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lordhoto.blogspot.com

LordHoto's World

10 December, 2011. SCUMM v3/v4 AD resource player. A new blog post again, yay! Over the past weeks I used some of my free time to implement a (standalone) player for SCUMM v3/v4 AdLib music and sound effect resources. I published it in a git repo on github. Also we do not "loop" some sound effects correclty, most notable is the Indiana Jones 3 waterfall sound effect, see here. My current adplayer should. Have none of these issues. I checked its OPL register writes for the beginning of the Monkey Isla...

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LordHoto's World | lordhoto.blogspot.com Reviews
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10 December, 2011. SCUMM v3/v4 AD resource player. A new blog post again, yay! Over the past weeks I used some of my free time to implement a (standalone) player for SCUMM v3/v4 AdLib music and sound effect resources. I published it in a git repo on github. Also we do not loop some sound effects correclty, most notable is the Indiana Jones 3 waterfall sound effect, see here. My current adplayer should. Have none of these issues. I checked its OPL register writes for the beginning of the Monkey Isla...
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1 lordhoto's world
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LordHoto's World | lordhoto.blogspot.com Reviews

https://lordhoto.blogspot.com

10 December, 2011. SCUMM v3/v4 AD resource player. A new blog post again, yay! Over the past weeks I used some of my free time to implement a (standalone) player for SCUMM v3/v4 AdLib music and sound effect resources. I published it in a git repo on github. Also we do not "loop" some sound effects correclty, most notable is the Indiana Jones 3 waterfall sound effect, see here. My current adplayer should. Have none of these issues. I checked its OPL register writes for the beginning of the Monkey Isla...

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lordhoto.blogspot.com lordhoto.blogspot.com
1

LordHoto's World: December 2011

http://lordhoto.blogspot.com/2011_12_01_archive.html

10 December, 2011. SCUMM v3/v4 AD resource player. A new blog post again, yay! Over the past weeks I used some of my free time to implement a (standalone) player for SCUMM v3/v4 AdLib music and sound effect resources. I published it in a git repo on github. Also we do not "loop" some sound effects correclty, most notable is the Indiana Jones 3 waterfall sound effect, see here. My current adplayer should. Have none of these issues. I checked its OPL register writes for the beginning of the Monkey Isla...

2

LordHoto's World: Malcolm's Revenge supported as of today

http://lordhoto.blogspot.com/2008/05/kyrandia-3-supported-as-of-today.html

11 May, 2008. Malcolm's Revenge supported as of today. I implemented the album and helium mode of Malcolm's Revenge today, thus Malcolm's Revenge is fully supported now by ScummVM. So I added a news item. And a forum post. Funnily as Eugene pointed out in IRC, he wrote a blog entry. About Kyrandia yesterday. Another funny thing is that olhoh. Subscribe to: Post Comments (Atom). Malcolms Revenge supported as of today. Malcolms Revenge soon fully supported. Lordhoto @ (#scummvm at) freenode.net.

3

LordHoto's World: November 2008

http://lordhoto.blogspot.com/2008_11_01_archive.html

30 November, 2008. Warnings about anything related either. It might even be caused by the ScummVM XMIDI parser, which overwrites timing related meta events, to play at a fixed tempo, as far as I get it at least. Maybe I can fix it in the near future, but it should be fine now never the less. I hope there are some people out there, who will test it and give feedback about it :-). Can't joke about me not doing any serious coding anymore! Subscribe to: Posts (Atom). Lordhoto @ (#scummvm at) freenode.net.

4

LordHoto's World: August 2009

http://lordhoto.blogspot.com/2009_08_01_archive.html

11 August, 2009. Kyrandia 1 Amiga completable. Today I tried to make a complete playthrough of Kyrandia 1 Amiga. It turned out I had to fix a few things, like the opcode used to display Kallak's Note and some potion animation related code. For the latter it turned out, that some offsets in kyra.dat were wrong, after fixing them up it worked like charm. After that I was finally able to complete the game. Yeah! After all the graphics are still nice, despite them using only 32 colors for the game screen.

5

LordHoto's World: Kyrandia 1 Amiga completable

http://lordhoto.blogspot.com/2009/08/kyrandia-1-amiga-completable.html

11 August, 2009. Kyrandia 1 Amiga completable. Today I tried to make a complete playthrough of Kyrandia 1 Amiga. It turned out I had to fix a few things, like the opcode used to display Kallak's Note and some potion animation related code. For the latter it turned out, that some offsets in kyra.dat were wrong, after fixing them up it worked like charm. After that I was finally able to complete the game. Yeah! After all the graphics are still nice, despite them using only 32 colors for the game screen.

