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lukaslw_GSoC

Wtorek, 12 sierpnia 2014. The Prince and the Coward is now completable! This means that we are able to play from beginning to the end of the game without skipping any important part of it. Here we have a screenshot from ending sequence to give you a proof:. First thing that I had to change was hero drawing and movement to implement second hero displaying. I made some changes in Hero class (hero shadow drawing, zooming) and also update pathfinding functions for second hero and now it's working fine:.

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lukaslw_GSoC | lukaslwgsoc.blogspot.com Reviews
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Wtorek, 12 sierpnia 2014. The Prince and the Coward is now completable! This means that we are able to play from beginning to the end of the game without skipping any important part of it. Here we have a screenshot from ending sequence to give you a proof:. First thing that I had to change was hero drawing and movement to implement second hero displaying. I made some changes in Hero class (hero shadow drawing, zooming) and also update pathfinding functions for second hero and now it's working fine:.
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1 lukaslw gsoc
2 finally completable
3 hello everyone
4 great news
5 prince completable
6 game ending
7 second hero implementation
8 displaying and movement
9 escape from jail
10 last mini game
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lukaslw_GSoC | lukaslwgsoc.blogspot.com Reviews

https://lukaslwgsoc.blogspot.com

Wtorek, 12 sierpnia 2014. The Prince and the Coward is now completable! This means that we are able to play from beginning to the end of the game without skipping any important part of it. Here we have a screenshot from ending sequence to give you a proof:. First thing that I had to change was hero drawing and movement to implement second hero displaying. I made some changes in Hero class (hero shadow drawing, zooming) and also update pathfinding functions for second hero and now it's working fine:.

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lukaslw_GSoC: maja 2014

http://www.lukaslwgsoc.blogspot.com/2014_05_01_archive.html

Piątek, 30 maja 2014. Hello everyone in new weekly update. There are four types of background animations in the game:. Type 0 - loop of just one sub-animation (e.g. gravedigger in loc. 1 - graveyard). Type 1 - loop with randomized sub-animation (e.g. owl in loc. 1 - graveyard). Type 2 - loop with base animation and after constant delay - change to one of another sub-animation (e.g. beggar in loc. 4 - city). I finally manage to draw background animations of all types. And also to draw shadows for them:.

2

lukaslw_GSoC: LMB outside of inventory, beginning of script part

http://www.lukaslwgsoc.blogspot.com/2014/07/lmb-outside-of-inventory-beginning-of.html

Wtorek, 1 lipca 2014. LMB outside of inventory, beginning of script part. Finally, my exam time is over and I move back from my student apartment in Gdansk to my hometown for next two months. Moving cost a lot of time and effort, but from now I'll have peace and quiet to do serious work with Prince's code ;). I'm also waiting for results of two last exams and I wish I will pass all of them. Let's talk about my progress in last days:. Background animation - owl (left) / Object - shovel (right). I was also...

3

lukaslw_GSoC: Finally completable

http://www.lukaslwgsoc.blogspot.com/2014/08/finally-completable.html

Wtorek, 12 sierpnia 2014. The Prince and the Coward is now completable! This means that we are able to play from beginning to the end of the game without skipping any important part of it. Here we have a screenshot from ending sequence to give you a proof:. First thing that I had to change was hero drawing and movement to implement second hero displaying. I made some changes in Hero class (hero shadow drawing, zooming) and also update pathfinding functions for second hero and now it's working fine:.

4

lukaslw_GSoC: First playable location

http://www.lukaslwgsoc.blogspot.com/2014/07/first-playable-location.html

Środa, 9 lipca 2014. Quick update to show you my weekly progress. I was working on script part this week and I have some good news. ;). After setting an interpreter's debugger,. Understanding of how game script is working was actually quite easy. Some of them was pretty complex though and needed serious thinking - like O INITDIALOG. After taking care of script I found lots of bugs. I had to update background animations to allow changing from one to another, make fix for some voice loading and change ...

5

lukaslw_GSoC: czerwca 2014

http://www.lukaslwgsoc.blogspot.com/2014_06_01_archive.html

Wtorek, 24 czerwca 2014. Dialog frame and rest of mouse handling. This is very difficult week for me - final exams at university and midterm evaluation of GSoC at the same time. I'm doing my best to combine these two and I hope you'll like my weekly progress. So, here we go:. I also mange to do cursor changing function (screenshot no. 3) and rest of left and right mouse button handling to finish choosing from option frame (Give, Use, Open/Push, Close/Pull) in inventory. At the end of a week I also asked ...

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Wtorek, 12 sierpnia 2014. The Prince and the Coward is now completable! This means that we are able to play from beginning to the end of the game without skipping any important part of it. Here we have a screenshot from ending sequence to give you a proof:. First thing that I had to change was hero drawing and movement to implement second hero displaying. I made some changes in Hero class (hero shadow drawing, zooming) and also update pathfinding functions for second hero and now it's working fine:.

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PhD Student at Harvard University. I am a third-year graduate student at Harvard University, where I am a member of DASlab. The Data Systems Laboratory. I am advised by Prof. Stratos Idreos. My research interests concern efficient data management implementations that cross the hardware/software-boundary. I am also interested in self-managing and auto-tuning data systems architectures. Prior to joining Harvard, I spent about a year investigating data processing on modern hardware at the Oracle Labs. Proce...

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Lukas Benjamin

8220;Faith in something greater than ourselves enables us to do what we have said we'll do, to press forward when we are tired or hurt or afraid, to keep going when the challenge seems overwhelming and the course is entirely uncertain.”. President Gordon B. Hinckley. Monday, December 8, 2008. I just wanted to let everyone know of a special event coming this Saturday the 13th! We are so blessed and thankful that he has made it to his 2nd birthday so we are going to celebrate big! Hope to see you all there!