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LJF_Pro: EX_3 Renders
http://ljfpro.blogspot.com/2007/11/ex3-renders.html
Tuesday, November 13, 2007. Posted by Lyle Fricke. Subscribe to: Post Comments (Atom). EX 3 Perspective Animation. EX 3 Default Plan. EX 3 The Rules For Design. The Real LJF Pro. Architecture Alumnus at Cal Poly Pomona. View my complete profile.
ljfpro.blogspot.com
LJF_Pro: October 2007
http://ljfpro.blogspot.com/2007_10_01_archive.html
Wednesday, October 24, 2007. EX 3 NOX D-Tower. I mage: AD Magazine, Vol. 75 No. 1 (p.68). Architect: Lars Spuybroek (NOX). Location: Doetinchem, The Netherlands. The D-Tower is a project where the intensive (feelings, qualia) and the extensive (space, quantities) start exchanging roles, where human action, color, money, value, feelings all become networked entities.". Three components make up the artwork: "a website (accessible to everybody), a questionnaire (accessible to a hundred different people each...
ljfpro.blogspot.com
LJF_Pro: EX_3 Animation
http://ljfpro.blogspot.com/2007/11/ex3-top-animation.html
Tuesday, November 13, 2007. This animation describes a typical run through with the relation of the buyers to the walls as they move from space to space. The users on the inside also affect those who walk by the outside of the store as a means of attraction. Animation of Front Facade. Used to interact with potential buyers. Posted by Lyle Fricke. Subscribe to: Post Comments (Atom). EX 3 Perspective Animation. EX 3 Default Plan. EX 3 The Rules For Design. The Real LJF Pro. View my complete profile.
ljfpro.blogspot.com
LJF_Pro: EX_3 Diagrams
http://ljfpro.blogspot.com/2007/11/ex3-diagrams.html
Tuesday, November 13, 2007. The Diagrams explain how I intended for the spaces to interact with each other. Based off of the set of rules I created, whichever space takes precedent over the other, the space first receives the wall intrusion and gives a characteristic from the space that begins to give subliminal messages to that space. Posted by Lyle Fricke. Subscribe to: Post Comments (Atom). EX 3 Perspective Animation. EX 3 Default Plan. EX 3 The Rules For Design. The Real LJF Pro.
ljfpro.blogspot.com
LJF_Pro: EX_3 Perspective Animation
http://ljfpro.blogspot.com/2007/11/ex3-perspective-animation.html
Tuesday, November 13, 2007. EX 3 Perspective Animation. The perspective animation demonstrates the movement of the walls. These walls would be of thin membrane-like material that can stretch and shrink according to however many people inhabit the spaces. They don't support the ceiling, but rather are contained within two metal mullions that stretch from the ground to the ceiling. Posted by Lyle Fricke. Subscribe to: Post Comments (Atom). EX 3 Perspective Animation. EX 3 Default Plan. The Real LJF Pro.
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LJF_Pro: Diagrams
http://ljfpro.blogspot.com/2007/11/diagrams.html
Thursday, November 29, 2007. Posted by Lyle Fricke. Subscribe to: Post Comments (Atom). EX 3 Perspective Animation. EX 3 Default Plan. EX 3 The Rules For Design. The Real LJF Pro. Architecture Alumnus at Cal Poly Pomona. View my complete profile.
ljfpro.blogspot.com
LJF_Pro: November 2007
http://ljfpro.blogspot.com/2007_11_01_archive.html
Thursday, November 29, 2007. Posted by Lyle Fricke. Tuesday, November 13, 2007. Posted by Lyle Fricke. EX 3 Perspective Animation. The perspective animation demonstrates the movement of the walls. These walls would be of thin membrane-like material that can stretch and shrink according to however many people inhabit the spaces. They don't support the ceiling, but rather are contained within two metal mullions that stretch from the ground to the ceiling. Posted by Lyle Fricke. Posted by Lyle Fricke. The D...
ljfpro.blogspot.com
LJF_Pro: EX_3 Default Plan
http://ljfpro.blogspot.com/2007/11/ex3-default-plan.html
Tuesday, November 13, 2007. EX 3 Default Plan. The Default position of the space that I designed was derived using the rules I had made for myself including adjacencies. The hierarchy allowed me to decide which spaces I thought to be larger programs and which adjacencies I could create. The Animation of the space demonstrates how the qualities of space are manipulated. When people inhabit the spaces, the walls grow and take precedent over the adjacent spacies. Posted by Lyle Fricke. EX 3 Default Plan.