nerdwerds.blogspot.com
nerdwerds: return to the dungeon [5e Dwimmermount]
http://nerdwerds.blogspot.com/2015/08/return-to-dungeon-5e-dwimmermount.html
Bonebox = nerdwerds AT gmail. Thursday, August 13, 2015. Return to the dungeon. Queen Ilona had spent some time with her horngoblins cleaning out parts of Dwimmermount. For the minotaur negotiation I googled, and was not entirely surprised to find, a minotaur name generator. It worked pretty good actually! Because Ilona was by herself, I gave index cards to the other players with stats for the horngoblins. Everybody had fun using the horngoblins' racial abilities. Thursday, August 13, 2015. Subscribe to:...
nerdwerds.blogspot.com
nerdwerds: Daughter of Baba Yaga [a Sorcerer Origin for 5e]
http://nerdwerds.blogspot.com/2015/07/daughter-of-baba-yaga-sorcerer-origin.html
Bonebox = nerdwerds AT gmail. Tuesday, July 21, 2015. Daughter of Baba Yaga. A Sorcerer Origin for 5e]. Inspired by Timothy Brannan's tradition. Daughters of Baba Yaga. Starting at 1st level, you always have a familiar at your command, as per the find familiar. Spell If it is killed or destroyed, then after you've completed a long rest you can summon it again from its pocket dimension as a bonus action. Additionally, you can now cast Bestow Curse as if it were part of your available spell list. At 14th l...
nerdwerds.blogspot.com
nerdwerds: review of Dwimmermount, and notes for adapting it to 5e D&D
http://nerdwerds.blogspot.com/2015/01/review-of-dwimmermount-and-notes-for.html
Bonebox = nerdwerds AT gmail. Stupid Nerd Shit: the Podcast. Support me by buying games. Wednesday, January 7, 2015. Review of Dwimmermount, and notes for adapting it to 5e D&D. Dwimmermount is a megadungeon designed by James Maliszewski, who is the author of the (now seemingly abandoned) Grognardia. 1) Raise Dead, Resurrection, etc. A lot of effort is spent describing how dwarves and elves can't receive healing from raise dead. For this game, raise dead. Players who want to play a. No mechanical changes...
nerdwerds.blogspot.com
nerdwerds: the Alchemist [a Rogue Archetype for 5e]
http://nerdwerds.blogspot.com/2015/08/the-alchemist-rogue-archetype-for-5e.html
Bonebox = nerdwerds AT gmail. Wednesday, August 12, 2015. A Rogue Archetype for 5e]. Starting at 3rd level, if you don't already have them, you gain proficiency with Alchemist's supplies and Poisoner's kit. When you choose this archetype at 3rd level, you gain the ability to mix alchemical formula. Using Alchemist's supplies at half the cost. The process by which alchemical formula is created is magical but the finished products are not always magical. When you reach 17th level, you can produce Alkahest&...
nerdwerds.blogspot.com
nerdwerds: Adventure World: notes
http://nerdwerds.blogspot.com/2013/02/adventure-world-basic-moves-language.html
Bonebox = nerdwerds AT gmail. Friday, February 1, 2013. When you play Adventure World, your GM is called the Oracle. Because an oracle is a predictor and counselor, divining for knowledge from the unknown. An oracle is a guide, not a dictator. A 3 still misses on a roll of 2 or 3, a 5 only misses on a roll of 2. Race separate from class. Name suggestions come from race, not class. Always balances to zero: one stat at 1 and another at -1. Get one automatically; extra racial moves become improvements.
nerdwerds.blogspot.com
nerdwerds: a city adventure [5e Dwimmermount]
http://nerdwerds.blogspot.com/2015/08/a-city-adventure-5e-dwimmermount.html
Bonebox = nerdwerds AT gmail. Thursday, August 6, 2015. The party - consisting of Tsetsig the cleric of Typhon, Gaius Marius the dragon sorcerer, Brughat the dwarf, and Sulla the necromancer - makes the long trek back to Muntburg from Dwimmermount. In their company are the 25 surviving members of the ratkin clan. The party arrives in Muntburg, they negotiate safe passage for the ratkin without issues then wait for the general store and the gemcrafter's to open their shops. Tsetsig purchases a book for 20...
nerdwerds.blogspot.com
nerdwerds: three races for [5e Dwimmermount]
http://nerdwerds.blogspot.com/2015/08/three-races-for-5e-dwimmermount.html
Bonebox = nerdwerds AT gmail. Saturday, August 8, 2015. Three races for [5e Dwimmermount]. Modified Hobgoblins from Dwimmermount. A playable race for 5e). Araus, Arorir, Char, Chud, Diedel, Dieth, Druf, Durge, Gerid, Gred, Poach, Peafyuch, Prefet, Pred, Prieth, Pulip, Rogaud, Rukru, Setho, Sodau, Suled, Thaud, Trauche. Augib, Bab, Bafib, Bitha, Brelib, Brib, Brisor, Chauthis, Grilea, Libut, Lobel, Lolath, Pechief, Relib, Rigob, Rorib, Rupa, Sitheb, Sopib, Teaf, Tebu, Thaugib, Thiep. When you are not wear...
nerdwerds.blogspot.com
nerdwerds: gaming stuff I made
http://nerdwerds.blogspot.com/2014/01/gaming-stuff-i-made.html
Bonebox = nerdwerds AT gmail. Wednesday, January 1, 2014. Gaming stuff I made. Everything with a ( *. Is a link to Abulafia. For when I need some details for a single piece of treasure *. Mike Evans' Hubris DCC setting: Hubris Tavern. And Planes of Hubris. Adapted a crowdsourced table: So You've Decided To Rest In Town Before Going Back Into The Dungeon! Quick and easy Dungeon Crawl Classics 0-level character generator. Zak Smith's nested treasure table. Weird but specific monster NPCs. Theyre on google ...
nerdwerds.blogspot.com
nerdwerds: "You realize I could kill all of them right now?"[5e Dwimmermount]
http://nerdwerds.blogspot.com/2015/07/you-realize-i-could-kill-all-of-them.html
Bonebox = nerdwerds AT gmail. Wednesday, July 8, 2015. You realize I could kill all of them right now? Missing another player this week, the beginning of our Dwimmermount. Session started with a diversion in order to justify one character's absence and another character's return. By the frogmen, the Ranine. Braak mentioned to Horatius that he thought he saw one of the mimics. In another room closer to the stairs and the two of them split off from the group to find the mimic. Poach followed. The party exp...
nerdwerds.blogspot.com
nerdwerds: house rules for [5e]
http://nerdwerds.blogspot.com/2015/06/house-rules-for-5e.html
Bonebox = nerdwerds AT gmail. Sunday, June 28, 2015. House rules for [5e]. One of the things I don't like about 5th edition is that I feel like its too easy to bounce back from a fight by taking a long rest. I've had two players in my Dwimmermount game. Who expressed how they felt clerics were useless, since healing became much less of a concern once resting for 6 hours became a cure-all rinse for HP loss and crippling injuries. This discussion about 5th edition's superhero tone. Action Surge, Superiorit...