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Some Nonsense About Video Games
Video Games Exceptionalism vs. Media Specificity | Ludogabble
https://ludogabble.wordpress.com/2015/08/30/video-games-exceptionalism-vs-media-specificity
Some Nonsense About Video Games. Video Games Exceptionalism vs. Media Specificity. Yesterday, I watched Heather Alexandra’s video. Video Games are Not Special. Her sentiment is one with which I’m familiar. Earlier this year, Brendan Keogh arrived at a similar conclusion in his blog post. Video games aren’t special. Video games aren’t unique. Both authors share concerns with the lack of critical thought behind these gushing exclamations of Video games are special! Worse, though, are the problems that came...
Speculating on Player-Character Decline | Ludogabble
https://ludogabble.wordpress.com/2015/09/07/speculating-on-player-character-decline
Some Nonsense About Video Games. Speculating on Player-Character Decline. It is a foundational assumption in countless if not most video games: over the course of the game, the player-character will improve. So, like, that badass gun you’ve been saving up to purchase for so long over the course of the game? Whatever the case, improvement is an assumption that lies at the heart of many of the games we play. Even ultra-difficult masocore games like those in the. But what if this weren’t always the case?
Unreachable 100% | Ludogabble
https://ludogabble.wordpress.com/2015/02/11/unreachable-100
Some Nonsense About Video Games. Since its release in November, I’ve been playing Binding of Isaac: Rebirth. A lot To the point that I haven’t been playing much else. It started off innocently enough. It was free on PS Plus and my SO is a fan of the original, so I decided to download it and give it a try. Then it disrupted my entire gaming agenda. I quit The Evil Within. And haven’t picked it back up since. I assign Isaac. Partial blame for causing me to not finish a Pokemon. The game. Finish. That type ...
Pokemon-Amie: Building Friendships and Guilt | Ludogabble
https://ludogabble.wordpress.com/2015/02/22/pokemon-amie-building-friendships-and-guilt
Some Nonsense About Video Games. Pokemon-Amie: Building Friendships and Guilt. For a franchise with friendship as a central theme, Pokemon. Pokemon-Amie was the first major change to this trend. Introduced in Pokemon X and Y. And reappearing virtually unchanged in Pokemon Omega Ruby and Alpha Sapphire,. The other changes to battle are even more significant but in their affective impacts, rather than those of battle functionality. The first time this happened in Pokemon X. Game What had I done? I felt as ...
Why We Need More Subjective Games Criticism | Ludogabble
https://ludogabble.wordpress.com/2015/03/07/why-we-need-more-subjective-games-criticism
Some Nonsense About Video Games. Why We Need More Subjective Games Criticism. I recently saw a comment about an article on academic games criticism. The comment was an approving one: the commenter believed that the article was a fine example of an approach to games criticism that was not weakened by a method that focused on the player as a site of meaning-making. That, in turn, must mean that strong. Knows that interpretation is subjective, we like say to each other. It’s obvious. And last week, I was ex...
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GAMEFEST 2014 – Games and Simulation Arts and Sciences
http://games.wp.rpi.edu/616-2
Games and Simulation Arts and Sciences. GameFest 2014 : NEXT10. GameFest returns to EMPAC for its 10th anniversary with over forty teams of students showing off new games, a game design competition with students from RPI, RIT, Champlain College and the NYU Game Center, talks, panel discussions, music and more. Schedule / / / / / /. Panel: Outrageous Future Predictions. Games, music, and VJ’s with PULSE (People Using Live Sofware and Electronics) EMPAC Studio 1 8:00 – 11:00 PM. Expo: Student Game Showcase.
Rethinking Fun with Saint’s Row IV – bigtallwords
https://big-tall-words.com/2015/07/23/rethinking-fun-with-saints-row-iv
July 23, 2015. February 29, 2016. Saint’s Row IV. Scroll down to see more content. This piece was written as a part of. S July 2015 Blogs of the Round Table feature]. There’s a section in. Where the player-character, the boss in my case a pink-haired woman with a french accent, floral body tattoos and an outstanding fashion sense rides a purple jet-bike through cyberspace, shooting aliens with a gold-plated uzi while the villain quotes. The weekend before starting. There is a gun that shoots dubstep.
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Ludogabble | Some Nonsense About Video Games
Some Nonsense About Video Games. Speculating on Player-Character Decline. It is a foundational assumption in countless if not most video games: over the course of the game, the player-character will improve. September 7, 2015. Video Games Exceptionalism vs. Media Specificity. Yesterday, I watched Heather Alexandra’s video. Video Games are Not Special. Her sentiment is one with which I’m familiar. Earlier this year, Brendan Keogh arrived at a similar conclusion in his blog post. But both of these pieces a...
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