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Lucas Stertz - Game Designer and Programmer

I am a programmer. My passion is creating worlds and. I am excited by the prospect of developing. Solutions that improve upon existing. Systems or address complicated problems;. So as to be able to pursue my passion. Currently, I am finishing my MFA in. Interactive Design and Game Development. At Savannah College of Art and Design. While working at Atlatl Software Inc. My background is in Mathematics and. Video Game Level Design. Interested in what I do? Then please let me know :).

http://www.lucasstertz.com/

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CONTACTS AT LUCASSTERTZ.COM

Lucas Stertz

1699 Ch●●●●●●●Parkway

Sav●●●nah , Georgia, 31405

US

785.●●●●2759
no●●●●●●●●@yahoo.com

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Lucas Stertz

1699 Ch●●●●●●●Parkway

Sav●●●nah , Georgia, 31405

US

785.●●●●2759
no●●●●●●●●@yahoo.com

View this contact

Lucas Stertz

1699 Ch●●●●●●●Parkway

Sav●●●nah , Georgia, 31405

US

785.●●●●2759
no●●●●●●●●@yahoo.com

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Lucas Stertz - Game Designer and Programmer | lucasstertz.com Reviews
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I am a programmer. My passion is creating worlds and. I am excited by the prospect of developing. Solutions that improve upon existing. Systems or address complicated problems;. So as to be able to pursue my passion. Currently, I am finishing my MFA in. Interactive Design and Game Development. At Savannah College of Art and Design. While working at Atlatl Software Inc. My background is in Mathematics and. Video Game Level Design. Interested in what I do? Then please let me know :).
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1 Lucas Stertz Portfolio Programmer Game Design Project Savannah Art Experience Development HvZ Mimetic Emotion System
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Lucas Stertz - Game Designer and Programmer | lucasstertz.com Reviews

https://lucasstertz.com

I am a programmer. My passion is creating worlds and. I am excited by the prospect of developing. Solutions that improve upon existing. Systems or address complicated problems;. So as to be able to pursue my passion. Currently, I am finishing my MFA in. Interactive Design and Game Development. At Savannah College of Art and Design. While working at Atlatl Software Inc. My background is in Mathematics and. Video Game Level Design. Interested in what I do? Then please let me know :).

INTERNAL PAGES

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1

Lucas Stertz - Game Designer and Programmer

http://www.lucasstertz.com/work.html

I am always striving to improve myself. And to make a difference with the work. Here are some of my current/recent. My thesis, The Potential of the. Mimetic Emotion System, is my primary. Project at this time. The thesis focuses on an. Artificial Emotion system for video games. That allows Non-Player Characters to. Mimic human emotions. The final. Products of the thesis will be a. Simple 2D video game that implements a. Developed version of the. Suggested system and the thesis paper. The thesis can be fo...

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Thesis Update 2 – References – Taletory

http://taletory.com/development/thesis-update-2

The Tale of an AI Thesis. Thesis Update 2 – References. 15 November, 2014. 16 November, 2014. A thesis requires a lot of research. A good thesis requires A LOT and A LOT of research. I’m going to make a good thesis, and these are my references for research. Everything is organized by where it applies, and currently with only a short description (or just a name) with a link. I later plan to format everything in MLA (or some other appropriate format). Last Updated: Nov. 16, 2014. Video Game Design Revealed.

taletory.com taletory.com

Thesis Update 1 – Desired Outcomes – Taletory

http://taletory.com/development/thesis-update-1

The Tale of an AI Thesis. Thesis Update 1 – Desired Outcomes. 15 November, 2014. 15 November, 2014. Desired outcomes. What should this thesis accomplish (attempting to prove)? How can this thesis be built upon in the future (extendability)? How can this thesis be used (usability)? What does this thesis contribute (contributions)? What can the final result of this thesis do (claims)? Why does this thesis matter (purpose)? How is this thesis represented (visual component)? How can this thesis be used?

taletory.com taletory.com

Development – Taletory

http://taletory.com/development

The Tale of an AI Thesis. Here you can find posts pertaining to the development of the game. There will be an update here every few days, unless otherwise noted. Thesis Update 4 – Discovering What’s Been Done. 17 November, 2014. 18 November, 2014. For the last couple of days I have scoured the world for AI references. I have been to the bottom of the deepest search tree, and have skimmed far along the shallowest. …. Thesis Update 3 – Structure and Planning. 16 November, 2014. 17 November, 2014. These are...

taletory.com taletory.com

Thesis Update 3 – Structure and Planning – Taletory

http://taletory.com/development/thesis-update-3

The Tale of an AI Thesis. Thesis Update 3 – Structure and Planning. 16 November, 2014. 17 November, 2014. It’s good to have an idea of what needs to be done and how it’s going to be accomplished. Even more so for a large project that requires extensive research. While this is much more of a list of steps and an outline for organization for myself, it is also an important enough part of the process to warrant a post. Structure of the Thesis. Finally, the thesis ends on notes of its specific contributions&...

