millingfor53.blogspot.com
Milling for 53: The Common Problem of Panini's Dragon Ball Z TCG
https://millingfor53.blogspot.com/2015/03/the-common-problem-of-paninis-dragon.html
A game design blog about card games, video games, and Magic: The Gathering. Wednesday, March 4, 2015. The Common Problem of Panini's Dragon Ball Z TCG. Read Part 2 of this post: The Uncommon Solution of Panini's DBZ TCG. Those of you who are playing this DBZ reboot already know about the "ultra rare" card rarity. Cards of this scarcity only show up once in every 48 12-card booster packs. However, my beef is not with these crazily-rare cards. It's with Level 1 Trunks, a common card. Most Dragon Ball Z pla...
millingfor53.blogspot.com
Milling for 53: 6/7/15 - 6/14/15
https://millingfor53.blogspot.com/2015_06_07_archive.html
A game design blog about card games, video games, and Magic: The Gathering. Wednesday, June 10, 2015. For years, I've been fascinated with four colors mattering in Magic: The Gathering. Like, cards that specifically care about whether you're going exactly four colors - and definitely not five colors. If you've followed my Magic design activity online, perhaps via the #mtgdesign. Hashtag on Twitter, you might have seen my previous attempt at creating a four-color set. I haven't given up on that set. A van...
millingfor53.blogspot.com
Milling for 53: 1/18/15 - 1/25/15
https://millingfor53.blogspot.com/2015_01_18_archive.html
A game design blog about card games, video games, and Magic: The Gathering. Thursday, January 22, 2015. Card Core Design #2: Going South. Southern Paladin" by Greg Staples. Since I got rid of a creature card slot in green and turned it into a creature-token-making card, and with white having 13 creature card slots currently, I could eliminate one of those slots and still have white retain its dominant position as the color with the most creatures. I eliminated a small creature slot figuring that the ...
millingfor53.blogspot.com
Milling for 53: The Magic Halloween Cube
https://millingfor53.blogspot.com/2012/10/the-magic-halloween-cube.html
A game design blog about card games, video games, and Magic: The Gathering. Wednesday, October 31, 2012. The Magic Halloween Cube. After drafting multiple times with two other players with my friend’s two boxes of Magic: The Gathering. 8217;s Return to Ravnica. Set, the experience was becoming stale. I suggested to my friends that we cube draft – something that none of us had done before. For those who don’t know, Cube is a casual format where you select at least 360 Magic. Dungeons during middle school.
millingfor53.blogspot.com
Milling for 53: 7/5/15 - 7/12/15
https://millingfor53.blogspot.com/2015_07_05_archive.html
A game design blog about card games, video games, and Magic: The Gathering. Wednesday, July 8, 2015. Commander 2015 and Enemy Dual-Color Commanders Speculation. Kruphix's Insight by Igor Kieryluk. Too Long, Didn't Read. The short version of this blog post: Commander 2015 will be announced this weekend at San Diego Comic-Con and will have enemy dual-color commanders. I know I might sound like a broken record when it comes to talking about four-color cards. I've written an article series. For this writing,...
millingfor53.blogspot.com
Milling for 53: Super Smash Bros.
https://millingfor53.blogspot.com/p/super-smash-bros.html
A game design blog about card games, video games, and Magic: The Gathering. I often play Super Smash Bros., and sometimes I play in tournaments. Here are records of my endeavors:. Super Smash Bros. for Wii U (February 2015). Project M (September 2014). Subscribe to: Posts (Atom). Dragon's Maze Will Have Four-Color Cards. The Common Problem of Panini's Dragon Ball Z TCG. Gohan in Set 3 of Panini's DBZ TCG. Gnomes in Magic: The Gathering. Drafting Pokemon #02: Move Tutor. Magic and Game Design Links.
millingfor53.blogspot.com
Milling for 53: 1/11/15 - 1/18/15
https://millingfor53.blogspot.com/2015_01_11_archive.html
A game design blog about card games, video games, and Magic: The Gathering. Thursday, January 15, 2015. Card Core Design #1: Common Sense. Week 1. Let's hit the ground running. Common Bond" by Raymond Swanland. I'm at the very beginning of designing a Magic: The Gathering. First, I need to determine how many commons. Core Sets are large sets. That means 269 cards. Of those number of cards, 101 of them are supposed to be commons. I chose to look at the three most recent Core Sets because I wanted to be up...
millingfor53.blogspot.com
Milling for 53: Dragon's Maze Will Have Four-Color Cards
https://millingfor53.blogspot.com/2012/11/dragons-maze-will-have-four-color-cards.html
A game design blog about card games, video games, and Magic: The Gathering. Monday, November 12, 2012. Dragon's Maze Will Have Four-Color Cards. Edit (03/11/13): Read my follow-up article. I could feel it. It’s coming. The article you’re about to read has been sitting for weeks on my laptop’s hard drive, half-completed. I fear the announcement of “Sinker’s” set name, the name of the third set in Magic: The Gathering. 8217;s Return to Ravnica. I Hardly Know 'Er! The third set in the Return to Ravnica.
millingfor53.blogspot.com
Milling for 53: Full from Vanilla
https://millingfor53.blogspot.com/2015/06/full-from-vanilla.html
A game design blog about card games, video games, and Magic: The Gathering. Wednesday, June 10, 2015. For years, I've been fascinated with four colors mattering in Magic: The Gathering. Like, cards that specifically care about whether you're going exactly four colors - and definitely not five colors. If you've followed my Magic design activity online, perhaps via the #mtgdesign. Hashtag on Twitter, you might have seen my previous attempt at creating a four-color set. I haven't given up on that set. A van...
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