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Tons of Dead Things | A non-game designer tries to figure out how to design a complete game

A non-game designer tries to figure out how to design a complete game

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Tons of Dead Things | A non-game designer tries to figure out how to design a complete game | llewelynn.wordpress.com Reviews
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A non-game designer tries to figure out how to design a complete game
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1 glossary
2 rules in play
3 posts
4 design theory
5 mechanical concepts
6 rules
7 formations
8 turn sequence
9 army lists
10 humans
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glossary,rules in play,posts,design theory,mechanical concepts,rules,formations,turn sequence,army lists,humans,elves,undead,dwarves,leave a comment,2 comments,armor,won’t stack,other modifiers,will stack,combat redux,combat attack rating,skill,gear,larr;
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Tons of Dead Things | A non-game designer tries to figure out how to design a complete game | llewelynn.wordpress.com Reviews

https://llewelynn.wordpress.com

A non-game designer tries to figure out how to design a complete game

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1

Radical rethink | Tons of Dead Things

https://llewelynn.wordpress.com/2010/09/14/radical-rethink

Tons of Dead Things. A non-game designer tries to figure out how to design a complete game. Combat Redux →. September 14, 2010. This is part of what makes designing a system fun. I’ve had my first epiphany that may change a lot of concepts. In reading some of the comments on the feedback for the new Kings of War beta, someone mentioned single die resolution. Filed under Design Theory. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Command and ...

2

Morale and Discipline | Tons of Dead Things

https://llewelynn.wordpress.com/2010/06/08/morale-and-discipline

Tons of Dead Things. A non-game designer tries to figure out how to design a complete game. Radical rethink →. June 8, 2010. This is by no means an exhaustive list, but here are some Commands that I see:. Charge Terrifying Foe M3. March D2 or M2. Stand (against weaker foe) D1 or M1. Stand (against stronger foe) D2 or M3. Withstand Enemy Fire M2. Scores of 2 would represent unreliable rabble. Scores of 4 would be prettysolid troops. Elite troops would score 6 or maybe even higher. Filed under Design Theory.

3

Command and Control Ideas Again | Tons of Dead Things

https://llewelynn.wordpress.com/2010/09/22/command-and-control-ideas-again

Tons of Dead Things. A non-game designer tries to figure out how to design a complete game. Armor and Defensive Bonuses. Shifting gears again. Yeah, again. →. Command and Control Ideas Again. September 22, 2010. Part of what gets my attention in a game system is the Command and Control (C&C) aspect — the part that reflects things not going the way you want. There are varying levels of this in the few game systems I’ve been exposed to. Filed under Design Theory. Command and Control Ideas Again. I haven&#8...

4

Rules In Play | Tons of Dead Things

https://llewelynn.wordpress.com/rules-in-play

Tons of Dead Things. A non-game designer tries to figure out how to design a complete game. As various playable rules get decided upon, they’ll appear on this page. Even horribly unbalanced, completely unplayable rules will likely end up here at times, as they may be interesting to try out to determine precisely why they’re a bad idea. Squads are not required to stay with their unit. They can be broken off to form new units at any time during the movement phase. DETERMINING SUCCESS (Dice Rolling). To det...

5

Armor and Defensive Bonuses | Tons of Dead Things

https://llewelynn.wordpress.com/2010/09/16/armor-and-defensive-bonuses

Tons of Dead Things. A non-game designer tries to figure out how to design a complete game. Command and Control Ideas Again →. Armor and Defensive Bonuses. September 16, 2010. The other side of the coin now…Defense stats. Of course, you’ll have the basic ones for armor. These won’t stack with each other…you’ll pick one. No armor = no modifier. Light armor = 1 (padded armor, leather, wicker, feather suits, etc.). Superior armor = 4 (tournament plate, ultra-heavy armors, dwarven plate, etc.). You are comme...

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maccwar.blogspot.com maccwar.blogspot.com

Jez's Blog: December 2014

http://maccwar.blogspot.com/2014_12_01_archive.html

Jez's continuing struggle to keep to "the wargamer's pledge". Can he paint more miniatures than he buys? Can he make a significant dent in his lead pile? Read on and find out. Thursday, 11 December 2014. As one door closes another opens. Well after basking in the warm afterglow of a completed project it didn't take too long for me to find another windmill to tilt at. And here are the first fruits of the project - a units of ogre warriors:-. And a unit of ogre shooters:-. Subscribe to: Posts (Atom). I've ...

maccwar.blogspot.com maccwar.blogspot.com

Jez's Blog: July 2014

http://maccwar.blogspot.com/2014_07_01_archive.html

Jez's continuing struggle to keep to "the wargamer's pledge". Can he paint more miniatures than he buys? Can he make a significant dent in his lead pile? Read on and find out. Wednesday, 30 July 2014. Fight 'Em 'Til You Can't. This is turning out to be a good week for painting. Next off the production line are some zombie hunters/survivors. These are all Reaper bones minis which I got from the kickstarter last year. These are for my ". and stay down! Tuesday, 29 July 2014. Tuesday, 22 July 2014. So with ...

