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Modelling by numbers: Part One A | Jayelinda's Web
http://jayelinda.com/modelling-by-numbers-part-1a
Modelling by numbers: Part One A. 3 September, 2013. An introduction to procedural geometry. Procedural geometry is geometry modelled in code. Instead of building 3D meshes by hand using art software such as Maya, 3DS Max or Blender, the mesh is built using programmed instructions. Benefits of generating meshes procedurally include:. Meshes can be built with random variations, meaning you can avoid repeating geometry. Many variants of an object can be generated easily and quickly. These are created/edite...
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min min | Jayelinda's Web
http://jayelinda.com/tag/min-min
Min Min is available now! 1 February, 2013. And it’s done – Min Min is now available on Google Play. Get it here. Enjoy. Min Min is coming tomorrow! 31 January, 2013. All is looking good for Min Min’s Android release tomorrow. Stay tuned! 12 November, 2012. Help and UI are not always the most interesting parts of a game to work on, but I think I’ve made good progress. I’ve had a whole bunch of feedback from people playing the Min Min, and I think I’ve … Continue reading →. Min Min – First update.
jayelinda.com
Min Min is available now! | Jayelinda's Web
http://jayelinda.com/min-min-is-available-now
Min Min is available now! 1 February, 2013. And it’s done – Min Min is now available on Google Play. This entry was posted in Min Min. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *.
jayelinda.com
Min Min is coming to Android™ in February | Jayelinda's Web
http://jayelinda.com/min-min-is-coming-to-android™-in-february
Min Min is coming to Android in February. 22 January, 2013. Jayelinda is pleased to announce that Min Min will be released for Android next month. It will be available on Google Play from the 1st of February, 2013. Jayelinda is a game developer in Melbourne, Australia. She has worked for 5 years in the games industry on titles for PC, mobile and a variety of gaming consoles. She also wrote the game engine behind the upcoming car company tycoon game, Automation. This entry was posted in Min Min.
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Modelling by numbers: Part Two B | Jayelinda's Web
http://jayelinda.com/modelling-by-numbers-part-two-b
Modelling by numbers: Part Two B. 5 September, 2013. An introduction to procedural geometry. This is the final part of a four part tutorial. If you haven’t already, you should check out Modelling by numbers: Part One A. Part Two B: Making cylinders interesting. 8211; Unity package file containing scripts and scenes for this tutorial (all 4 parts). 8211; Just the source files, for those that don’t have Unity. We’re going to have a look at two of them. First, a mushroom. Vector3.zero; currentOffset. Y = Ma...
jayelinda.com
Programming | Jayelinda's Web
http://jayelinda.com/category/programming
Modelling by numbers: Supplementary (Terrain). 14 November, 2014. Modelling by numbers: An introduction to procedural geometry. Continue reading →. Modelling by numbers: Part Two A. 5 September, 2013. Modelling by numbers: An introduction to procedural geometry. Part Two B: Making cylinders interesting. Welcome to part two. This is where we move on to our second basic shape: the cylinder. Continue reading →. Modelling by numbers: Part One B. 3 September, 2013. Part One B: Making planes interesting. Well,...
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General | Jayelinda's Web
http://jayelinda.com/category/general
Modelling by numbers: Part Two B. 5 September, 2013. Modelling by numbers: An introduction to procedural geometry. Part Two B: Making cylinders interesting. Now we have some more interesting building blocks. Importantly, we now have the ability to make things with curves. This opens the door to so many shapes found in nature. We’re going to have a look at two of them. Continue reading →.
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Ludus silva Plant Editor demo is available | Jayelinda's Web
http://jayelinda.com/ludus-silva-plant-editor-demo-is-available
Ludus silva Plant Editor demo is available. 6 August, 2013. Demo has arrived. Here we present the Plant Editor, allowing you to create any number of weird or wonderful plants. Features of the demo include:. 1 Photo scene, with 3 skies for taking beautiful pictures of your creations. Feel free to drop by the. To share your creations, give feedback or ask any questions you might have. Go here to download the demo:. This entry was posted in Ludus silva. Leave a Reply Cancel reply.
jayelinda.com
Modelling by numbers: Part Two A | Jayelinda's Web
http://jayelinda.com/modelling-by-numbers-part-two-a
Modelling by numbers: Part Two A. 5 September, 2013. An introduction to procedural geometry. This is the third part of a four part tutorial. If you haven’t already, you should check out Modelling by numbers: Part One A. Part Two A: The cylinder. 8211; Unity package file containing scripts and scenes for this tutorial (all 4 parts). 8211; Just the source files, for those that don’t have Unity. Welcome to part two. This is where we move on to our second basic shape: the cylinder. A note about maths. Float ...
jayelinda.com
Modelling by numbers: Part One B | Jayelinda's Web
http://jayelinda.com/modelling-by-numbers-part-1b
Modelling by numbers: Part One B. 3 September, 2013. An introduction to procedural geometry. This is the second part of a four part tutorial. If you haven’t already, you should check out Modelling by numbers: Part One A. Part One B: Making planes interesting. 8211; Unity package file containing scripts and scenes for this tutorial (all 4 parts). 8211; Just the source files, for those that don’t have Unity. Let’s start with the box part:. Directional quad function (takes an offset and 2 directions) BuildQ...
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