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Mikael Säker

I am a writer and game designer. You can reach me at mikael at fablebit.com. For more information, please refer to my LinkedIn. I also have profiles on Mobygames. Thank you for stopping by.

http://www.lodestarmedium.com/

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Ling●●●● 199

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709●●●440
mi●●●●@sicher.org

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Mikael Saker

Ling●●●● 199

FA●●TA , N/A, 12359

SWEDEN

709●●●440
mi●●●●@sicher.org

View this contact

Mikael Saker

Ling●●●● 199

FA●●TA , N/A, 12359

SWEDEN

709●●●440
mi●●●●@sicher.org

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Mikael Säker | lodestarmedium.com Reviews
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I am a writer and game designer. You can reach me at mikael at fablebit.com. For more information, please refer to my LinkedIn. I also have profiles on Mobygames. Thank you for stopping by.
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Mikael Säker | lodestarmedium.com Reviews

https://lodestarmedium.com

I am a writer and game designer. You can reach me at mikael at fablebit.com. For more information, please refer to my LinkedIn. I also have profiles on Mobygames. Thank you for stopping by.

INTERNAL PAGES

lodestarmedium.com lodestarmedium.com
1

fablebit.com

http://www.lodestarmedium.com/about.html

My name is Mikael Säker. I have been working professionally in the videogames industry since 2002; as a writer, narrative designer, game designer and game director. I am currently working as a contractor for KING.com. I did contract work for EA/DICE between in 2010 and 2013. Apart from my position on "Battlefield 4" and "Battlefield 3" (see below) I did narrative design and concept development on two undisclosed projects. I was contracted by DICE again, as narrative designer, but was deeply involved int ...

2

fablebit.com

http://www.lodestarmedium.com/index.html

3

fablebit.com

http://www.lodestarmedium.com/services.html

Game storytelling and game design. I have hands-on experience through all phases of game development, from pitch to release. Below are my primary areas of interest. If you have questions on other things I might do for your game project, please contact me. The only way to achieve good game storytelling is to work closely with an experienced writer who knows games and the specific challenges that comes with writing for games. My goal as a story designer. I believe that the educational institutions can prov...

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LINKS TO THIS WEBSITE

sicher.org sicher.org

sicher.org» Blog Archive » How to create a language in one day

http://www.sicher.org/2011/10/18/how-to-create-a-language-in-one-day

Random notes from a game designer and writer. Laquo; Post Battlefield 3. The launch trailer for Battlefield 3 is out. How to create a language in one day. Purpose: In this article I am presenting an easy, fast and fun method to create the illusion of real language and produce material can be used for a variety of purposes. First, I wanted a language that felt real. It should reek of history. In the end I turned to Linear B and figured I could use it. (Of course I could have drawn my own set o...This is n...

sicher.org sicher.org

sicher.org» Blog Archive » Shoot from the hip or do a pre-viz

http://www.sicher.org/2009/03/01/shoot-from-the-hip-or-do-a-pre-viz

Random notes from a game designer and writer. Laquo; To Keep or not to keep it simple. Shoot from the hip or do a pre-viz. Working as a game designer is super fun, difficult, demanding and unlike anything else. In a recent article. In Gamasutra, Matt Allmer writes:. Game design is like sailing a ship while still building the hull! Required planning is done. Placeholder) content and assets are produced and code is started to be created. If you’re okay, iterate content, design and code until satisfied.

sicher.org sicher.org

sicher.org» Blog Archive » 10 years in the games industry!

http://www.sicher.org/2012/07/02/10-years-in-the-games-industry

Random notes from a game designer and writer. Laquo; The anatomy of a Christmas card. 10 years in the games industry! So far this has been a great ride and I can’t really see myself doing anything other than games. See, I was seriously bit by a bug that crawled out of my father’s TI 99/4A and since the age of about 10 my dream has been to make games (or draw comics). Teams: serious, focused and very hard working passionates. I have learned many things during these 10 years, but I think the only really im...

