usability.lumerman.com
Usability of Stuff and Things: June 2009
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Usability of Stuff and Things. Exploring the usability of everyday things. Friday, June 26, 2009. Conference sessions that rock usability. I recently attended an industry conference on Rich Internet (RIA) technology that was billed as pertaining to the user experience (UX) folks, albeit loosely. While I attended the multi-day conference I was musing on what an ideal conference would be for people the work primarily in the usability/user experience/user centered design space. As a result I began thinking ...
usability.lumerman.com
Usability of Stuff and Things: June 2007
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Usability of Stuff and Things. Exploring the usability of everyday things. Wednesday, June 20, 2007. 5 Sins of Cross Platform Development. Recently I had the opportunity to try out the newest version of Full Tilt Poker's. Macintosh client, having been an avid user of the windows client using the PC Desktop software Parallels. For a long time. I've put together some observations from a usability perspective that can make the transition seamless and improve the user experience:. This is one of the reasons ...
usability.lumerman.com
Usability of Stuff and Things: January 2008
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Usability of Stuff and Things. Exploring the usability of everyday things. Tuesday, January 8, 2008. The usability of Twitter. Is a social networking. Site that allows users to broadcast small snippets of text to the twitter universe and your own small subset of this universe for friends and lurkers to read your posts. Posts are presented in chronological order with the newest posts on top and older posts fading off the page. Twitter is crack presented to the blogosphere. On my twitter ( dlumer. I have n...
usability.lumerman.com
Usability of Stuff and Things: May 2007
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Usability of Stuff and Things. Exploring the usability of everyday things. Thursday, May 24, 2007. 10 tips for Office Evacuation Usability. Just yesterday our office in Manhattan performed a full building (all 7 flights) evacuation and I took that opportunity to review fellow co-workers as we exited the building and organized in our pre-planned meeting spot. Tip 1: Stay to the right. Tip 2: Know where you are. When egressing the building there are very few indicators of what floor you are on, these indic...
usability.lumerman.com
Usability of Stuff and Things: August 2007
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Usability of Stuff and Things. Exploring the usability of everyday things. Thursday, August 9, 2007. Usability of Social Networks (LinkedIN). The cornerstone of user experience is the trade off between what you are required to do and what you get for doing it. In the case of social networks, what you get can be significant, so much so that the user is willing to go through multiple steps to optimize the experience. GOOD: Low barrier to Entry. I recently began using this service, and I have a few people w...
usability.lumerman.com
Usability of Stuff and Things: January 2007
http://usability.lumerman.com/2007_01_01_archive.html
Usability of Stuff and Things. Exploring the usability of everyday things. Monday, January 1, 2007. What is this blog about. The usability of stuff and things is collection of thoughts based on many years of design and user centric thinking. Through the blog I hope to relate how sometimes generic things can be thought of in terms of how a user looks at it. View my latest post. Posted by David at 2:16 PM. Plainview, NY, United States. View my complete profile. Google and the killer app. The usability of T...
usability.lumerman.com
Usability of Stuff and Things: July 2011
http://usability.lumerman.com/2011_07_01_archive.html
Usability of Stuff and Things. Exploring the usability of everyday things. Sunday, July 10, 2011. Google and the killer app. Recently I was able to experience the newest addition to the Google family, Google . The general feel of the application is a stripped down version of Facebook. There are no farmvilles, no pokes and you don't see anyone's birthday. It's basically a stream (where you see what everyone's doing) plus one notable killer app - a hangout. Experienced within my studies of distance educati...
usability.lumerman.com
Usability of Stuff and Things: July 2008
http://usability.lumerman.com/2008_07_01_archive.html
Usability of Stuff and Things. Exploring the usability of everyday things. Tuesday, July 8, 2008. Designing the web experience for children. All of these pose strong iconography and primary colors. Studies with kids done by Microsoft[1] indicate designing icons meaningful to kids, and even styling the cursor to be more kid friendly to indicate the tasks to be performed and provides specific visual cues which to adults, would be gratuitous. Examples of such cursors would be graphically stylized magnif...
usability.lumerman.com
Usability of Stuff and Things: July 2007
http://usability.lumerman.com/2007_07_01_archive.html
Usability of Stuff and Things. Exploring the usability of everyday things. Friday, July 20, 2007. How easy is it to print? This article is for those of you who have been hardened on word processors for what seems like your entire life. Step 1: Hidden Options. Starting from the beginning, Microsoft has decided to hide options at random from menus. So, to print, you can’t simply select print , first you need to expand the menu to show all the menu options. Not ideal, but definitely doable. You might think ...
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