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Ludometrics® · Short games for people who don't have much spare time.

Ludometrics makes short games for people who don't have much spare time.

http://www.ludometrics.com/

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Ludometrics® · Short games for people who don't have much spare time. | ludometrics.com Reviews
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Ludometrics makes short games for people who don't have much spare time.
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Ludometrics® · Short games for people who don't have much spare time. | ludometrics.com Reviews

https://ludometrics.com

Ludometrics makes short games for people who don't have much spare time.

INTERNAL PAGES

ludometrics.com ludometrics.com
1

Let's Play Video Policy · Ludometrics®

http://ludometrics.com/about/videos

Would you like a Ludometrics logo? Download it from below, or grab the full media kit. Full Colour - High Res. Full Colour - Low Res. Ludometrics Media Kit (Coming Soon! This space intentionally left blank. Let's Play Video Policy. Tl;dr: Feel free to make Let's Play videos of our games and monetize them if you want to. Last Revised: 16 July, 2014. Go crazy, and let us know if you're having any problems with your video host or other such thing. Let's Play Video Policy. Sign up for our irregular newsletter.

2

Sock Monster · Ludometrics®

http://ludometrics.com/app/sock-monster

Would you like a Ludometrics logo? Download it from below, or grab the full media kit. Full Colour - High Res. Full Colour - Low Res. Ludometrics Media Kit (Coming Soon! This space intentionally left blank. Follow Sock Monster as he GOBBLES, MUNCHES and CHOMPS all the socks in the house. What will he do when there are none left? Help him find all the socks before he fades away forever! Sock Monster is available at the App Store. Let's Play Video Policy. Sign up for our elusive newsletter.

3

Bips! for Facebook · Ludometrics®

http://ludometrics.com/game/bips

Would you like a Ludometrics logo? Download it from below, or grab the full media kit. Full Colour - High Res. Full Colour - Low Res. Ludometrics Media Kit (Coming Soon! This space intentionally left blank. Play Now on Facebook! Finally, classic arcade-style play is here in. Guide your Bip through the obstacles, collecting treasure for high scores. Designed in Scotland by the creators of games such as. Is a 21st century arcade classic. 8211; Inside Social Games. Let's Play Video Policy.

4

About Us · Ludometrics®

http://ludometrics.com/about

Would you like a Ludometrics logo? Download it from below, or grab the full media kit. Full Colour - High Res. Full Colour - Low Res. Ludometrics Media Kit (Coming Soon! This space intentionally left blank. Ludometrics makes short games for people who don't have much spare time. The games take all sorts of forms, but that's the basic aim: you can play them quickly, in short bursts, over a long period of time. We're not an analytics platform or service. Try Mixpanel. For that kind of thing. Ludometrics Lt...

5

Gridlock for Windows, Ouya, GameStick & Mac · Ludometrics®

http://ludometrics.com/game/gridlock

Would you like a Ludometrics logo? Download it from below, or grab the full media kit. Full Colour - High Res. Full Colour - Low Res. Ludometrics Media Kit (Coming Soon! This space intentionally left blank. Harkens back to a time when games were about beating your own high-score and also about shooting abstract shapes. Nothing more, nothing less. Supports Xbox 360 controller on PC and Mac, and the OUYA version supports Xbox 360 and PlayStation 3 controllers! Update May 6, 2015. This is so @$% *!

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DevBlog — Hidden Armada

http://www.hiddenarmada.com/devblog

Birthday Blog Bonanza 2015. October 10, 2015. Today is Hidden Armada’s 2nd birthday! Feel free to start singing and help yourself to some cake! Reaching 2 years as a studio isn’t just a milestone because we like levelling up, but because we’ve found our feet and matured. A little). There’s still plenty for us to discover, but we know the ropes now, we’ve weathered storms, and the new challenges we face will be a little easier to navigate. So you’d be forgiven for thinking Mutiny was dead in the water.

dwlt.net dwlt.net

Nostalgia Is Underrated - dwlt.thinksOutLoud

http://www.dwlt.net/blog/2014/12/03/nostalgia-is-underrated

A comment I’ve often seen or heard from “gamers of a certain vintage” is something along the lines of “. When I go back to the games of my youth, I’m always disappointed. Some things are best left with positive memories. I certainly understand and have experienced that sentiment, but I also think it’s missing the point. Watching the recent documentary on Jim Marshall and the invention of the iconic amp (. The Arrival of a Train. The Thing from Another World. The Story of Film. Or the entire end-scene of.

