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LunarSoftware | Indie Game Development Team

Indie Game Development Team

http://www.lunar-software.com/

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LunarSoftware | Indie Game Development Team | lunar-software.com Reviews
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Indie Game Development Team
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LunarSoftware | Indie Game Development Team | lunar-software.com Reviews

https://lunar-software.com

Indie Game Development Team

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lunar-software.com lunar-software.com
1

Giant Bomb and Gameinformer! | LunarSoftware

http://www.lunar-software.com/2013/10/giant-bomb-and-gameinformer

Posted on Oct 10, 2013. Giant Bomb and Gameinformer! Today’s update is just to give you guys a small overview of some awesome press coverage we have had lately! The first article went up on Gameinformer written by the guy who really loves his horror, Tim Turi! We manage to talk to him over Skype and we had a great time talking about Routine and Horror in general , check out the article below. Gameinformer – Killer Robots, Floppy Disks and Atmospheric Sci-Fi Horror. Article-Dark Side of the Moon.

2

Happy Halloween! | LunarSoftware

http://www.lunar-software.com/2014/10/happy-halloween

Posted on Oct 31, 2014. We hope everyone is having a great day and have something spooky planned for tonight! While we continue with development, we thought it would be nice to give a new desktop image and what better time than Halloween! As usual, we want to thank you guys for the continual support. We really appreciate it and hopefully one day we can return all that amazing love you have given us! Site Design by: Press75.com.

3

March Status Update! | LunarSoftware

http://www.lunar-software.com/2015/03/march-status-update

Posted on Mar 10, 2015. With GDC just over and a lots of awesome Gaming news about, we thought it would be a fitting time to make a small update on how Routine is doing. With less and less testing/prototyping needed for this stage in Development, we’ve really managed to speed up our Workflow and it feels like Progress is going better than ever. Unreal Engine 4 is FREE! Will you guys be switching to it? Are you guys dead? Will you guys be putting out a new video at some point?

4

Lunar Software Presskit

http://www.lunar-software.com/press

Based in United Kingdom. September 10, 2011. Press / Business Contact:. Lunar Software is an independent games company based in the UK that currently consists of 3 people, Aaron Foster, Jemma Hughes and Pete Dissler. We are currently working on our first title called Routine that is a first person horror exploration game set on the Moon! Routine will be a commercial release aimed towards the PC and MAC through Steam! And Routine was born. And now we are officially a team of 3! Routine - gamescom 2012 tea...

5

LunarSoftware | Archive | November

http://www.lunar-software.com/2011/11

Posted on Dec 17, 2015. The holidays are just around the corner, and while we can’t quite give you the game yet (sorry) we would love to give you an update on what’s been going on. However we are a lot more active on our twitter accounts and while it may not always be Routine related it’s a handy way to just check our pulse. So why is the game taking so long to finish? I don’t like some of those effects you are using, can I remove them? Are you guys still looking into adding an FOV slider? GameInformer &...

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Secret Cactus: August 2012

http://www.secret-cactus.com/2012_08_01_archive.html

Thursday, August 30, 2012. Super Crate Box Steam Release. The amazing Super Crate Box. Has been released for free on Steam today. If you haven't played it yet(it's been out as a regular download and an iOS game. There are plenty of character skins, stages, and weapons to unlock so get it from steam. Or try the iOS. Or regular PC download. Either way, if you haven't played it, you should. Monday, August 27, 2012. Polyko's Super Jelly Bean Quest in the Sketchbook of Illusion Now Available for Dreamcast.

otherwiseandoffbeat.blogspot.com otherwiseandoffbeat.blogspot.com

Otherwise: September 2012

http://otherwiseandoffbeat.blogspot.com/2012_09_01_archive.html

Lola" by Wit Myt. Sunday, 30 September 2012. September reads like a dedication to my love for Indie games. I had the opportunity to interview 3 Indie developers, for this I am extremely grateful. I also reviewed some of the most extraordinary games in September and covered exciting upcoming releases. I also did a few interesting opinion pieces. Come share the journey with me. Opinion piece: Let’s play “What if” with video games. Interview with Dan Pinchbeck: 3 Games 1 Indie studio. Through these two game...

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Geek Station: August 2012

http://gamequestblog.blogspot.com/2012_08_01_archive.html

Read news, reviews and speculations on upcoming games, movies and tech. Wednesday, August 29, 2012. Bethesda Announces "Hearthfire" DLC for Skyrim. Bethesda recently announced some very unique DLC for Skyrim that will allow players to build and customize their very own house. Hearthfire will allow you to construct your own house outside of city walls on your own plot of land where you can fill the insides with a multitude of items and furnishings. I'm sure Hearthfire will be released on the PS3 and PC ev...

rapturegames.wordpress.com rapturegames.wordpress.com

Update 220712 |

https://rapturegames.wordpress.com/2012/06/22/update-220712

June 22, 2012. I come to you LIVE from my home town of Leigh. Yes, I am away from the base studio until Monday, but fear not! Work is still progressing (Not like you’d be worrying anyway! First off, I’d like to thank all the followers on our FACEBOOK. Page and our Followers from TWITTER. To know that people are interested in us and our debut project is a real boost. I’d also like to a MASSIVE thank you and shout out to 3 very awesome people, the founders of WHITE PAPER GAMES. And from LUNAR SOFTWARE.

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LunarSoftware | Indie Game Development Team

Posted on Mar 23, 2017. March they said…. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sure that the game was polished and felt like something we could be proud of releasing, so we came up with a March Release Window. Once again from the bottom of our hearts, thank you all for your patience and support.

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