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Jez's Blog: June 2015

http://maccwar.blogspot.com/2015_06_01_archive.html

Jez's continuing struggle to keep to "the wargamer's pledge". Can he paint more miniatures than he buys? Can he make a significant dent in his lead pile? Read on and find out. Thursday, 18 June 2015. Over the hills and far away. Meanwhile I have been doing a lot of work on goblin chariots in preparation for KoW v2. Monday, 15 June 2015. What happened to May? Here's the first batch of 5:-. And because I finished up those so quickly I decided to do some more trolls for the army:-. Subscribe to: Posts (Atom).

maccwar.blogspot.com maccwar.blogspot.com

Jez's Blog: June 2014

http://maccwar.blogspot.com/2014_06_01_archive.html

Jez's continuing struggle to keep to "the wargamer's pledge". Can he paint more miniatures than he buys? Can he make a significant dent in his lead pile? Read on and find out. Wednesday, 18 June 2014. Officer Murphy was one of Carnage's most dedicated officers until 'the incident'. Now his pursuit of justice is so single minded it is almost robotic earning him the nickname . AndriodCop. Murphy is for the 'special missions' section of Officer Down. Monday, 9 June 2014. All present and correct. I've been m...

maccwar.blogspot.com maccwar.blogspot.com

Jez's Blog: Ogres of character and distinction

http://maccwar.blogspot.com/2015/04/its-been-while-since-i-have-progressed.html

Jez's continuing struggle to keep to "the wargamer's pledge". Can he paint more miniatures than he buys? Can he make a significant dent in his lead pile? Read on and find out. Monday, 20 April 2015. Ogres of character and distinction. And a group shot. I'm now working on some charioteers, hopefully I can finish them soon and get cracking on the rest of the army. Excellent work. IMHO Mantic models are very hard to make look good and youve done a terrific job! 20 April 2015 at 13:44. 22 April 2015 at 10:07.

maccwar.blogspot.com maccwar.blogspot.com

Jez's Blog: October 2014

http://maccwar.blogspot.com/2014_10_01_archive.html

Jez's continuing struggle to keep to "the wargamer's pledge". Can he paint more miniatures than he buys? Can he make a significant dent in his lead pile? Read on and find out. Wednesday, 1 October 2014. These represent a milestone as I have now painted up every last miniature I have purchased for my Officer Down project. That means the project is complete at last . until I succumb to temptation and buy some more miniatures. Subscribe to: Posts (Atom). View my complete profile. Photos of my miniatures.

maccwar.blogspot.com maccwar.blogspot.com

Jez's Blog: May 2014

http://maccwar.blogspot.com/2014_05_01_archive.html

Jez's continuing struggle to keep to "the wargamer's pledge". Can he paint more miniatures than he buys? Can he make a significant dent in his lead pile? Read on and find out. Wednesday, 21 May 2014. Bring out the big guns. These are from The Assault Group's Russian Mafia range. Now I only have a few character miniatures left to complete for this phase of the project and I'm done. Of course I still have buildings to complete as well but overall I think I'm making good progress. Wednesday, 14 May 2014.

maccwar.blogspot.com maccwar.blogspot.com

Jez's Blog: One by one

http://maccwar.blogspot.com/2015/03/one-by-one.html

Jez's continuing struggle to keep to "the wargamer's pledge". Can he paint more miniatures than he buys? Can he make a significant dent in his lead pile? Read on and find out. Friday, 27 March 2015. What next, more workbench clean-up maybe? Subscribe to: Post Comments (Atom). I've been a wargamer for over thirty years and in that time I have collected far too many wargames miniatures most of which are still unpainted. This is the chronicle of my attempt to do something about it. View my complete profile.

maccwar.blogspot.com maccwar.blogspot.com

Jez's Blog: Over the hills and far away

http://maccwar.blogspot.com/2015/06/over-hills-and-far-away.html

Jez's continuing struggle to keep to "the wargamer's pledge". Can he paint more miniatures than he buys? Can he make a significant dent in his lead pile? Read on and find out. Thursday, 18 June 2015. Over the hills and far away. Meanwhile I have been doing a lot of work on goblin chariots in preparation for KoW v2. Subscribe to: Post Comments (Atom). View my complete profile. Photos of my miniatures. Macc Wargames Yahoo Group. Can't paint, won't paint. Over the hills and far away. 4 Orcs and Goblins units.

maccwar.blogspot.com maccwar.blogspot.com

Jez's Blog: February 2015

http://maccwar.blogspot.com/2015_02_01_archive.html

Jez's continuing struggle to keep to "the wargamer's pledge". Can he paint more miniatures than he buys? Can he make a significant dent in his lead pile? Read on and find out. Tuesday, 10 February 2015. And the painted miniatures counter passes the 100 mark with the addition of my DreadBall Zzor team to the painted pile. Here are the starting 8:-. Free agents, prones and Ludvig:-. And a shot of Ludvig's wings:-. And a group shot of all 20 of them:-. Monday, 9 February 2015. The weapon blade is not the on...

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Tons of Dead Things | A non-game designer tries to figure out how to design a complete game

Tons of Dead Things. A non-game designer tries to figure out how to design a complete game. Shifting gears again. Yeah, again. July 5, 2011. So, I’ve had yet another change in direction. This is going to be common, since I’m mainly provoked to write in response to systems I feel missed an opportunity. And, once in a while a friend says something simple that makes me think, “oh, yeah…that could work”. Filed under Design Theory. Command and Control Ideas Again. September 22, 2010. GW’s Warmaster had ...

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