x-sectionmagazine.blogspot.com
xsection: April 2013
http://x-sectionmagazine.blogspot.com/2013_04_01_archive.html
The landscape architecture journal. Call for submissions - Issue 3. E contemporary sense of. Call for s u. Ons of placemaking. These shou l. Ocess, academic analysis ,. More information on this years i. Posted by John Allan. Tuesday, April 09, 2013. PLACEMAKING: how do we create a contemporary sense of place. Is this years theme. For the comment head this way. We're calling for submissions now. Posted by X-Section Magazine. Tuesday, April 09, 2013. Subscribe to: Posts (Atom).
geospecial.wordpress.com
Online Learning | geospecial
https://geospecial.wordpress.com/learning-gis/learning-gis-other-resources
GIS Research and Education. Forums and mailing lists. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Quantum GIS (QGIS) Tutorials. The world as ...
cpe.arubi.uni-kl.de
Agit | CPE
http://cpe.arubi.uni-kl.de/tag/agit
Neue Publikation GI Forum Salzburg AGIT. 2015, 645 pages. Print edition is available at Wichmann-Verlag, Berlin. Bernd Resch – Martin Sudmanns – Günther Sagl – Anja Summa – Peter Zeile – Jan-Philipp Exner. Crowdsourcing Physiological Conditions and Subjective Emotions by Coupling Technical and Human Mobile Sensors. S 514 – 524. Bull; GI Forum. Bull; Urban Emotions. Fachgebiet cpe @ AGIT 2012 Salzburg. Vom 04. bis 06. Juli fand in der Naturwissenschaftlichen Fakultät Salzburg die AGIT 2012 statt.
gamearch.com
Career | Game Architecture
http://www.gamearch.com/tag/career
Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. August 25, 2010. I’ve just submitted my proposal for a lecture at 2011’s GDC. In San Francisco. In line with my day-to-day work of consulting external studios, the talk will focus on how to monetize free-to-play games. It’s titled “. Big Bucks for Bits and Bytes. 8220; Let’s hope they’ll green light it. I’d be thrilled to share my experiences and ideas with other game designers. September 1, 2009.
gamearch.com
Video games | Game Architecture
http://www.gamearch.com/category/video-games
Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. Category Archives: Video games. May 28, 2015. It’s been quite quiet, but this needs to go here:. Interactive web demo: http:/ oskarstalberg.com/game/CityGenerator/. April 1, 2013. So I was at GDC again this year – and as usual there’s lots of interesting things going on there. One thing I stumbled over in the expo is the ESRI City Engine. A tool to procedurally generate cities. October 14, 2012. Continue reading →.
gamearch.com
Bosses | Game Architecture
http://www.gamearch.com/tag/bosses
Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. Still here – just busy. October 5, 2009. Hey everyone. I’m still around and I’m sorry it’s been quiet again for so long. The usual excuse of being busy applies, but it’s not just life and work:. Maybe I’ll be able to do a few smaller pieces in the meantime, but don’t count on it. In Defense of a Violent, Misogynistic Serial Killer. Awesome Location Ideas on Facebook. Archetypical Spaces, Part 3: The Maze.
gamearch.com
Martin Nerurkar | Game Architecture
http://www.gamearch.com/author/admin
Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. Author Archives: Martin Nerurkar. May 28, 2015. It’s been quite quiet, but this needs to go here:. Interactive web demo: http:/ oskarstalberg.com/game/CityGenerator/. June 30, 2013. Sometimes other things just become more important. That seems to be usual for me with this blog-thingies. After all there’s just that much free time available, and now mine is mostly spent on the following things:. Is free to try! Is a mon...
gamearch.com
Creativity | Game Architecture
http://www.gamearch.com/tag/creativity
Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. Inspiration Example: Black Moon. May 31, 2009. I’ve described a creativity technique I use for roleplaying games in a previous post. As promised, here’s an example for a story created with this technique. The game we were playing is called Houses of the Blooded. I sent out the call for suggestion and four out of my five players replied with the following concepts:. A hunting lodge at a lake on a clearing in a forest.