gutefabrik.com
Beacons of Hope | Die Gute Fabrik
http://gutefabrik.com/blog?p=1100
January 5, 2012. Post-game discussion – in the dark, of course! Photos by Bryan Ma. Over the past few months, I’ve been working on a new game for Move controllers. It’s a “horror-slapstick” installation game called. The game is for about 12 to 20 players, and it’s staged in a large pitch black room. Yes, in total darkness! I’ve described the game as a cross between. Like many of my physical game installations. Of course, the moment I heard about the game, I knew the general idea was just. More specifical...
uncommonplaces.com
Ida C. Benedetto | Experience Designer & Media Strategist
http://www.uncommonplaces.com/projects/jcvj
Ida C Benedetto Jean-Claude Van Jam. Jean-Claude Van Jam was a 48 hour event that brought together game designers, artist and programers to create games inspired by Jean-Claude Van Damme’s expansive filmography. Teams were assigned a JCVD movie at random to use as inspiration. The 9 teams created everything from custom physical interfaces to a dating simulation. Judges included Kaita Takahashi, Greg Trefry, Eric Zimmerman. Watch the Final Presentations.
albert-hwang.com
Blog — Albert Hwang
http://www.albert-hwang.com/news
January 09, 2017. Sketch of a VR Rhythm Game I'm working on. January 09, 2017. Back in August I started working on a VR Rhythm Game. Then life got complicated, so I abandoned it for a while. Then I did some more work on it and life got complicated again w/ a cross-country move. So, as I said, this is an early version. It uses music that I absolutely have no rights to, but I fell for this track so hard in high school that I sorta had to use it : ). Use Objects Designed for Catching. My very first pass was...
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