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Luc Cote' - 3D Character Artist

Thursday, July 25, 2013. Project WOTO - KMMIE - Facial Scanning Tech. Here is the new tech we were working on for Depth Analysis at KMMIE. It shows the old heads we were working with on L.A. Noire, and what we where we were going with them in real time for Project WOTO. Project WOTO - KMMIE - Warner Bros. Please contact me if you need work samples from this title. Happy Feet 2 - Dr.D. I was a Character Finaller for this project on its final months of production, during Team Bondi's transition to KMMIE...

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Luc Cote' - 3D Character Artist | luccote.com Reviews
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Thursday, July 25, 2013. Project WOTO - KMMIE - Facial Scanning Tech. Here is the new tech we were working on for Depth Analysis at KMMIE. It shows the old heads we were working with on L.A. Noire, and what we where we were going with them in real time for Project WOTO. Project WOTO - KMMIE - Warner Bros. Please contact me if you need work samples from this title. Happy Feet 2 - Dr.D. I was a Character Finaller for this project on its final months of production, during Team Bondi's transition to KMMIE&#4...
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1 pages
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3 gallery
4 sculpting
5 rigging and skinning
6 low poly work
7 resume / contact
8 references
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10 luc cote
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Luc Cote' - 3D Character Artist | luccote.com Reviews

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Thursday, July 25, 2013. Project WOTO - KMMIE - Facial Scanning Tech. Here is the new tech we were working on for Depth Analysis at KMMIE. It shows the old heads we were working with on L.A. Noire, and what we where we were going with them in real time for Project WOTO. Project WOTO - KMMIE - Warner Bros. Please contact me if you need work samples from this title. Happy Feet 2 - Dr.D. I was a Character Finaller for this project on its final months of production, during Team Bondi's transition to KMMIE&#4...

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Luc Cote' - 3D Character Artist: Happy Feet 2 - Dr.D

http://www.luccote.com/2013/07/happy-feet-2-drd_25.html

Thursday, July 25, 2013. Happy Feet 2 - Dr.D. I was a Character Finaller for this project on its final months of production, during Team Bondi's transition to KMMIE. The Character Finaling Team corrected animation errors and strange deformities in the models in each shot, using specific Dr.D pipeline tools and corrective blend shapes. Luc Cote. Awesome Inc. template. Powered by Blogger.

2

Luc Cote' - 3D Character Artist: Low Poly Work

http://www.luccote.com/p/low-poly-work.html

DOTA 2 Weapons -. Together with producer Patrick Lemus, and concept artist Nate Hallinan. The three of us formed the production company No No Geode. Our first endeavours included making weapons and accessories for the game DOTA 2. Below are some various WIP stills, and in game shots of our creations so far. You can see our work on the Steam Workshop here: No No Geode Steam Workshop. The Cranky Painsaw - Pudge. Heaven Sent - Keeper of Light. Three Torments - Spirit Breaker. Holiday Ham - Ogre Magi.

3

Luc Cote' - 3D Character Artist: Sculpting

http://www.luccote.com/p/sculpts.html

Subscribe to: Posts (Atom). Luc Cote. Awesome Inc. template. Powered by Blogger.

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Luc Cote' - 3D Character Artist: Resume / Contact

http://www.luccote.com/p/resumecv.html

Http:/ www.linkedin.com/in/lucmcote. 3D Artist with six years experience in modeling, unwrapping, sculpting, texturing, rigging, and skinning. Experience in both Havok and PhysX Cloth systems. Specializing in the Character Art pipeline. Project WOTO - KMMIE/ Warner Bros. - Character Artist. Personally in charge of all character art development, character art R&D, and pipeline improvements moving past the L.A. Noire pipeline. Happy Feet Two - Dr.D Studios - Character Finaller. Creation of character assets...

5

Luc Cote' - 3D Character Artist: Rigging and Skinning

http://www.luccote.com/p/rigging-and-skinning.html

This is an example of using extra "Driven Key" bones in a Maya skeleton, and the comparison of their benefits. On the left is a standard skeleton with no helper bones, and on the right, my improved skeleton with improved deformations. During LA Noire we used a specific Driven Key skeleton for complex motions, animation assistance and corrections. For Project WOTO, I dropped the extra bone count from 56 to merely 18, not only holding the same deformations, but improving them greatly as well.

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Luc Cote' - 3D Character Artist

Thursday, July 25, 2013. Project WOTO - KMMIE - Facial Scanning Tech. Here is the new tech we were working on for Depth Analysis at KMMIE. It shows the old heads we were working with on L.A. Noire, and what we where we were going with them in real time for Project WOTO. Project WOTO - KMMIE - Warner Bros. Please contact me if you need work samples from this title. Happy Feet 2 - Dr.D. I was a Character Finaller for this project on its final months of production, during Team Bondi's transition to KMMIE&#4...

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Started his studies in his hometown college in Alma, a city in Quebec Canada. After getting his art degree, he decided to pursue a 2D/3D animation diploma at ICARI Institute while specializing in 3D.

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