taletory.com taletory.com

Thesis Update 4 – Discovering What’s Been Done – Taletory

http://taletory.com/development/thesis-update-4

The Tale of an AI Thesis. Thesis Update 4 – Discovering What’s Been Done. 17 November, 2014. 18 November, 2014. For the last couple of days I have scoured the world for AI references. I have been to the bottom of the deepest search tree, and have skimmed far along the shallowest. As can be seen on the References. Next Time: Thesis Update 5 – Literature Mapping. Thesis Update 3 – Structure and Planning. Leave a Comment Cancel reply. You must be logged in. To post a comment.

taletory.com taletory.com

Lucas – Taletory

http://taletory.com/author/Lucas

The Tale of an AI Thesis. Thesis Update 4 – Discovering What’s Been Done. 17 November, 2014. 18 November, 2014. For the last couple of days I have scoured the world for AI references. I have been to the bottom of the deepest search tree, and have skimmed far along the shallowest. …. Thesis Update 3 – Structure and Planning. 16 November, 2014. 17 November, 2014. Thesis Update 2 – References. 15 November, 2014. 16 November, 2014. Thesis Update 1 – Desired Outcomes. 15 November, 2014. 15 November, 2014.

taletory.com taletory.com

November 2014 – Taletory

http://taletory.com/2014/11

The Tale of an AI Thesis. Thesis Update 4 – Discovering What’s Been Done. 17 November, 2014. 18 November, 2014. For the last couple of days I have scoured the world for AI references. I have been to the bottom of the deepest search tree, and have skimmed far along the shallowest. …. Thesis Update 3 – Structure and Planning. 16 November, 2014. 17 November, 2014. Thesis Update 2 – References. 15 November, 2014. 16 November, 2014. Thesis Update 1 – Desired Outcomes. 15 November, 2014. 15 November, 2014.

taletory.com taletory.com

Latest Build – Taletory

http://taletory.com/latest-build

The Tale of an AI Thesis. Want to give the game a go as it is? Check here for posts where I release playable .exe versions of the game. Once the game is decently functional, I will have a weekly build posted. Due to time constraints, I will not be releasing a Mac or Linux version for some time, but plan to accommodate these platforms later. Build 0.0.1. 25 August, 2014. 11 September, 2014. The first real build! Build 0.0.0. 13 August, 2014. 11 September, 2014.

taletory.com taletory.com

About – Taletory

http://taletory.com/about

The Tale of an AI Thesis. This is a rather long About, so if you are looking for the short version, here it is:. I have 12 weeks to develop this game. The short deadline requires me to develop it mostly on my own and the AI requires that I create my own 2D game engine. If there is interest in the game towards the end of development, I will run a Kickstarter to create a series of this type of game. Not a whole lot is known about the game at this point, so I will add to this section as development progress...

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A Beautiful Kind Of Insanity

A Beautiful Kind Of Insanity. I'm Lucas and my blog is like me, a whole lot of crazy and a bunch of awesome. 215; × Ask Lucas! Soooooo hasanyone else noticed Yahoo is censoring tags? You can suck my dick! STILL THE FUNNIEST THING EVER. Previous / Next →. And Tumblr Follower Counter.

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lucasstenberg -

My legs are dangling off the edge. Efter tusen år, kände jag att det var dags för en uppdatering igen! Det är faktiskt riktigt mycket som har hänt sen sist! Efter Hawaii resan så fick jag kontakt med en tjej som heter Mia som bor här i Chicago och hon är kusin med Frischarna! Jag tar alltid "belgisk våffla" asgod våffla med frukt och grädde på! Sen lite blåbärssoppa och kaffe! På tisdagarna är det typ bara polacker mig och finnarna, har aldrig hört ordet "kourva" så mycket som under tisdags träningarna!

lucasstenfelt.bloggo.nu lucasstenfelt.bloggo.nu

Mooni3 <3

Love to the music. Jag heter Lucas Rocén Stenfelt 15 år. Fyller år 25 mars 1996. När jag blir äldre vill jag bli elektriker, viljat bli det sen jag var 6 år. Mina två prao veckor ska jag praoa på Värnamo Energi och jag ser verkligen fram emot det, samtidigt som det ligger lite nervositet djupt inom mig o o. Den här bloggen skapades via leverantören bloggo.nu. Börja blogga på 2 minuter. Allt är på svenska. Publicerat av Lucas Rocén Stenfelt. Men fick in massa flis i skorna inte gött :/. 1) {this.style...

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My Site

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Home | Stephen Lucas

Sound Reactive LED Helmet. Pleroma: A Digital Drama. High Tide / Low Tide. Https:/ stephenlucas.bandcamp.com/album/zdringcoretite-wd-40. Sound Reactive LED Helmet. Nod Backspin Controller OSC Application. Pure Data Drum Machine.

lucasstertz.com lucasstertz.com

Lucas Stertz - Game Designer and Programmer

I am a programmer. My passion is creating worlds and. I am excited by the prospect of developing. Solutions that improve upon existing. Systems or address complicated problems;. So as to be able to pursue my passion. Currently, I am finishing my MFA in. Interactive Design and Game Development. At Savannah College of Art and Design. While working at Atlatl Software Inc. My background is in Mathematics and. Video Game Level Design. Interested in what I do? Then please let me know :).

lucassteuber.com lucassteuber.com

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