berupon.b.osdn.me
berupon's blog | Yet another berupon's blog | ページ 2
http://berupon.b.osdn.me/page/2
Yet another berupon's blog. Http:/ japan.renesas.com/products/mpumcu/superh/sh display/sh display landing.jsp. Http:/ homepage3.nifty.com/co bit/subwklcd/man62n.pdf. Pragma bit order 指定が対応してないのかな。 Personal Forge の 作業部屋に、 scolorq. ScolorqのアルゴリズムはA Spatial Color Quantizationと呼ばれる方式で、 Dithered Color Quantization. Http:/ home.att.ne.jp/banana/akatsuki/doc/atlwtl2/print06/index.html. Http:/ home.att.ne.jp/banana/akatsuki/doc/atlwtl2/print06/index.html. Http:/ support.microsoft.com/default.aspx? The Art of los...
glassesthemovie.blogspot.com
Glasses The Movie: May 2015
http://glassesthemovie.blogspot.com/2015_05_01_archive.html
A Computer Animated Christian Feature film blog. The software used for this is mainly Blender and Luxrender. Who am I and What is this Blog? Monday, May 11, 2015. I was having a problem with rigging the landing gear, but I got it sorted for the moment. On to rigging the rest of the plane. Subscribe to: Posts (Atom). Blender Artists blog site. My Ant Update BLOG. My favorite renderer. Lux. My Blender Volumes Blog. View my complete profile. Picture Window theme. Powered by Blogger.
glassesthemovie.blogspot.com
Glasses The Movie: Volumetrics are in Cycles!
http://glassesthemovie.blogspot.com/2014/01/volumetrics-are-in-cycles.html
A Computer Animated Christian Feature film blog. The software used for this is mainly Blender and Luxrender. Who am I and What is this Blog? Friday, January 10, 2014. Volumetrics are in Cycles! Subscribe to: Post Comments (Atom). Blender Artists blog site. My Ant Update BLOG. My favorite renderer. Lux. My Blender Volumes Blog. View my complete profile. Still tweaking on the street. New Character. Bob. Volumetrics are in Cycles! Picture Window theme. Powered by Blogger.
rafagr.blogspot.com
Rafael García, Diseño 3D, Diseño web, Cad.: Pinza de la ropa
http://rafagr.blogspot.com/2012/02/pinza-de-la-ropa.html
Miércoles, 29 de febrero de 2012. Pinza de la ropa. En esta ocasión posteo este plano que diseñe en 3D íntegramente con el programa Sketchup. Como podéis apreciar no le falta detalle. Enviar por correo electrónico. Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). Imagen 3d renderizada con maxwell. Ver todo mi perfil. Mi mundo en 3D. Mi sitio en youtube. Rafagr.blogspot.com. Plantilla Sencillo. Con la tecnología de Blogger.
glassesthemovie.blogspot.com
Glasses The Movie: And still tweaking.....
http://glassesthemovie.blogspot.com/2013/09/and-still-tweaking.html
A Computer Animated Christian Feature film blog. The software used for this is mainly Blender and Luxrender. Who am I and What is this Blog? Saturday, September 21, 2013. Here's a quick update on the buildings I scanned in. Subscribe to: Post Comments (Atom). Blender Artists blog site. My Ant Update BLOG. My favorite renderer. Lux. My Blender Volumes Blog. View my complete profile. Picture Window theme. Powered by Blogger.
hemero.com.br
Hemero Software
http://www.hemero.com.br/index.asp
Projetos compartilhados no Facebook. Projeto Tabernáculo Arquitetura Visite o site. Projeto Arquitetando Espaços, Arq. Maria A. Miranda Visite o site. Já são milhares de projetos criados com o ArchiStation. Conheça alguns. Nova versão do ArchiStation 2015 pode importar e exportar arquivos DWG. Fazendo uso do software Teigha File Converter a versão 3.7.6. do ArchiStation pode agora importar e exportar projetos para este formato. LuxRender v1.6RC1 Release. O que há de novo?
proyectotuqueque.blogspot.com
proyecto tuqueque: Blender Material Preview Scenes!
http://proyectotuqueque.blogspot.com/2008/12/blender-material-preview-scenes.html
En- A 3d animated short project. es- Un proyecto de cortometraje animado 3d. Thursday, December 4, 2008. Blender Material Preview Scenes! After a lot of time i could get out from the huge load of work i had to write here. it's 4:00am but what the heck! Actually, i've been "free" of work since just a little more than a week, but i have dedicated 200% of the time to finish my other project known as "Blender Material Preview Scenes". Http:/ blenderartists.org/forum/showthread.php? Sólo quería postear la not...
proyectotuqueque.blogspot.com
proyecto tuqueque: Quad Modeling | Modelado con Quads
http://proyectotuqueque.blogspot.com/2008/09/quad-modeling-modelado-con-quads.html
En- A 3d animated short project. es- Un proyecto de cortometraje animado 3d. Saturday, September 13, 2008. Quad Modeling Modelado con Quads. This post is not dedicated to specific project progress, even so, this is a post i find very useful for those who are starting in the world of character modeling or any organic object. This video shows at the same time, the two situations we have to manage in a quad modeling process, the moment when we have to join or split "rows" of polygons. We will see the pr...
proyectotuqueque.blogspot.com
proyecto tuqueque: December 2008
http://proyectotuqueque.blogspot.com/2008_12_01_archive.html
En- A 3d animated short project. es- Un proyecto de cortometraje animado 3d. Thursday, December 4, 2008. Blender Material Preview Scenes! After a lot of time i could get out from the huge load of work i had to write here. it's 4:00am but what the heck! Actually, i've been "free" of work since just a little more than a week, but i have dedicated 200% of the time to finish my other project known as "Blender Material Preview Scenes". Http:/ blenderartists.org/forum/showthread.php? Sólo quería postear la not...
batou-day.blogspot.com
-: Como se hizo Tears of Steel.
http://batou-day.blogspot.com/2013/09/como-se-hizo-tears-of-steel_11.html
Miércoles, 11 de septiembre de 2013. Como se hizo Tears of Steel. Video de como se hizo este genial corto 100% Blender. Pablo Horacio Vázquez (Batou). Enviar por correo electrónico. Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). Como se hizo Tears of Steel. Pablo Horacio Vázquez (Batou). Artista 3D. Tel: 54 362 4470512 - Mail: Batou3D@hotmail.com - Batou3d@hotmail.com Batou.jps@gmail.com. Ver todo mi perfil. GIMP-painter-2.8 (alpha) : speed paint of Necomi-miku.