manasquared.com
About online rankings and leaderboard | Mana²
http://manasquared.com/node/48
Skip to main content. When it isn't round . About online rankings and leaderboard. On Sun, 03/23/2014 - 08:49. I'm currently working on some server updates that'll allow players to keep a track of their win/loss when playing online. Most of the code is already in my local test server, but I'm waiting up to make that public until I add a few more things to the game client, that I also want in there.
manasquared.com
On Different Platforms | Mana²
http://manasquared.com/platforms
Skip to main content. When it isn't round . We're going to do our best to release the games on the following platforms (while keeping it cross-platform compatible):. Linux (at least Ubuntu support). Platforms still to consider are:. Android (tablet and smartphone). Windows Mobile / Phone / RT. Might get support for:. For now my budget and time only allows me to make the Windows 32-bits version.
manasquared.com
unity3d | Mana²
http://manasquared.com/taxonomy/term/20
Skip to main content. When it isn't round . Added job-select to Versus. On Fri, 08/08/2014 - 23:03. In the last update for the Unity3D client of Mana and the " Test Version. On this site, I've added a basic job-select to the game. It will let players pick the job they want to play as when playing in Versus modes. Please note that the Freelancer job cannot have it's magics edited yet, nor will it ever be available to do so in future demo versions. Read more about Added job-select to Versus.
manasquared.com
Update on Unity3D version of Mana² | Mana²
http://manasquared.com/node/51
Skip to main content. When it isn't round . Update on Unity3D version of Mana. On Sat, 07/12/2014 - 14:20. The base of the remake of Mana in the Unity3D engine is moving along nicely, even with the lack of time I've been having to work on it the last couple of weeks. Even as far as working on it during the breaks on my regular job. I wanted to push a new demo version out already last week, but it got delayed a bit because it didn't work like I wanted, and wasn't translated yet.
manasquared.com
Server update and bugfixes | Mana²
http://manasquared.com/node/49
Skip to main content. When it isn't round . Server update and bugfixes. On Fri, 03/28/2014 - 12:28. I've published a new update to the test server and game client that will add the ability to keep track of win/loss rate when playing online. I will add something to check this at a later time, but it will keep track of it as of now. When playing online, you will now entry a "Public Chat" lobby by default, but you will be able to matchmake from within chat channels.
manasquared.com
bugfix | Mana²
http://manasquared.com/taxonomy/term/14
Skip to main content. When it isn't round . On Fri, 04/18/2014 - 18:41. There is now a update available with several bugfixes and a few minor tweaks to the interface and gameplay. You can get it with the in-game updater, or download a fresh copy from the downloads section. The most important bugfix is related to incorrect calculations of the user's MaxCP to be spend in the editor (frankly I'm surprised I didn't even notice this one for a long time). This patch will probably drastically increase your MaxCP.
manasquared.com
Downloads | Mana²
http://manasquared.com/downloads
Skip to main content. When it isn't round . Here you can download my old installation file for the demo that did was written in Delphi as apposed to the current Unity3D version I'm making. However, this version is currently more "complete" than the Unity3D test version you can find on this site (link is in the menu above). Only a Windows 32-bits Demo. Of the "older" version is available. To try it, download the setup-file. Make sure to uninstall. Or delete any previous versions.
manasquared.com
Bugfix: User CP | Mana²
http://manasquared.com/node/50
Skip to main content. When it isn't round . On Fri, 04/18/2014 - 18:41. There is now a update available with several bugfixes and a few minor tweaks to the interface and gameplay. You can get it with the in-game updater, or download a fresh copy from the downloads section. The most important bugfix is related to incorrect calculations of the user's MaxCP to be spend in the editor (frankly I'm surprised I didn't even notice this one for a long time). This patch will probably drastically increase your MaxCP.
manasquared.com
job | Mana²
http://manasquared.com/taxonomy/term/9
Skip to main content. When it isn't round . Added job-select to Versus. On Fri, 08/08/2014 - 23:03. In the last update for the Unity3D client of Mana and the " Test Version. On this site, I've added a basic job-select to the game. It will let players pick the job they want to play as when playing in Versus modes. Please note that the Freelancer job cannot have it's magics edited yet, nor will it ever be available to do so in future demo versions. Read more about Added job-select to Versus.
manasquared.com
Info | Mana²
http://manasquared.com/info
Skip to main content. When it isn't round . Mana (read: mana squared) is a puzzle game with RPG elements mixed in that's also fun in a multi-player environment. The game plays pretty much like any "connect-four-of-the-same-colored-block" types of games like PuyoPuyo for example, but is specifically designed to be fun multi-player for more than two players.