urinary infection by a veterinarian in Stockholm during a routine surgery and has been struggling with peeing since. You can read more in the Rigel section. For his Birthday we finished cat-proofing our porch to let Rigel and Kaytu sit there under supervision without a harness. They love it - Rigel now bolts downstairs whenever he hears me going to the door and demands to be let out every morning. I guess he’s been accide...
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