mozakai.blogspot.com
azakai: October 2012
http://mozakai.blogspot.com/2012_10_01_archive.html
Alon Zakai Emscripten, etc. Thursday, October 25, 2012. Emscripten News: BananaBread, Nebula3, GDC Online, Websockets, Worker API, Performance, etc. I haven't found time to blog about individual things, so here is one post that summarizes various Emscripten. Related things that happened over the last few months. A port of the Cube 2. And later a Chromium release announcement. In both cases to show that each browser is now capable of running first person shooter games. Here are my slides. Among the demos ...
hiretsukan.livejournal.com
Sunspots - Template Inheritance
http://hiretsukan.livejournal.com/146507.html
Sunspots - Template Inheritance. September 27th, 2006. I am almost certain that my body emits some strange sort of EM radiation. It's the only possible explanation for how every computer I use on a regular basis inevitably fails in bizarre and spectacular ways far more often than any typical computer would. Even my iPod doesn't work right sometimes! EDIT: Okay, this is the craziest VC error message I've ever seen. It's even better than the INTERNAL COMPILER ERRORs I get on this machine sometimes. I had a...
cannibalcat.wordpress.com
August | 2015 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2015/08
Game Development That Doesn't Suck! Archive for August, 2015. 8220;Secret of Qwerty” Version 1.6 Release on Itch. Posted in Game Development. On August 2, 2015 by cannibalcat. We have recently released an updated package for “Secret of Qwerty”, our typing game inspired RPG. You can check it out on our new itch.io page:. Http:/ cannibalcat.itch.io/. Spread the word, donate and support our future efforts… we thank you in advance! 8220;Tax Invaders”, HaxeFlixel and Future Development. Bag Full of Wrong.
cannibalcat.wordpress.com
Atari 8-Bit Titles | Cannibal Cat Software
https://cannibalcat.wordpress.com/atari-8-bit-titles
Game Development That Doesn't Suck! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Bag Full of Wrong. Christer Ericson's Blog.
cannibalcat.wordpress.com
January | 2013 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2013/01
Game Development That Doesn't Suck! Archive for January, 2013. Demon’s Sword WIP. Posted in Game Development. On January 14, 2013 by cannibalcat. We decided to add a storyline and an ultimate goal to the game, 30 level randomly generated dungeon, 18 enemies to confront and numerous weapons, armor, potions, spells and loot! Here are two early screenshots of it in action… stay tuned, I’ll be providing updates as I progress. This will be a PC only release (for free! Bag Full of Wrong. Mommy's Best Games.
cannibalcat.wordpress.com
November | 2014 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2014/11
Game Development That Doesn't Suck! Archive for November, 2014. Unsung Heroes (Part II). Posted in Video Games. On November 28, 2014 by cannibalcat. Bandits (Atari 8-Bit version). I remembered their names, as I would whenever something amazed or impressed me to the point of inspiration. Tony and Benny Ngo… those names I would look out for now. It wasn’t until a visit to my cousins house (who also had a 64) that I would come across another Ngo creation… Drol. Drol (Apple II version). Bag Full of Wrong.
ventspace.wordpress.com
DirectX and XNA Status Report | Promit's Ventspace
https://ventspace.wordpress.com/2011/11/28/directx-and-xna-status-report
November 28, 2011. DirectX and XNA Status Report. 8212; Promit @ 9:05 pm. Yeah, I know. That covers the native side. What about managed? Well the Windows API Code Pack hasn’t been updated in a year and a half so we won’t worry about that. On the XNA front, two things are becoming very clear:. XNA is not invited to Windows 8. XBLIG is not a serious effort. I’m also looking at this e-mail right now in my box, which starts as follows:. No DX/XNA sessions at all? I don’t think DirectX is fading into th...
cannibalcat.wordpress.com
October | 2012 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2012/10
Game Development That Doesn't Suck! Archive for October, 2012. Posted in Game Development. On October 23, 2012 by cannibalcat. Posted in Game Development. On October 11, 2012 by cannibalcat. There have only been vague responses from the support channel as to when (and if ) this will be fixed. It’s already too late for my latest release, I never got the codes for it. Why do we pay the yearly membership fee of $99 to Microsoft if they are not willing to take our efforts seriously? Bag Full of Wrong.
cannibalcat.wordpress.com
December | 2013 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2013/12
Game Development That Doesn't Suck! Archive for December, 2013. New game “Tight Freeze”… a remake (of sorts) in the works! Posted in Game Development. On December 11, 2013 by cannibalcat. Tentatively titled “Tight Freeze”, you are a penguin who must collect fish, freeze (and destroy by kicking) your enemies before the ice walls close in, all the while fighting decreasing temperatures which make it harder to move! Tazz-Mania in all of its color cycling glory! Home of the Slave. Posted in Game Development.
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