cschunk.blogspot.com
Christoph's Blog: Programming & CG Blog
http://cschunk.blogspot.com/2009/05/cg-blog.html
Python, C , Linux, Code, Computer Graphics and other random stuff that really matters ;). Thursday, 28 May 2009. Programming and CG Blog. This blog is about programming and computer graphics (especially raytracing and gi algorithms). From time to time, I'll post some articles in this blog. Subscribe to: Post Comments (Atom). View my complete profile. Personal source code conglomeration. Lisp/Scheme interpreter with Python. Programming and CG Blog. Awesome Inc. theme. Powered by Blogger.
cschunk.blogspot.com
Christoph's Blog: Geo-Mipmapping
http://cschunk.blogspot.com/2011/03/geo-mipmapping.html
Python, C , Linux, Code, Computer Graphics and other random stuff that really matters ;). Tuesday, 8 March 2011. G is a GPU friendly technique to render huge landscapes in real time. The method is mainly used in games ( CryEngine 2. Seems to use a variant of the algorithm. It was introduced by W.H. de Boer. In his article “Fast Terrain Rendering Using Geometrical MipMapping”. My implementation supports parallel generation of LOD patches and quad tree based frustum culling. Structural type system: Go.
cschunk.blogspot.com
Christoph's Blog: Software Rasterizer
http://cschunk.blogspot.com/2010/09/software-rasterizer.html
Python, C , Linux, Code, Computer Graphics and other random stuff that really matters ;). Thursday, 9 September 2010. Well, I'm back again! A long time has passed since my last post and I'm proud to announce my minimalistic software rasterizer. You may think that software rasterization is a bit anachronistic in a world of super fast 3D accelerators, but this project is mainly for educational purposes. The API is roughly comparable to. The source is hosted on GitHub: https:/ github.com/chsc/LightGL.
cschunk.blogspot.com
Christoph's Blog: May 2009
http://cschunk.blogspot.com/2009_05_01_archive.html
Python, C , Linux, Code, Computer Graphics and other random stuff that really matters ;). Friday, 29 May 2009. Lisp/Scheme interpreter with Python. I wrote a simple Scheme/Lisp like interpreter some time ago. It was just a dumb idea after hours of of Scheme programming at university ;). It currently supports define, quote, cdr, car, some arithmetical operations and even lambda functions. If you want to extend the interpreter, you have to bind a new function to the global environment. Assert len(l) = 1.
cschunk.blogspot.com
Christoph's Blog: New repository
http://cschunk.blogspot.com/2009/12/new-repository.html
Python, C , Linux, Code, Computer Graphics and other random stuff that really matters ;). Saturday, 19 December 2009. New mercurial repository on google code for my toy projects:. Http:/ code.google.com/p/dev-null. Subscribe to: Post Comments (Atom). View my complete profile. Personal source code conglomeration. Awesome Inc. theme. Powered by Blogger.
cschunk.blogspot.com
Christoph's Blog: FORM+CODE
http://cschunk.blogspot.com/2010/12/formcode.html
Python, C , Linux, Code, Computer Graphics and other random stuff that really matters ;). Monday, 27 December 2010. Great book about programming and art: http:/ formandcode.com. Interesting code samples for Slit Scanning. Subscribe to: Post Comments (Atom). View my complete profile. Personal source code conglomeration. Awesome Inc. theme. Powered by Blogger.
cschunk.blogspot.com
Christoph's Blog: December 2009
http://cschunk.blogspot.com/2009_12_01_archive.html
Python, C , Linux, Code, Computer Graphics and other random stuff that really matters ;). Saturday, 19 December 2009. New mercurial repository on google code for my toy projects:. Http:/ code.google.com/p/dev-null. Subscribe to: Posts (Atom). View my complete profile. Personal source code conglomeration. Awesome Inc. theme. Powered by Blogger.
cschunk.blogspot.com
Christoph's Blog: LaTeX & Blogger
http://cschunk.blogspot.com/2009/05/formeln-in-blogger.html
Python, C , Linux, Code, Computer Graphics and other random stuff that really matters ;). Thursday, 28 May 2009. After some time tinkering with blogger, I found a simple solution to get LaTeX working ( http:/ www.botcyb.org/2008/10/rendering-latex-in-blogger.html. Looks nice ;). Int {0} {1} frac{x {4} left(1-x right) {4} {1 x {2} dx. Edit: Latex rendering is not available anymore :(. Subscribe to: Post Comments (Atom). View my complete profile. Personal source code conglomeration. Programming and CG Blog.
cschunk.blogspot.com
Christoph's Blog: September 2010
http://cschunk.blogspot.com/2010_09_01_archive.html
Python, C , Linux, Code, Computer Graphics and other random stuff that really matters ;). Thursday, 9 September 2010. Well, I'm back again! A long time has passed since my last post and I'm proud to announce my minimalistic software rasterizer. You may think that software rasterization is a bit anachronistic in a world of super fast 3D accelerators, but this project is mainly for educational purposes. The API is roughly comparable to. The source is hosted on GitHub: https:/ github.com/chsc/LightGL.