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multiplayer lab: Science Friday thinks...
http://multiplayerlab.blogspot.com/2009/02/science-friday-thinks.html
Tuesday, February 3, 2009. Back in 8-32-2007, Ian Flattow, host of Talk Of The Nation: Science Friday at NPR (National Public Radio), discussed with three guests about Second Life and virtual worlds in general:. Dmitri Williams, Annenberg School, Annenberg Program in Online Communities, University of Southern California. Cory Ondrejka, co-founder and chief technology officer, Linden Lab, San Francisco, Ca. 8226; Listen to the Podcast "Go Get a (Virtual) Life" ( link. Subscribe to: Post Comments (Atom).
multiplayerlab.blogspot.com
multiplayer lab: WebFlock 1.0 (Business Application)
http://multiplayerlab.blogspot.com/2009/01/webflock-10-private-virtuality.html
Monday, January 19, 2009. WebFlock 1.0 (Business Application). Electric Sheep Company launched WebFlock. Last year. It provides both product and service to host your own 3D social space that can be customized to create branded experiences and foster community-based online interactions (private virtuality). Where are we going with the creation of virtual experience in cyberspace? Based on our basic instincts, design and technology builds many new things:. Subscribe to: Post Comments (Atom).
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multiplayer lab: Wagner James Au thinks...
http://multiplayerlab.blogspot.com/2009/01/net.html
Thursday, January 29, 2009. Wagner James Au thinks. Back in 4-22-08, Wagner James Au talked about Second Life with Metaverse TV's The Late Show host Angelico Babii. The Future of Virtual World. Lately there have been various opinions regarding the future of Second Life (exodus of users or increase of users? Subscribe to: Post Comments (Atom). View my complete profile. Blog: Salvage your game trailer. Does IDC Really Think We'll Buy 225 Million AR/VR Devices By 2020? That's Faster Adoption Than the iPhone!
multiplayerlab.blogspot.com
multiplayer lab: Augmented Reality
http://multiplayerlab.blogspot.com/2009/01/augmented-reality.html
Tuesday, January 27, 2009. A technological architecture that interface virtuality with reality. Examples:. 1 smart codes, using code reader software to recognize the codes through video feed. Semapedia. Lets users create tags which are "cellphone-readable physical hyperlinks", promotes. Information from the Internet was brought to the relevant physical places through these tags. Subscribe to: Post Comments (Atom). View my complete profile. Blog: Salvage your game trailer. New Media Consortium RSS.
multiplayerlab.blogspot.com
multiplayer lab: plaYce, yet aother web-based game development platform
http://multiplayerlab.blogspot.com/2009/03/playce-yet-aother-web-based-platform.html
Monday, March 2, 2009. PlaYce, yet aother web-based game development platform. Released its beta version to limited testers, is looking to partner up with independent developers to create games based on its world map, mirroring the real world. The plaYce player, a web browser plug-in, is required to stream its games. The demo game loads up swiftly on my GeForce 8600M GT and broad bandwidth. TC50’s plaYce Launches Real-World, 3D Game Platform as a Service. By Roi Carthy on February 24, 2009. Blog: Salvage...
multiplayerlab.blogspot.com
multiplayer lab: Not Just a Game System
http://multiplayerlab.blogspot.com/2009/02/game-systems.html
Sunday, February 22, 2009. Not Just a Game System. Read the comparison of these competitive mobile (hand-held gaming) devices, providing a variety of entertainments from gaming, music, video, to chatting (phone calls, internet, or my favorite PictoChat):. Nintendo DSi vs. PSP-3000 vs. iPod Touch (or iPhone). By Ross Miller, Oct 2nd 2008. Differences among these guys are:. 8226; iPod Touch (or iPhone) lets you work and play! What the Nintendo DSi, PSP 3000, and iPhone mean for MMOs. Multiplayer Lab invest...
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multiplayer lab: SLCW by
http://multiplayerlab.blogspot.com/2009/01/slcw.html
Thursday, January 29, 2009. If you want to yell out BULLSHITS BULLSHITS BULLSHITS and release your aggression, you definitely want to attend Second Life Champaign Wrestling. S live wrestling match ( SLURL. And even apply to become a Pro Wrestler. Just like applying for any job, one needs to prepare, learn about the organization, like what they do, and know what you want to do there. It's a community (host: Eric, ref: Candice). Subscribe to: Post Comments (Atom). View my complete profile.