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Macinar Isles: The Laws of White Magic
http://macinarisles.blogspot.com/2009/07/laws-of-white-magic.html
Sunday, July 7, 2013. The Laws of White Magic. The Laws of White Magic- As dictated by The Three Hands, Day 34 of the Spirit Moon, 677 AS, during the Arcane Era. Law the First: Arcane Magic, in it's entirety, is to be documented and kept as text in the forms of books and scrolls as granted by the Three Towers. Law the Second: The Aforementioned text is to be read by eyes and minds of those who are brothers and sisters of the Arcane Order, and no others. Law the Sixth: Any Member of the Arcane Order who i...
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Macinar Isles: Danmier
http://macinarisles.blogspot.com/2008/12/danmier.html
Sunday, July 7, 2013. Ruler: Three Hands of Magic (Archmage Nicolas the White, Archmage Carolinus the Red, Archmage Devinar the Black). Major Cities: Andisine, Cestermain, Belchester. Climate: Hot Summers, Mild Winters. Terrain: Mountians, Swamps, Valleys, Wetlands, Grassland, Rivers, Marshy Forests. Currency: Silver Crowns. (100 copper Pips in a crown, 200 crowns in a gold Drac). Other Towns: Damara, Almar, Fort Hayden, Shanderberry. Major Resources: Mining, Fishing, Magic, Temples, Hunting.
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Macinar Isles: Major Macinar Deities
http://macinarisles.blogspot.com/2008/12/major-macinar-deities.html
Sunday, July 7, 2013. Sigmas: God of Human Power. Sigmas the Ascended ). Symbol- The white blade of Sigmas and the five suns, that represent the five kingdoms. It is said that he had four sons and one daughter that he left control of the land too. O'saria: Goddess of Knowledge and Wisdom. The Tome of O'saria, the complete record of all that isand will be. The light of O'saria and the Crossbow of Judgment. Karaza-Karak: The Spirit of Nature. The Tree of Life). Gharlamaal: The God of Life and Death. Descri...
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Macinar Isles: Seasons of the Macinar Year
http://macinarisles.blogspot.com/2009/01/seasons-of-macinar-year.html
Sunday, July 7, 2013. Seasons of the Macinar Year. The four seasons that make up one years time in. The first season begins when the fourth Grey Moon passes. This season is called "The Season of the. Cold winds, snow, and low temperatures follow the Spirit Moon and put the land to sleep under its blanket of ivory. On the 12. The second season (after the 1st Grey Moon of the New Year) is "The Season of the. The third season is known as "The Season of The. Through nature by the dying of the leaves on most ...
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Macinar Isles: Understanding the Currency of Macinar
http://macinarisles.blogspot.com/2009/02/understanding-currency-of-macinar.html
Sunday, July 7, 2013. Understanding the Currency of Macinar. Other items used as highly valued trade or currency are as follows:. Books (They are very difficult to make and sustain, and old ones can be worth fortunes). Maps (Only Guild Certified Cartographers are allowed to make maps. Other maps are outlawed). Spell Books (The spells inside can fetch a high price). Exotic Foods and Animals (Collectors pride themselves on such raritys). Enchanted Items (Many from ages long ago still exist in the Kingdoms).
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Macinar Isles: Chimarus
http://macinarisles.blogspot.com/2008/12/chimarus-name-chimarus-k-eye-mhar-us.html
Sunday, July 7, 2013. Ruler: Lord Theos Helvar. Terrain: Mountians, Hills, Valleys, Rolling Plains, Lakes, Forests, Wasteland, Volcanoes, Glaciers, Ash fields. Currency: Silver Crowns. (100 copper Pips in a crown, 200 crowns in a gold Drac). Major Resources: Their near bottomless treasury buys them agriculture and steel. They do not trade any goods. The Symbol: The Sacred Dragon Flame of Dragonflame keep. Two lances (Chimarians are unrivaled lancers) A Scroll of Tongues, and great winglike leafs.
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Macinar Isles: Lionne
http://macinarisles.blogspot.com/2008/12/lionne.html
Sunday, July 7, 2013. Ruler: King Almsor (Al-m-sore). Major Cities: Inlakes, Luccinilli, Rogamia. Climate: Warm Summer, Cold Winters. Terrain: Mountians, Hills, Valleys, Rolling Plains, Grassland, Lakes, Forests. Currency: Silver Crowns. (100 copper Pips in a crown, 200 crowns in a gold Drac). Other Towns: Denain, Kelder, Thanden, Camdella, Teywell. Major Resources: Farming, Crafting, Horses, Trade, Fishing, The Arts. Subscribe to: Post Comments (Atom). In Game- Character Journals. Map of Macinar Isles.
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Macinar Isles: Map of Macinar Isles
http://macinarisles.blogspot.com/2011/04/map-of-macinar-isles.html
Sunday, July 7, 2013. Map of Macinar Isles. Subscribe to: Post Comments (Atom). In Game- Character Journals. Map of Macinar Isles. Seasons of the Macinar Year. Understanding the Currency of Macinar. The Sword Masters of Macinar. A Chronical History of Macinar. The Laws of White Magic. The Perils of Chimarus. Gaming is part of my life. View my complete profile.
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Macinar Isles: July 2013
http://macinarisles.blogspot.com/2013_07_01_archive.html
Sunday, July 7, 2013. During the great Council Of Thunder. When the ancient gods cut the land, sky and sea from the very cosmos, one piece was selected to be inhabited by men worthy of the knowledge- that the gods exist. Giving these beings the land and sea for themselves, to control and manipulate, the gods finally rested. This planet, 9000 years old, is known as " Xarna. One such area in this vast world is called the " Macinar. The oldest records of Macinar. The five central kingdoms are Lionne. Consid...
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Macinar Isles: The Sword Masters of Macinar
http://macinarisles.blogspot.com/2009/02/sword-masters-of-macinar.html
Sunday, July 7, 2013. The Sword Masters of Macinar. In all of Macinar. There are 14 individuals still living who have reached the rank of Swordmaster. The order of the Swordmasters. Is as old as written history itself. No one is sure who started the order, or when it began, but it seems they have always been a part of our world. To be a Swordmaster. One must do more than simply perfect ones skill with a sword. It is a sacred oath one must take, to pledge brotherhood to your fellow swordmaster. But they a...