archeogaming.blogspot.com
Archeogaming: October 2012
http://archeogaming.blogspot.com/2012_10_01_archive.html
Thursday, 25 October 2012. Archeoshot #008: Velnor's Lair (Commodore 64, 1985). Published by Atlantis Software for Commodore 64 in the 1985, Velnor's Lair is a conversion from Spectrum of a decently quoted text adventure. The original game was published in the 1983 by Quicksilva for ZX Spectrum with a quite different artwork (displayed below) but for some unknown reasons Atlantis Software - just two years after - decided to change the original artwork for something different. Links to this post. 1) the D...
canonical.org
Bytebeat — Kragen
http://canonical.org/~kragen/bytebeat
The video to the right shows off a new genre of music, which since then has been named "bytebeat". Although the video isn't mine, I've been doing some work over the last few weeks with bytebeat in association with Nonino Alberti Media Lab. At Fábrica de Fallas. Last weekend, I played a piece (nameless then, now called Crowd. Licensed CC-BY) on an Arduino, and it attracted a crowd and some positive attention. Some people asked me for copies as sound files, which I unfortunately didn't have at the time.
halfbitsoftware.com
Slow Jam 1: Technical Postmortem - Half-Bit Software
http://halfbitsoftware.com/blog/2015/07/09/slow-jam-1-technical-postmortem
Slow Jam 1: Technical Postmortem. Yesterday, I posted up some of my recent thoughts and experiences on the last PIGSquad game jam. It went pretty well, and I’m pretty happy with it! This is going to be the big, ugly breakdown of how I actually put the whole thing together. And just to repeat myself, here’s the page for the game. Luxe is in alpha, which means it isn’t quite finished yet. Luxe, more importantly, is completely badass. Damn and blast, I was going to talk about this another time.
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