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Lorc Blog

A public dumping ground for words and pictures. Contact me at ThomasTamblyn@Gmail.com. Friday, 28 November 2014. Resource systems in card games. I want to talk about resource systems in card games. I apologise that there are no pictures. When I say "card games" I mean games like Magic and all its spinoffs and clones. I'd call the genre CCGs except there's no reason they have to be collectible and no reason collectible games have to work like this. General features of the genre:. Epic was a short-lived ma...

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A public dumping ground for words and pictures. Contact me at ThomasTamblyn@Gmail.com. Friday, 28 November 2014. Resource systems in card games. I want to talk about resource systems in card games. I apologise that there are no pictures. When I say card games I mean games like Magic and all its spinoffs and clones. I'd call the genre CCGs except there's no reason they have to be collectible and no reason collectible games have to work like this. General features of the genre:. Epic was a short-lived ma...
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Lorc Blog | lorcblog.blogspot.com Reviews

https://lorcblog.blogspot.com

A public dumping ground for words and pictures. Contact me at ThomasTamblyn@Gmail.com. Friday, 28 November 2014. Resource systems in card games. I want to talk about resource systems in card games. I apologise that there are no pictures. When I say "card games" I mean games like Magic and all its spinoffs and clones. I'd call the genre CCGs except there's no reason they have to be collectible and no reason collectible games have to work like this. General features of the genre:. Epic was a short-lived ma...

INTERNAL PAGES

lorcblog.blogspot.com lorcblog.blogspot.com
1

Lorc Blog: Megabots

http://lorcblog.blogspot.com/2013/12/megabots.html

A public dumping ground for words and pictures. Contact me at ThomasTamblyn@Gmail.com. Saturday, 7 December 2013. Super-units in RTS games. They're tricky. The thor in Starcraft 2 is a lovely example of this problem. A large, impressive super-heavy mech. Like most megabots its primary function is looking impressive. The thor was big, tough and dealt high damage to ground and air targets. But they didn't do much that a bunch of marines couldn't do just as well. In the vanilla RTS paradigm units don't perf...

2

Lorc Blog: Pagemages and Boozehorns

http://lorcblog.blogspot.com/2013/12/pagemages-and-boozehorns.html

A public dumping ground for words and pictures. Contact me at ThomasTamblyn@Gmail.com. Sunday, 15 December 2013. The unlined spell effects are also new and I can see myself doing a lot more things along those lines. For these guys I deliberately avoided any sort of elemental theming. #1 has flames, yes, but they're blue so they're passable as a generic magical effect. These cursed knights would fill a good niche in the theoretical game these are never going to be used for. I didn't feel like the fore...

3

Lorc Blog: March 2014

http://lorcblog.blogspot.com/2014_03_01_archive.html

A public dumping ground for words and pictures. Contact me at ThomasTamblyn@Gmail.com. Sunday, 16 March 2014. Drawing generic cards was fun. I take all that for granted. It’s all true, but it’s old ground. What’s interesting to me is all the incidental positive features the booster pack model has. Yes, I know they also hide the most powerful simple cards at rare, but I’m concentrating on the positives, remember? A set of CCG cards can easily contain over a hundred playable cards, even after you discount ...

4

Lorc Blog: May 2013

http://lorcblog.blogspot.com/2013_05_01_archive.html

A public dumping ground for words and pictures. Contact me at ThomasTamblyn@Gmail.com. Wednesday, 22 May 2013. I think about games a lot. Bioshock Infinite is much more linear than any of its predecessors. The flow reminds me of Half Life 2 more than any prior *Shock game and I wonder if it might have been a better game if they'd gone all the way. Later in the game there's a few more explorable hub areas, but even then there's a ghost-town feel if you go some where. Another game is Darksiders 2. It h...

5

Lorc Blog: February 2012

http://lorcblog.blogspot.com/2012_02_01_archive.html

A public dumping ground for words and pictures. Contact me at ThomasTamblyn@Gmail.com. Sunday, 26 February 2012. This is a banshee, because I was thinking about undead a lot. Sadly she's pretty generic. Still looking for that hook. The mouth has a lot more shading detail then normal. It really needed the teeth to sell itself, but defining them with a line seemed too clumsy. However, since I ended up using a dark purple to outline them, I might redo it with lines when I fix the neckline. With his jaggy fur.