dwlt.net dwlt.net

On Time - dwlt.thinksOutLoud

http://www.dwlt.net/blog/2014/12/16/on-time

If we are going to ask people, in the form of our products, in the form of the things we make, to spend their heartbeats if we are going to ask them to spend their heartbeats on us, on our ideas, how can we be sure, far more sure than we are now, that they spend those heartbeats wisely? What would feel arrogant to me would be asking you to spend 10 or 12 hours of your time a year watching my shit, and delivering something where we didn’t hold that time precious. Posted by David Thomson.

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Genre Lineage - dwlt.thinksOutLoud

http://www.dwlt.net/blog/2014/12/11/genre-lineage

Don’t follow in the footsteps of the ancient masters; seek what they sought. In my previous post. I made reference to films “quoting” other films, which made me think of some advice I’ve heard given to musicians several times: find out who your influences listened to; who influenced them? And then find out who influenced those influencers, tracing the lineage of your music. The same should be true for game makers – what games influence you? Who and what influenced those makers? Posted by David Thomson.

dwlt.net dwlt.net

Kindness - dwlt.thinksOutLoud

http://www.dwlt.net/blog/2014/12/02/kindness

Paul Graham’s Mean People Fail. It struck me recently how few of the most successful people I know are mean. There are exceptions, but remarkably few. The essay reminded me of George Saunders’ convocation speech I’ve been meaning to post for ages (expanded on in. Congratulations, by the way. I believe). Since it’s also his birthday today, I figured now was as good a time as any to do so:. So here’s something I know to be true, although it’s a little corny, and I don’t quite know what to do with it:.

dwlt.net dwlt.net

Blizzard's Design Rules - dwlt.thinksOutLoud

http://www.dwlt.net/blog/2014/07/07/blizzards-design-rules

With the news that Rob Pardo is leaving Blizzard. It reminded me I collected his “top ten” design rules from Blizzard at a talk he gave at GDC 2010 and never posted them. There are probably more detailed write-ups elsewhere, but here they are in bullet form:. Concentrate on the fun. Art, design, programming all in the service of fun. Design isn’t more important than others. Easy to Learn, Difficult to Master. SImple mechanics to begin with. Actually: easy to learn, almost impossible to master. Randomness...

dwlt.net dwlt.net

PopCap's Hidden Gems - dwlt.thinksOutLoud

http://www.dwlt.net/blog/2011/05/23/popcaps-hidden-gems

Amongst all the chatter about PopCap’s. Later this year, and the success of games such as. One thing that’s missing is a discussion of what underlies PopCap’s ability to even consider an IPO: predictability. Games are generally considered to be a hit driven business (and by extension, a miss-led industry), so how do you mitigate those concerns? In my mind, that comes from an aspect of PopCap that I’ve seen zero comment about: their ability to manage their games and brands. Let us count them:. These may n...

dwlt.net dwlt.net

The Only Thing Worse Than Being Talked About - dwlt.thinksOutLoud

http://www.dwlt.net/blog/2011/07/12/the-only-thing-worse-than-being-talked-about

The Only Thing Worse Than Being Talked About. Ken Levine, of. Fame, on raising industry profile. It’s not their fault. It’s our fault. As an industry we need to think of ourselves differently. We need to think of ourselves that way and present ourselves that way We have a responsibility to educate people who don’t think of games. Like the people booking those [chat] shows. Was about Scottish bands heading out to SXSW earlier this year. The second. Issues (never mind the lack of creative diversity. What I...

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Ludometrics® · Short games for people who don't have much spare time.

Would you like a Ludometrics logo? Download it from below, or grab the full media kit. Full Colour - High Res. Full Colour - Low Res. Ludometrics Media Kit (Coming Soon! This space intentionally left blank. Latest Blog Post on 21 May:. Out Now for Facebook. Out Now for PS Vita. Out Now for iPhone. Out Now for Windows, Ouya, GameStick and Mac. Out Now for iPhone. Out Now for Mac and Windows. Playthings Made for Others. Let's Play Video Policy. Ludometrics is a registered trademark of Ludometrics Ltd.

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