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This site is no longer maintained | new URL: luiart.net | lowit.wordpress.com Reviews

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About | This site is no longer maintained

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This site is no longer maintained. New URL: luiart.net. Name; Ludwig Lindstål. Contact; ludwig.lindstaal@gmail.com. This blog is no longer maintained. 3D Week 09 Assignment 3: part 4. 3D Week 08 Assignment 03: part 3. 3D week 08 Facial modelling. 3D week 07 Anatomy. 3D Week 07 Assignment 3: part 2. 3D week 05 – F…. On 3D Week 04 Assignment 1: par…. On 3D Week 04 Assignment 1: par…. On 3D Week 04 Assignment 1: par…. On 3D Week 04 Assignment 1: par…. On 3D Week 04 Assignment 1: par….

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Weekly programming – sending images with a C++ web server (v48) | tomaslindell

https://sked86.wordpress.com/2014/11/30/weekly-programming-c-web-server-sending-images-v48

Weekly programming – Templated Linked List (v46). Weekly programming The “client” concept (v49) →. Weekly programming sending images with a C web server (v48). November 30, 2014. I’ve completed our second assignment of the course, the C web server. The reason for using a pointer to the heap for the buffer is to support sending bigger images. If trying to allocate memory in the stack when there is no space for it, programs crash and the total size of the stack memory is very limited. This was the result:.

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March | 2014 | tomaslindell

https://sked86.wordpress.com/2014/03

Monthly Archives: March 2014. Game dev, Suit’em up The final game, S.W.A.G. March 29, 2014. The game development course is over and I’m happy to give you a link to our final game. I hope you enjoy it: S.W.A.G. Silk, Wool And Grublings https:/ docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs. Game dev, Suit’em up Ingame cinematics. March 20, 2014. Game dev, Suit’em up New polish features. March 13, 2014. Game dev, Suit’em up Animations in different directions. March 6, 2014. Weekly programming Client p...

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Weekly programming – Client positions in fast paced networked games (v50) | tomaslindell

https://sked86.wordpress.com/2014/12/15/weekly-programming-client-positions-in-fast-paced-networked-games-v50

Weekly programming The “client” concept (v49). Big Game Project – Learning game engine functionality (Unity 4.6 Graphical User Interface) →. Weekly programming Client positions in fast paced networked games (v50). December 15, 2014. A better way to do this is the Quake 3 method. Clients should send the control input to the server. In a nutshell, clients send button presses and how long they have been pressed to the server. Both the server and the client processes this information but the serv...The thing...

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Weekly programming – The “client” concept (v49) | tomaslindell

https://sked86.wordpress.com/2014/12/07/weekly-programming-class-client-concept-v48

Weekly programming sending images with a C web server (v48). Weekly programming Client positions in fast paced networked games (v50) →. Weekly programming The “client” concept (v49). December 7, 2014. Programming games often puts a programmer in a team with other people and making the class easy to use and understand for other fellow programmers is, I would argue, always a good thing. This entry was posted in 5SD023. Weekly programming sending images with a C web server (v48). Leave a Reply Cancel reply.

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Mystery project – Post #1 | tomaslindell

https://sked86.wordpress.com/2014/10/10/mystery-project-post-1/comment-page-1

Board Game Analysis Carcassonne. Mystery project Post #2 →. Mystery project – Post #1. October 10, 2014. I have started to create a 2d game using C , SFML and Box2D. It has been in the works for about a week now and I have grand plans for it. Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in. The next step will be to continue programmin...

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Weekly programming – Templated Linked List (v46) | tomaslindell

https://sked86.wordpress.com/2014/11/12/weekly-programming-templated-linked-list-v46

Mystery project is “Desert Raiders” Game explained Post #3. Weekly programming sending images with a C web server (v48) →. Weekly programming – Templated Linked List (v46). November 12, 2014. This weekend I created a linked list class using tutorials from “Paul Programming” on Youtube ( link. This linked list was locked to integer variables. This tuesday we had a lecture on template programming and I set out to modify my linked list into a templated one. Templates are compiled at “compile-time&#822...

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tomaslindell | gamedesign and programming | Page 2

https://sked86.wordpress.com/page/2

Newer posts →. Mystery project is “Desert Raiders” Game explained Post #3. October 29, 2014. I have decided on a production name of my mystery project, it’s now called “Desert Raiders”. The game is a competative multiplayer arena style game for 2-4 players. The goal of an arena match is to defeat all opponents and be the only player left standing. The core mechanics are simple, players place explosives in order to destroy destructible objects and damage other players. Note: It will probably not be done f...

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April | 2015 | tomaslindell

https://sked86.wordpress.com/2015/04

Monthly Archives: April 2015. Big Game Project – Learning game engine functionality (Unity 4.6 Graphical User Interface). April 17, 2015. In the current game project that I’m involved with I am constructing menus and other Graphical User Interface (GUI) using Unity version 5.0. In this post I will describe my initial process of learning the User Interface (UI). I will … Continue reading →. Big Game Project – Game feature challenge focus. Weekly programming The “client” concept (v49).

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September | 2014 | tomaslindell

https://sked86.wordpress.com/2014/09

Monthly Archives: September 2014. Board Game Analysis Carcassonne. September 25, 2014. As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic. The name of the game accually comes from a french … Continue reading →. Board Game Analysis – Pandemic. September 11, 2014. Big Game Project – Game feature challenge focus. Big Game Project – Using game development engines vs coding from scratch.

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This site is no longer maintained | new URL: luiart.net

This site is no longer maintained. New URL: luiart.net. This is my old website, click the logo to go to my new one! Or click here http:/ luiart.net/. Blog at WordPress.com.

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65339;穿搭]頭髮改變史- 玫瑰. 由最糟糕的開始 在嘗試中難免走錯路 染了個漂染紫色髮型也不對 (有圖為證). 是之前的髮型,當時的我不太注重頭髮,雖然之前有染過但是都沒有任何亮眼或者加分效果那一次還染了個漂染紫色很糟糕。之後就看看別人的髮型再看看髮型書,當時想要留長劉海的心就慢慢浮現!! 好不容易熬過半年的過渡期劉海也可以中分了,不過當時大家都說不好看,不過我總覺得嘗試過才知道是不適合自己(原諒我這張臉有點修過不過請看頭髮就好 其他都沒動過). 之後就把整頭燙捲其實我當時是染亞麻綠,但是顏色退好快!!所以我暫時變成了金毛獅王,對於這種捲髮我覺得好難整理每次都要烘好久,我手都痠了!!! 因為金頭髮整個爆炸,所以就把一邊的裡面剃掉塞耳後,髮量減少也不會像當初那樣爆炸!後面也剃了一點,故意做出黑色與金髮的反差效果。 看膩了金髮~!因為當時又燙又染髮質變得很糟糕,想說染黑讓髮質看起來好一點,並且教髮型師幫我吹直一點,因為之前都捲在上面我都沒發現我劉海已經到了下巴的位置,還是維持不對稱一邊還是裡面剃掉。 65279;9. 搭配] Minnetonka Moccasin 莫卡辛 平底鞋 開箱.

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