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Ludological – Exploring gamesExploring games
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Exploring games
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Ludological – Exploring games | ludological.co.uk Reviews
https://ludological.co.uk
Exploring games
Deconstructed – Ludological
http://ludological.co.uk/index.php/category/deconstructed
Balancing Act – Holy Fire. Often game balance isn’t just about making sure that certain parts of the same aren’t over powered purely due to number balancing. Sometimes they also involve a human element. Back early near the early days of World of Warcraft there were two main damage abilities available to Holy Priests: Smite dealt had a short cast…. The end is nigh. Economic RTS – Money matters. What is a Game? Although you might think it easy to define what constitutes a “Game” is actually qui...
Computer Games – Ludological
http://ludological.co.uk/index.php/category/computer-games
VR – The game changer. I’ve had the Vive for several months now. Initially I didn’t want to make any sort of judgement on it until the novelty had warn off. Now that I’m over the first impressions i’m happy to say it definitely is the way forward. I don’t think it will replace computer games as they are now…. Balancing Act – Holy Fire. XCom On the shoulders of giants. Remaking one of the most universally loved computer games of all time is a dream and nightmare in equal measure. Everyone has ideas on...
Playlist – Ludological
http://ludological.co.uk/index.php/playlist
This War of Mine. VR – The game changer. Balancing Act – Holy Fire. The end is nigh. Economic RTS – Money matters. Proudly powered by WordPress. Theme: Dyad by WordPress.com.
Why Steam OS? – Ludological
http://ludological.co.uk/index.php/2016/03/27/why-steam-os
March 27, 2016. April 13, 2016. I’ve seen quite a few people wondering what the point of SteamOS is and why you would want it. It simply boils down to uncoupling PC gaming from its reliance on Microsoft. At the moment the PC gaming market is dependent on Windows, DirectX and more recently Xinput for controllers. Each of these places constraints on the experience for the end user which SteamOS aims to lift. Click to share on Twitter (Opens in new window). Click to share on Facebook (Opens in new window).
Balancing Act – Holy Fire – Ludological
http://ludological.co.uk/index.php/2016/08/06/balancing-act-holy-fire
Balancing Act – Holy Fire. August 6, 2016. August 4, 2016. Often game balance isn’t just about making sure that certain parts of the same aren’t over powered purely due to number balancing. Sometimes they also involve a human element. Back early near the early days of World of Warcraft there were two main damage abilities available to Holy Priests:. Smite dealt had a short cast time and then deal a direct amount of damage and no cooldown. By doing this something that could have just been removed created ...
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- LUDOLOGICA
È la prima collana di studi videoludici in lingua italiana. Dal 2003 al 2016,. Ha svolto un ruolo fondamentale per lo sviluppo di una riflessione critica sui videogiochi nel Belpaese e continua a farlo proponendo saggi, articoli, risorse e materiali utili per studiosi, studenti e appassionati. Curata da Matteo Bittanti e Gianni Canova per le Edizioni Unicopli di Milano,. Propone un ricco catalogo di libri, antologie di saggi e monografie sulla cultura, filosofia ed estetica dei videogame. La serie esamin...
LUDOLOGICA
消費者金融の利用の仕方と金利
LUDOLOGICA
LUDOLOGICA
Ludological – Exploring games
VR – The game changer. I’ve had the Vive for several months now. Initially I didn’t want to make any sort of judgement on it until the novelty had warn off. Now that I’m over the first impressions i’m happy to say it definitely is the way forward. I don’t think it will replace computer games as they are now…. Balancing Act – Holy Fire. The end is nigh. Economic RTS – Money matters. With the recent launch of Mohawk’s Offworld Trading Company I’d like to trace back it’s inspiration and lo...I’ve seen quite...
Scott Gillies - Game Designer at Play
Ludological | Studying games and their design.
Studying games and their design. Bull;November 24, 2008 • 10 Comments. While thinking on this recently, I was struck by a sudden realization. While I often play games to temporarily escape from reality, designing them seems to have exactly the opposite effect. Continue reading ‘Why design games? Create a free website or blog at WordPress.com. Blog at WordPress.com. Follow “Ludological”. Get every new post delivered to your Inbox. Build a website with WordPress.com. Add your thoughts here. (optional).
Ludological Labs
Danger on a Dirigible. Danger on a Dirigible. We are the next player to contend with in the game of game design. Danger on a Dirigible. We are Ludologists, studying games and play. And in our laboratory, research, analysis and experimentation breed creation. Dice rattle in cages. Chips clack. Cards shuffle. A pawn is strapped to a board. Lightening strikes. And a game comes alive. At Ludological Labs we stitch together strategy, intuition and innovation in concocting a game’s primary feature: Fun.
ludologie.com - This website is for sale! - ludologie Resources and Information.
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Institut für Ludologie
Wir befassen uns mit erfundenen Ordnungen, mit regulativen Ideen. Spiele sind inzwischen durch die Digitalisierung und Mobilität zum Leitmedium geworden, weltweit. Das Spielen erfüllt Menschen. Es gibt uns etwas, was wir manchmal nicht in der Realität finden. Aber auch unsere Realität, unsere Kultur, gestalten wir wie Spiele. Wir formulieren Ziele und Regeln, denken uns Feedbacksysteme aus. Das Institut für Ludologie an der design akademie berlin SRH Hochschule für Kommunikation und Design. Befasst sich ...