
loopix-project.com
Loopix-ProjectPlants, trees, textures and other content for your 3d engine. The ultimate lowpoly resource!
http://www.loopix-project.com/
Plants, trees, textures and other content for your 3d engine. The ultimate lowpoly resource!
http://www.loopix-project.com/
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Lukas Lindenmaier
Schüt●●●●●engasse 50
B●l , CH, 2502
CH
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Cyhost ch
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Loopix-Project | loopix-project.com Reviews
https://loopix-project.com
Plants, trees, textures and other content for your 3d engine. The ultimate lowpoly resource!
view_banners
http://www.loopix-project.com/content/view_banners/view_banners.htm
Dear visitors and webmasters! If you like my website and are maintaining a game-development related website too, please take banner and link to my site! You can direct-link to my banner by inserting the HTML-code into your website. Mini-banner 88 x 31.
donate
http://www.loopix-project.com/content/layout_media/con_donate.htm
Why making a DONATION? Any donation will help to cover hosting and software costs! It also motivates me to create more free content. Are you interested in helping me to keep up my work? Thanks for supporting me!
con_home
http://www.loopix-project.com/content/layout_media/con_home.htm
LOOPIX-PROJECT is producing 3d content of a decent quality and.mostly for free! In the model and texture section, various plattforms are being supported trough a wide range of available formats. All other sections (levels, easy-to-use-scripts, tutorials.) are related to conitec's 3DGamestudio. What are my main topics? Modeling lowpoly plants and trees. Texturing and photorealistic texture-making. Terrain-and environment-work. Please click here for information on purchasing and delivery! Get it for FREE!
con_levels_home
http://www.loopix-project.com/content/levels/con_levels_home.htm
Please choose a sub-category. Note: Most of what you can find here is W.I.P. When creating levels (mainly outdoor-levels) I always try to find the ideal overall-color adjustment. An appropriate texture-scaling (when using a multi-texture terrain shader) and natural object-placement are the other important things to me.
con_gallery_home
http://www.loopix-project.com/content/gallery/con_gallery_home.htm
Please choose a subcategory. This is the showcase for the latest screenshots and videoclips of my work! Lean back and enjoy!
TOTAL PAGES IN THIS WEBSITE
10
Stream Split and Join » Cygon's Blog
http://blog.nuclex-games.com/mono-dotnet/stream-split-and-join
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. Stream Split and Join. A well-designed abstraction of binary data sources and sinks, into the .NET base class library is one of the best design choices Microsoft could make. Now even with streams, you sometimes reach a dead-end: assume, for example, you had a method that sent a file to another user:. Assume you wer...
Observable Collections ^2 » Cygon's Blog
http://blog.nuclex-games.com/mono-dotnet/observable-collections
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. System.Collections.ObjectModel.ObservableCollection T. Class, which implements the. Confusingly, this class, named like a. Actually is a list. It’s not as big a problem as it was for the read-only collections. Interface also is not type-safe, requiring a downcast in the event subscribers. ObservableDictionary K, T.
Game State Management » Cygon's Blog
http://blog.nuclex-games.com/tutorials/cxx/game-state-management
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. When you design a game, even if it only has the scope of Pac-Man. Your game invariably switches between different, unrelated modes. At one point, it’s drawing the main menu, at another the player is steering his avatar through the game world, eventually it is rolling the credits. Void runGame() { while(! This- Quit...
UML Sculptor (unofficial) » Cygon's Blog
http://blog.nuclex-games.com/tools/uml-sculptor
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. Is a lightweight UML modeling tool for class diagrams. It is not a complete UML solution, it doesn’t do round-trip engineering and it consists of only a single executable file. But because of that, it’s exceptionally quick, easy to use and provides an excellent workflow. January 12, 2015 at 2:15 am (UTC 1 ). Your e...
Mono/.NET » Cygon's Blog
http://blog.nuclex-games.com/mono-dotnet
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. I’m quite well versed in C (and supporter of Boost. 8211; see my C /CLI string marshaler. But over time, I started using .NET more and more until I only resorted to C where absolutely required. That’s because .NET provides a much richer environment ( Inversion of Control. Short Primer on Mono/.NET. If you’re ...
C++ » Cygon's Blog
http://blog.nuclex-games.com/tutorials/cxx
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. Tweet The intent of this article is to provide a quick but complete introduction to C exceptions. The exception handling mechanism, common usage schemes and performance issues of exceptions versus return codes will all be covered. So why are exceptions a good thing? View page ». View page ». View page ». Tweet This...
Deque » Cygon's Blog
http://blog.nuclex-games.com/mono-dotnet/deque
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. Sadly, the deque data structure is missing in the .NET collection classes. I discovered some deque implementations on the web, but those all seemed to be simple wrappers around .NET’s. Class and not actual implementations of the deque data structure. So I decided to amend this situation:. Compared to the LinkedList.
Image Converter » Cygon's Blog
http://blog.nuclex-games.com/tools/image-converter
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. From time to time, I encountered some image files that my installed tools couldn’t open or had trouble with (for example, JASC Paint Shop Pro. This is a free command line utility that converts images between all file formats supported by the FreeImage. Jpe, jng, koa, iff, lbm, mng. Pbm, pbm, pcd, pcx. Pgm, pgm, png.
Big Update about Chopper-Zone! | Slin Game Dev
https://slindev.wordpress.com/2007/09/22/big-update-about-chopper-zone
Documentation of my work especially with 3DGS. Big Update about Chopper-Zone! Many things were done in the last weeks. We found the excelent model creator Fuxerz, who already created a new helicopter and some buildings. Here are four new clips. The one on top is the newest:. Here are some new screenshots:. Laquo; The Postprocessing Collection. Date : September 22, 2007. Categories : Chopper Zone. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
Massive 3DGS Shadercollection | Slin Game Dev
https://slindev.wordpress.com/2007/07/23/massive-3dgs-shadercollection
Documentation of my work especially with 3DGS. When I started with 3DGameStudio and creating games on my own nearly 4 Years ago, I was fascinated about Shaders but I only had A5 Standart😛 so I couldn t use any. But I started to collect everyshader wich was posted in the Forum that seemed to look good. I went on with collecting shaders until now (but it got less so I m quite sure that I missed some). To run these shaders, you need at least A6.31.4 Comm and a graphicscard with support for the need...I cre...
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Loopius Software
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We are currently transforming our website. New improved site coming soon. We offer a range of quality services depending on your requirements and budget. Anything from full renovations to repairs. Kitchens - Bathrooms - Bedrooms - Decorating - Carpentry - Property Maintenance. Sorry for the inconvenience. Please contact Steve on 07930 445 105 for any inquiries. Maintenance Mode plugin by Software Guide.
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Loopix-Species - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Founded 2 Years ago. A Group for my species, the Loopix. Feel free to join. A Group for my species, the Loopix. Feel free to join. May 1, 2015.
LOOPIX Studio für Mediendesign und Fotografie
Customer Experience Consulting and Fotografie. 2016 - LOOPIX DI(FH) Klemens Huber. Ungargasse 64-66/1/110 1030 Wien 01-890 64 01 - 18 klemens.huber@loopix.at.
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Their Profile - loopix - Skyrock.com
The position of the blocks have been saved. Did you like this profile? Mon, September 17, 2012. My star sign : Taurus. Post to my blog. Here you are free.