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Development Blog | Lukas Platz-Bowden

This blog will be primarily be used for documenting my ventures into programming and games development over the course of my education and hopefully into the future. I'm planning to start posting more frequently, but the time I have available and priorities dictate when that actually happens.  

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Development Blog | Lukas Platz-Bowden | lukasbowden.wordpress.com Reviews
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This blog will be primarily be used for documenting my ventures into programming and games development over the course of my education and hopefully into the future. I'm planning to start posting more frequently, but the time I have available and priorities dictate when that actually happens.  
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Development Blog | Lukas Platz-Bowden | lukasbowden.wordpress.com Reviews

https://lukasbowden.wordpress.com

This blog will be primarily be used for documenting my ventures into programming and games development over the course of my education and hopefully into the future. I'm planning to start posting more frequently, but the time I have available and priorities dictate when that actually happens.  

INTERNAL PAGES

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1

Network Chat Client Post-Mortem | Development Blog

https://lukasbowden.wordpress.com/2015/05/08/network-chat-client-post-mortem

Network Chat Client Post-Mortem. A majority of the team was following the same coding standard for a majority of the project. Same standard for defining classes, functions and variables. Standard was stated at commencement of project, when a team member didn’t follow it they fixed it after being confronted. In future define the naming conventions early again, if possible have a document that clearly outlines what these naming conventions are. It took far longer than anticipated to debug networking code.

2

Constructive Solid Geometry | Development Blog

https://lukasbowden.wordpress.com/2015/05/07/constructive-solid-geometry

During my research for a tool I’m currently working on I came across a technique that was exactly what I wanted to be able to do. Constructive Solid Geometry or CSG for short, allows defining 3D shapes and using boolean operators (Union, Subtract and Intersect) to modify these shapes based on mathematics. CSG is a technique commonly used for CAD (Computer-Aided Design) style programs and is used to get very accurate results. Web based Javascript demo. The second relates to OpenCSG, the CSG rendering libr...

3

Blog | Development Blog | Lukas Platz-Bowden

https://lukasbowden.wordpress.com/blog

Task to Task Planning. After the KPI meetings in week 7 I’ve been breaking down my tasks to chunks as small as I possibly could and putting them into Trello to track what I need to do and when I have finished tasks. I’ve been adding approximately two weeks of tasks in advance and archiving all completed tasks at the end of the week. Updating data from a server. On occasion, depending on the desired size of the model, I sometimes have to store a lot of data, as such I’m using malloc to create a short int*...

4

Marching Cubes | Development Blog

https://lukasbowden.wordpress.com/2015/05/08/marching-cubes

On occasion, depending on the desired size of the model, I sometimes have to store a lot of data, as such I’m using malloc to create a short int* to the data. Short int* datap; datap = (short int*)malloc( size * size * size)/step * sizeof(short int*) ;. This allows me to create a very large array of data on the heap and access if in a 3 dimensional way with the right calculations. Datap[(x/step) * (size * size) (y/step) * size (z/step)];. Larr; Network Chat Client Post-Mortem. Updating data from a server.

5

Sources of inspiration for Lather Rinse Repeat | Development Blog

https://lukasbowden.wordpress.com/2015/04/25/sources-of-inspiration-for-lather-rinse-repeat

Sources of inspiration for Lather Rinse Repeat. Posted in: Academic Posts. Lather Rinse Repeat is a third person action brawler in a rogue like setting within a maze like dungeon that the player descends through in order to defeat a boss. The player plays as our protagonist, Abigail, a dungeon cleaner. Who cleans dungeons for a living. The cleaning. As a rogue like in general. From Temple of the Roguelike Roguelikeness Factors. And the Berlin Interpretation. That are supposed to define what a roguelike is.

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This blog will be primarily be used for documenting my ventures into programming and games development over the course of my education and hopefully into the future. I’m planning to start posting more frequently, but the time I have available and priorities dictate when that actually happens. Task to Task Planning. Updating data from a server. Network Chat Client Post-Mortem. Sources of inspiration for Lather Rinse Repeat. Target market and publishing platforms. Procedural level generation (again).

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