byfernando.com
Fernando makes games » Blog Archive » Announcing #lostlevels, an unconference
http://www.byfernando.com/blog/2013/03/announcing-lostlevels-an-unconference
Video games and experiments with interactivity. Announcing #lostlevels, an unconference. I’m super excited to announce #lostlevels. An inclusive games unconference. Is an impromptu set of sessions aiming to counteract some of the exclusive aspects of the industry events going on during that same week: everyone can attend, give a talk, hang out with people or discuss sandwich techniques. No filters, no passes, just fun. So if you’re attending GDC, visit lostlevels.net. I’m an independent game designer.
splendidvagabond.blogspot.com
The Splendid Vagabond: November 2014
http://splendidvagabond.blogspot.com/2014_11_01_archive.html
Sunday, November 30, 2014. Cascadia, Bioregionalism, and Sense of Place in Game Design (Lost Levels 2014). Games writer Marshall Sandoval was in attendance, and recently mused on the topic of Regional Authenticity in this PopMatters post. So I figured it was time to write up my talk. This is faintly updated based on some more recent information, but it carries over the gist of what I meant to say. Links to this post. Subscribe to: Posts (Atom). For questions, please email. What I'm up to:.
gofuckthestars.com
Go Fuck The Stars
http://www.gofuckthestars.com/index.html
I'm Andrew Ferguson . This is my modern and pretentious website where I collect all my projects. Think of it like one big humblebrag. I'm a freelance photographer, shooting 35mm digital and medium format film. I've been shooting for over a decade now. This is how I make my living. Anything involving devops or deploy automation. Right now I do it for Electronic Arts and Gaslamp Games. I'm actively involved in the independent side of the gaming community, volunteering for events across the country. I had t...
minkette.weebly.com
Talking - Minkette
http://minkette.weebly.com/talking.html
Card Games and other 'Face to Face' games. Theatre and Theatrical Games. If you want to hear my thoughts on life, games and stuff in general, you could check out my blog or follow my twitter. Feed If you want to see me talk about something specific, watch this space for upcoming talks or take a look at the past events below. Presentation and conversation with Spark of Resistance. Along with Laura E Hall, I will be talk to the Adventure Design Group about our Escape Room Game project: Spark of Resistance.
splendidvagabond.blogspot.com
The Splendid Vagabond: Cascadia, Bioregionalism, and Sense of Place in Game Design (Lost Levels 2014)
http://splendidvagabond.blogspot.com/2014/11/cascadia-bioregionalism-and-sense-of.html
Sunday, November 30, 2014. Cascadia, Bioregionalism, and Sense of Place in Game Design (Lost Levels 2014). Games writer Marshall Sandoval was in attendance, and recently mused on the topic of "Regional Authenticity" in this PopMatters post. So I figured it was time to write up my talk. This is faintly updated based on some more recent information, but it carries over the gist of what I meant to say. Okay, so what does that have to do with games? So, what should one do? If you want further justification, ...
critdamage.blogspot.com
Critical Damage: Quick Update
http://critdamage.blogspot.com/2014/03/quick-update.html
Beyond Critical Damage: A Portfolio. Killing is Harmless: A Critical Reading of Spec Ops: The Line. Wednesday, March 12, 2014. Sorry I haven't been updating here as much as I used to. I was backpacking around Europe for a month and now teaching has started again so everything is pretty hectic. It might be a while before you see another 'Notes' post on here (though I'd like to write one about Final Fantasy XII. And one about Netrunner. After I've played each game for a bit longer). Which I mostly started ...
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