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Roll & Crawl

http://cyol.fr/RollAndCrawl

Points d'expérience : 0. Roll and Crawl, 06/10/2014 V13. Ce(tte) œuvre est mise à disposition selon les termes de la Licence Creative Commons Attribution 3.0 France. Vous pouvez relancer autant de dés que désirés. Choisissez en au moins un :. Tous les Dés Donjon actuels seront mis sur la face Dragon. Mode par défaut :. Roll and Crawl, 06/10/2014 V13. Ce(tte) œuvre est mise à disposition selon les termes de la Licence Creative Commons Attribution 3.0 France. Règle du jeu :. Constituer son Équipe. Une incu...

dig1000holes.wordpress.com dig1000holes.wordpress.com

#51in15 | Dig a Thousand Holes Publishing

https://dig1000holes.wordpress.com/2015/01/12/51in15

The Dread Geas of Duke Vulku. What is a Roleplaying Game? Dig a Thousand Holes Publishing. For Use With Your Imagination. January 12, 2015. Here’s what I have said about #51in15. I’ll add more of these one for each month as those new months approach. But some folks are burning through their games so fast, and I wanted at least one badge waiting for them at the finish line. Also, expect badges for those of you blowing past 51. Ramping all the way up to . . . But we’re getting. If you want to make your bad...

projectmultiplexer.com projectmultiplexer.com

dungeonomics | /project/multiplexer

http://projectmultiplexer.com/category/dungeonomics

Ramblings in a State of Insanity. The Murder Hobo Investment Bubble. February 16, 2015. The Murder Hobos sit across the table from the Old Man in the darkened, road side Inn. The Old Man proposes a mission to the group: goblins infest the hills outside town. And goblins, as we know, are horrific fiends who steal babies and chew on children’s heads. Real nasty characters. They also gum up the place with goblin smell. In victory, the Murder Hobos will receive:. All the magic loot they find;. This is a pret...

projectmultiplexer.com projectmultiplexer.com

games | /project/multiplexer

http://projectmultiplexer.com/category/hobbies/games

Ramblings in a State of Insanity. Review: Don’t Turn Your Back Boardgame. February 17, 2015. We offered to Playtest the new Evil Hat Kickstarted Board Game, “Don’t Turn Your Back”. The version we played is functionally complete: all the cards, the board, and the accessories contain final art exercising the final ruleset. The game board came printed on test backing but that made no perceptible difference to game play. What does make a major difference is our third player, age 10. The game has a board, fou...

digi-ent.com digi-ent.com

Press Kit - Digital Entertainment

http://digi-ent.com/press

DIGITAL ENTERTAINMENT, LLC. DIGITAL ENTERTAINMENT, LLC. Welcome to the digital press-kit for:. Download this entire press kit as a .zip archive. Visit our Youtube channel for a game tutorial. DIGITAL ENTERTAINMENT, LLC OFFERS EARLY ACCESS. TO AN INNOVATIVE 4X STRATEGY GAME. A turn-based science fiction business, political, and military strategy simulation quite unlike anything ever attempted before. WINTER PARK, FL – Nov 7, 2014. The game is also featured on Steam Greenlight:. GamersGate is the leading d...

projectmultiplexer.com projectmultiplexer.com

Economics | /project/multiplexer

http://projectmultiplexer.com/tag/economics

Ramblings in a State of Insanity. The Murder Hobo Investment Bubble. February 16, 2015. The Murder Hobos sit across the table from the Old Man in the darkened, road side Inn. The Old Man proposes a mission to the group: goblins infest the hills outside town. And goblins, as we know, are horrific fiends who steal babies and chew on children’s heads. Real nasty characters. They also gum up the place with goblin smell. In victory, the Murder Hobos will receive:. All the magic loot they find;. This is a pret...

rpg.nathanhare.net rpg.nathanhare.net

storygen | by nathan hare

http://rpg.nathanhare.net/storygen

Use the randomly generated images below as inspiration for your story. Click on an image to reroll that image. This website uses icons available at Game-Icons.net. The icons were made by: Lorc.

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Lorc Blog

A public dumping ground for words and pictures. Contact me at ThomasTamblyn@Gmail.com. Friday, 28 November 2014. Resource systems in card games. I want to talk about resource systems in card games. I apologise that there are no pictures. When I say "card games" I mean games like Magic and all its spinoffs and clones. I'd call the genre CCGs except there's no reason they have to be collectible and no reason collectible games have to work like this. General features of the genre:. Epic was a short-lived ma...

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