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The Long Haul

Sunday, 26 July 2015. How to Create a World. This is going to be attempt at a series of posts on world creation. Yes it has been done before, in painful excruciating detail elsewhere. Yes I am probably not the most eloquent writer to be making an attempt at it. Oh well, this is where I hang my thoughts to be read and hopefully critiqued. So where to begin? Next I will go through the process of how I filled out one continents general layout. Thursday, 2 July 2015. Maps as Part of the Adventure. We came th...

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The Long Haul | longhaulofgaming.blogspot.com Reviews
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Sunday, 26 July 2015. How to Create a World. This is going to be attempt at a series of posts on world creation. Yes it has been done before, in painful excruciating detail elsewhere. Yes I am probably not the most eloquent writer to be making an attempt at it. Oh well, this is where I hang my thoughts to be read and hopefully critiqued. So where to begin? Next I will go through the process of how I filled out one continents general layout. Thursday, 2 July 2015. Maps as Part of the Adventure. We came th...
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The Long Haul | longhaulofgaming.blogspot.com Reviews

https://longhaulofgaming.blogspot.com

Sunday, 26 July 2015. How to Create a World. This is going to be attempt at a series of posts on world creation. Yes it has been done before, in painful excruciating detail elsewhere. Yes I am probably not the most eloquent writer to be making an attempt at it. Oh well, this is where I hang my thoughts to be read and hopefully critiqued. So where to begin? Next I will go through the process of how I filled out one continents general layout. Thursday, 2 July 2015. Maps as Part of the Adventure. We came th...

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1

The Long Haul: Maps as Part of the Adventure

http://longhaulofgaming.blogspot.com/2015/07/maps-as-part-of-adventure.html

Thursday, 2 July 2015. Maps as Part of the Adventure. So how can maps help create a style of game play? We came that far through that terrain", simply due to the fact that the description of travel will fall away and be forgotten, but the map re-describes the journey each time it is looked at. Now, to look at three styles of maps I know are used for games such as Pathfinder, at a long distance travel level. These three maps are Point to Point, General Layout and Detailed. Detailed maps bring route choice...

2

The Long Haul: Adventure Hooks

http://longhaulofgaming.blogspot.com/2015/06/adventure-hooks.html

Saturday, 27 June 2015. Now that I have given a brief explanation on how I use and deliver adventure hooks, here are my steps to creating them. I both pre-plan and spontaneously generate adventures, though most adventures are pre-planned. My spontaneity I use to make scenes to fill the adventures in. So,. Step 1 : Develop a premise or multiple premises. Step 2 : Create 3 points to over come in the adventure. Point 1 - When they arrive the town is either under attack or about to be under attack. With the ...

3

The Long Haul: July 2015

http://longhaulofgaming.blogspot.com/2015_07_01_archive.html

Sunday, 26 July 2015. How to Create a World. This is going to be attempt at a series of posts on world creation. Yes it has been done before, in painful excruciating detail elsewhere. Yes I am probably not the most eloquent writer to be making an attempt at it. Oh well, this is where I hang my thoughts to be read and hopefully critiqued. So where to begin? Next I will go through the process of how I filled out one continents general layout. Thursday, 2 July 2015. Maps as Part of the Adventure. We came th...

4

The Long Haul: June 2015

http://longhaulofgaming.blogspot.com/2015_06_01_archive.html

Sunday, 28 June 2015. This is not to say that every group of orcs in the world has become good. There is a chaotic evil nation of orcs waging war in a different part of the world, that my players and the general public know of. Same with the centaurs. The adventure comes from having to first convince people that these. Guys aren't bad like those. Saturday, 27 June 2015. Step 1 : Develop a premise or multiple premises. Step 2 : Create 3 points to over come in the adventure. This is one of a multitude of r...

5

The Long Haul: A Thought On Combat Actions

http://longhaulofgaming.blogspot.com/2015/06/a-thought-on-combat-actions.html

Monday, 15 June 2015. A Thought On Combat Actions. Now, while detail is important, I believe that play ability is more important. And more streamlined combat rules are a huge deal for many players, or so I've heard from everyone who has tried 5E. Most of the time in combat comes from communication and deciding on actions. My previous post here. So, there are really too many possibilities for actions here. Especially considering the character only has 6 seconds in a combat round to decide all of this.

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The Long Haul

Sunday, 26 July 2015. How to Create a World. This is going to be attempt at a series of posts on world creation. Yes it has been done before, in painful excruciating detail elsewhere. Yes I am probably not the most eloquent writer to be making an attempt at it. Oh well, this is where I hang my thoughts to be read and hopefully critiqued. So where to begin? Next I will go through the process of how I filled out one continents general layout. Thursday, 2 July 2015. Maps as Part of the Adventure. We came th...

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