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buddhahacks.wordpress.com buddhahacks.wordpress.com

July | 2008 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2008/07

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for July, 2008. Currently Operation Stealth throws an assertion. Function which is called from processSeqListElement. Which is called from processSeqList. Which is in turn called from the main loop. Calls to addAni when walking around in the first room. Param1=3, objIdx=1, var8=1, var14=0, param3=0 (Walking down). Param1=2, objIdx=1, var8=1, var14=0, param3=0 (Walking up). Element....

buddhahacks.wordpress.com buddhahacks.wordpress.com

December | 2009 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2009/12

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for December, 2009. It’s moving… again… almost! It’s been some time but now the executePlayerInput from Operation Stealth is completely reverse engineered. Here’s proof:. Full graph of Operation Stealth’s executePlayerInput-function in IDA (2916×2994 image i.e. LARGE! See a forum post about the problem. Or my previous blog post. For more info). Feels good getting things done.

buddhahacks.wordpress.com buddhahacks.wordpress.com

August | 2008 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2008/08

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for August, 2008. Google Summer of Code 2008 just ended. And I thought that it’d be good to make a new blog entry about where I got during the last days of GSoC. And talk a bit about the overall experience. Of that function a bit I got the swimming working and I could get to the girl and free her:. Freeing the girl in ScummVM. Being rescued by boat. Leaving for the palace. But there ar...

buddhahacks.wordpress.com buddhahacks.wordpress.com

June | 2008 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2008/06

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for June, 2008. Got into reverse engineering mode. Reverse engineering is fun! 8216;s graph view. Has proven extremely useful. It helps a lot in understanding what a function does and how it does it by giving a flow chart view of the function. It wouldn’t be easy to go back to using IDA. Without it, I’ll say! Doesn’t have it. Implement unimplemented opcodes used in intro:. 08h: o1 chec...

clone2727.blogspot.com clone2727.blogspot.com

Clone2727's Blog: August 2014

http://clone2727.blogspot.com/2014_08_01_archive.html

Clone2727's Little Corner of the World Wide Web. Sunday, August 17, 2014. While working on an as-of-yet-unnamed engine last year, I realized I needed to dither some videos. My only hope was that it wouldn't be as painful as DrMcCoy had it. Several years ago (and I'm pretty sure the "beauty" part was sarcastic). Looking at how the game dithers the graphics, I figured out that it relied on Video for Windows to handle dithering. VFW promptly handles it by making the codec handle it. I pushed the code. With ...

clone2727.blogspot.com clone2727.blogspot.com

Clone2727's Blog: April 2013

http://clone2727.blogspot.com/2013_04_01_archive.html

Clone2727's Little Corner of the World Wide Web. Tuesday, April 02, 2013. It's been so long since the last post that Blogger completely changed their editing interface (OK, not really a joke since Google seems to change their GUI with everything at regular intervals to confuse the public at large). A few things for this update:. 1) The Journeyman Project: Pegasus Prime. Is now supported in daily builds of ScummVM. And stay tuned for more news! Which I followed up. And (partially) Rebel Assault.

clone2727.blogspot.com clone2727.blogspot.com

Clone2727's Blog: Hidden in Plain Sight

http://clone2727.blogspot.com/2014/08/hidden-in-plain-sight.html

Clone2727's Little Corner of the World Wide Web. Saturday, August 16, 2014. Hidden in Plain Sight. With the DVD/GOG version of Pegasus Prime, there was a slight problem before release. We had an invalid function call entering the three new chase sequences when compiled in gcc with optimizations. I was unable to figure out the exact cause at the time and I ended up writing a hack around it in final release. Error Perhaps not quite the way the tool was intended to be used, but it was enough of a hint for me.

clone2727.blogspot.com clone2727.blogspot.com

Clone2727's Blog: I'm not dead! I feel happy!

http://clone2727.blogspot.com/2013/04/im-not-dead-i-feel-happy.html

Clone2727's Little Corner of the World Wide Web. Tuesday, April 02, 2013. It's been so long since the last post that Blogger completely changed their editing interface (OK, not really a joke since Google seems to change their GUI with everything at regular intervals to confuse the public at large). A few things for this update:. 1) The Journeyman Project: Pegasus Prime. Is now supported in daily builds of ScummVM. And stay tuned for more news! Which I followed up. And (partially) Rebel Assault. Anyways t...

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10 December, 2011. SCUMM v3/v4 AD resource player. A new blog post again, yay! Over the past weeks I used some of my free time to implement a (standalone) player for SCUMM v3/v4 AdLib music and sound effect resources. I published it in a git repo on github. Also we do not "loop" some sound effects correclty, most notable is the Indiana Jones 3 waterfall sound effect, see here. My current adplayer should. Have none of these issues. I checked its OPL register writes for the beginning of the Monkey Isla...

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