sicher.org sicher.org

sicher.org» Blog Archive » Lodestar Medium

http://www.sicher.org/2013/11/11/lodestar-medium

Random notes from a game designer and writer. Laquo; Male perspective. I’ve been working on a game for some time now. It’s called “Lodestar Medium” and it’s a 2D space exploration game with hard environmental puzzles. I don’t have a release date figured out yet, but please follow my progress at the following links. And please drop me a line if you have questions about anything. Https:/ www.facebook.com/LodestarMedium. Bookmark, like, share and spread the word! Feed You can leave a response.

sicher.org sicher.org

sicher.org» Blog Archive » Post Battlefield 3

http://www.sicher.org/2011/10/16/post-battlefield-3

Random notes from a game designer and writer. Laquo; The Darkness revisited. How to create a language in one day. I noticed that I have not posted anything in over a year so here’s a quick catchup. I have been working on the gargantuan Battlefield 3. I was initially contracted to work on another project over at DICE. But BF3 took over fully. My position on the project was primarily as Narrative Designer on the single player campaign. You can follow any responses to this entry through the RSS 2.0. 10 year...

sicher.org sicher.org

sicher.org» Blog Archive » The first reveal of Battlefield 4

http://www.sicher.org/2013/03/27/the-first-reveal-of-battlefield-4

Random notes from a game designer and writer. Laquo; Inclusive design. The first reveal of Battlefield 4. Big launch at GDC. This week. Here is the first gameplay reveal. Enjoy (in fullscreen 1080p)! This entry was posted on Wednesday, March 27th, 2013 at 22:35 and is filed under Game Design. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Mail (will not be published) (required). Mikael at sicher.org. Mdash; Jack Handey.

sicher.org sicher.org

sicher.org» Blog Archive » Puzzle gymnastics

http://www.sicher.org/2011/11/02/puzzle-gymnastics

Random notes from a game designer and writer. Laquo; The launch trailer for Battlefield 3 is out. I honestly want to be a better designer. Do you like logic puzzles? In this article I am describing an attempt to create some logic puzzles that requires “out of the box thinking” to solve. If that sounds intriguing, read on! So, here is a set of three puzzles. The objective in all three is to find out which image (A, B, C or D) that is supposed to replace the one(s) marked with ‘? 8217; in the image grid.

sicher.org sicher.org

sicher.org

http://www.sicher.org/page/2

Random notes from a game designer and writer. The anatomy of a Christmas card. December 19th, 2011 by sicher. As an attempt to start up some new family traditions we decided to create a gingerbread house for Christmas. That project eventually merged into this year’s Christmas card project. This is the kind of project that has the potential to go totally banana out-of-bounds. It almost did and we’re getting to that soon. For now, let’s see how it all started out on the good side. Lights inside the house.

sicher.org sicher.org

sicher.org» Blog Archive » The anatomy of a Christmas card

http://www.sicher.org/2011/12/19/the-anatomy-of-a-christmas-card

Random notes from a game designer and writer. Laquo; What a creative mind can do with Tipp-Ex. 10 years in the games industry! The anatomy of a Christmas card. As an attempt to start up some new family traditions we decided to create a gingerbread house for Christmas. That project eventually merged into this year’s Christmas card project. Filling the window frames with melted sugar got us some nice tinted window panes. Also did a Christmas tree and later some chairs (not in this picture). This is the pic...

sicher.org sicher.org

sicher.org» Blog Archive » The launch trailer for Battlefield 3 is out

http://www.sicher.org/2011/10/22/the-launch-trailer-for-battlefield-3-is-out

Random notes from a game designer and writer. Laquo; How to create a language in one day. The launch trailer for Battlefield 3 is out. Big launch next week and now the launch trailer is out. This entry was posted on Saturday, October 22nd, 2011 at 00:44 and is filed under Game Design. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Mail (will not be published) (required). Mikael at sicher.org. Mdash; Jack Handey. The games I worked on.

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Mikael Säker

I am a writer and game designer. You can reach me at mikael at fablebit.com. For more information, please refer to my LinkedIn. I also have profiles on Mobygames. Thank you for stopping by.

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