gameaitutorial.blogspot.com
Game Tutorial: Simple Collision Response for Plane
http://gameaitutorial.blogspot.com/2008/03/simple-collision-response-for-plane.html
When artificial intelligence meet robotics in Game industry. Thursday, 20 March 2008. Simple Collision Response for Plane. Lets say we have a plane (B) with a slope of (delta Y / delta X), the slope of the normal (n) must be (-delta X / delta Y). In vector form, thats the same as B = [delta X, delta Y] and n = [delta Y, -delta X]. Let's assume the incoming velocity as U, the result velocity as R. Now, it's time to find the projection (P) of -U onto the normalized normal (N). Substitute Eq.1 into it,.
gameaitutorial.blogspot.com
Game Tutorial: March 2008
http://gameaitutorial.blogspot.com/2008_03_01_archive.html
When artificial intelligence meet robotics in Game industry. Thursday, 20 March 2008. Simple Collision Response for Plane. Lets say we have a plane (B) with a slope of (delta Y / delta X), the slope of the normal (n) must be (-delta X / delta Y). In vector form, thats the same as B = [delta X, delta Y] and n = [delta Y, -delta X]. Let's assume the incoming velocity as U, the result velocity as R. Now, it's time to find the projection (P) of -U onto the normalized normal (N). Substitute Eq.1 into it,.
gameaitutorial.blogspot.com
Game Tutorial: Cartesian Coordinate System
http://gameaitutorial.blogspot.com/2008/02/cartesian-coordinate-system.html
When artificial intelligence meet robotics in Game industry. Tuesday, 26 February 2008. To talk about Cartesian coordinate, maybe most of us still remember what we have learnt during high school. Or perhaps what you remember is what you draw in a graph paper. The one we use in school is in 2-dimensional which has only 2 axes. The horizontal axis is called. And the vertical axis is called. The point where these 2 axes cross together is called. Figure 1: Cartesian coordinate system. Figure 3: y = 3x 2.
gameaitutorial.blogspot.com
Game Tutorial: February 2008
http://gameaitutorial.blogspot.com/2008_02_01_archive.html
When artificial intelligence meet robotics in Game industry. Tuesday, 26 February 2008. To talk about Cartesian coordinate, maybe most of us still remember what we have learnt during high school. Or perhaps what you remember is what you draw in a graph paper. The one we use in school is in 2-dimensional which has only 2 axes. The horizontal axis is called. And the vertical axis is called. The point where these 2 axes cross together is called. Figure 1: Cartesian coordinate system. Figure 3: y = 3x 2.
gameaitutorial.blogspot.com
Game Tutorial: Dot product and Cross Product
http://gameaitutorial.blogspot.com/2008/03/dot-product-and-cross-product.html
When artificial intelligence meet robotics in Game industry. Thursday, 20 March 2008. Dot product and Cross Product. AB = A B cos(angle). AB = a1b1 a2b2 a3b3. Where A = [a1 a2 a3], B = [b1 b2 b3]. If AB = 0, then A B cos(angle) = 0,. Thus, A is perpendicular to B,. If AB 0, angle. Dot product provides the length of the. Of one vector to another. If A is going to project on to B, B must be normalised. A x B = [(a2b3 - a3b2) (a3b1 - a1b3) (a1b2 - a2b1)]. Where A = [a1 a2 a3], B = [b1 b2 b3].
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kennysia.com: kennysia.com Female Interest Level Scorecard
http://www.kennysia.com/archives/2009/07/kennysiacom-fem.php
When Routine Isn't Exactly Normal. Laquo; ADV: Purchases From Japan Of A Lonely Man. Frontera’s Chilli Wings Challenge ». Friday, 31 July 2009. In case you peeps haven’t noticed, you can follow me on Twitter. I am capable of telling lame jokes in 140 characters or less. Kennysia.com Female Interest Level Scorecard. I have been out of the dating scene for so long. I think I must have totally forgotten how to go after chicks. :(. I am still a bit old-fashion in that I believe as gentlemen, we should always...
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