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Making Emeralda

Diary of a video game in the making

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Making Emeralda | makingemeralda.blogspot.com Reviews
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Diary of a video game in the making
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1 making emeralda
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6 but i digress
7 onwards and upwards
8 redesign
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Making Emeralda | makingemeralda.blogspot.com Reviews

https://makingemeralda.blogspot.com

Diary of a video game in the making

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1

Making Emeralda: September 2011

http://makingemeralda.blogspot.com/2011_09_01_archive.html

Diary of a video game in the making. Friday, September 23, 2011. Game v1 - HOGs rule. Bill and I had a long chat. He's done some market research about the types of games that are appreciated by the main demographic that buys his presses. They like HOGs and other minigames. If we test out the backstory and game mechanics and learning mechanics in a simpler-to-develop game like that, that's a pretty good way to go. Then, we might have some minimal revenue to support making the 3D version. In about 2 hours.

2

Making Emeralda: Game v1 -- HOGs rule

http://makingemeralda.blogspot.com/2011/09/game-v1-hogs-rule.html

Diary of a video game in the making. Friday, September 23, 2011. Game v1 - HOGs rule. Bill and I had a long chat. He's done some market research about the types of games that are appreciated by the main demographic that buys his presses. They like HOGs and other minigames. If we test out the backstory and game mechanics and learning mechanics in a simpler-to-develop game like that, that's a pretty good way to go. Then, we might have some minimal revenue to support making the 3D version. In about 2 hours.

3

Making Emeralda: The story thus far...

http://makingemeralda.blogspot.com/2009/10/story-this-far.html

Diary of a video game in the making. Wednesday, October 28, 2009. The story thus far. Is an artist and an ex-art professor with decades of experience, spectacular ideas, and a huge and gorgeous portfolio. He builds printing presses. By hand, and ships them all over the world. Years ago, due to the narrowing vision his academic peers had for the a. Rt of print-making, he came up with an idea that would drag his university into modern day by melding a curriculum with a game: Emeralda. Designed to teach the.

4

Making Emeralda: The first secret message for our player

http://makingemeralda.blogspot.com/2010/02/first-secret-message-for-our-player.html

Diary of a video game in the making. Monday, February 1, 2010. The first secret message for our player. I just watched a demo of a video secret message (VSM) for our player. Placart Alert. I love the style of it. Way to go Bill! We'll need a way to paint an object in the game with a video. February 5, 2010 at 7:12 AM. I LOVE this blog! What a great boost in my morning! Subscribe to: Post Comments (Atom). This blog chronicles the development of an educational game called Emeralda. 4 Encourage ingenuity to...

5

Making Emeralda: March 2010

http://makingemeralda.blogspot.com/2010_03_01_archive.html

Diary of a video game in the making. Thursday, March 11, 2010. Uhg Even an intro page takes forever to download the first time when using Silverlight 3. See how long the intro. I found a topic on MSDN called Silverlight Splash Screens. It looks promising. If I use the model described in that article, and don't use any image files, and kill the sound, I should be able to make a splash screen that will start immediately, and run while the whole app downloads. I'm gonna check it out. The game was the brainc...

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Making Emeralda 2: No Telling

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Bill Ritchie's perspective on Emeralda - a game-based user interface for learning fine art printmaking. Sunday, February 7, 2010. Show—don’t tell - This advice is engraved in this artist’s memory as he plots a course taking his fifty-year career into the world of digital games. Ever the art professor, he will link games to his native art form, which is printmaking. He is inventing a printmaking game. 400 Words. pp100207. ©2010 Bill Ritchie. Labels: Deconstructing A Game. Subscribe to: Post Comments (Atom).

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Making Emeralda 2: December 2009

http://makingemeralda2.blogspot.com/2009_12_01_archive.html

Bill Ritchie's perspective on Emeralda - a game-based user interface for learning fine art printmaking. Tuesday, December 29, 2009. What does a camper want? In my continuing study of the metaphor for Printmaking Camp (our new game project for learning printmaking at a distance), I come to a "prize" you get when you complete a level. In the metaphor (REO Speedwagon's. Find your own way home. You get a song to hear. What does a printmaker have to offer? I think the answer is know-how. I hope to share this ...

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Making Emeralda 2: Curious Sense

http://makingemeralda2.blogspot.com/2010/02/curious-sense.html

Bill Ritchie's perspective on Emeralda - a game-based user interface for learning fine art printmaking. Tuesday, February 9, 2010. Taking a look at an interesting game company - The author, ever on the lookout for a partner to develop a printmaking learning game, focuses on one of the companies that made the casual game for REO Speedwagon. Having completed the game after weeks of play/deconstruction, he discovers a nice surprise. 772 Words. ps100208. ©2010 Bill Ritchie. Subscribe to: Post Comments (Atom).

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Making Emeralda 2: February 2010

http://makingemeralda2.blogspot.com/2010_02_01_archive.html

Bill Ritchie's perspective on Emeralda - a game-based user interface for learning fine art printmaking. Wednesday, February 10, 2010. Going on the air with ELPO - ELPO stands for Emeralda: Learn Printmaking Online—a project that has been years in development. Now there’s a chance to give an elevator speech on the radio, and the concept designer tries his hand at writing text for the team’s great, idealistic notion.268 Words. sp100210. ©2010 Bill Ritchie. Labels: Introducing Emeralda - Bills version.

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Making Emeralda 2: Obstacle Course

http://makingemeralda2.blogspot.com/2010/02/obstacle-course.html

Bill Ritchie's perspective on Emeralda - a game-based user interface for learning fine art printmaking. Friday, February 5, 2010. Printmaking is a universal language among artists - At his gallery again, the inventor of a game for printmakers sits down to his routine task of playing a video game and learn from it what the next move might be for his brainchild, a computer game which, when you play it, you learn more about printmaking. 432 Words. mr100205. ©2010 Bill Ritchie. February 5, 2010 at 12:53 PM.

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Making Emeralda 2: First Class

http://makingemeralda2.blogspot.com/2010/02/first-class.html

Bill Ritchie's perspective on Emeralda - a game-based user interface for learning fine art printmaking. Saturday, February 6, 2010. Consider this an online course - While completing a four-part tutorial he calls Mastering the Art of A Digital Game, the inventor considers offering his tutorial to people who invested in another one of his invention designs—a miniature etching press—which he believes to be interrelated.328 Words. os100206. ©2010 Bill Ritchie. Labels: Learning Printmaking Online.

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Making Emeralda 2: Elevator Speech

http://makingemeralda2.blogspot.com/2010/02/elevator-speech.html

Bill Ritchie's perspective on Emeralda - a game-based user interface for learning fine art printmaking. Wednesday, February 10, 2010. Going on the air with ELPO - ELPO stands for Emeralda: Learn Printmaking Online—a project that has been years in development. Now there’s a chance to give an elevator speech on the radio, and the concept designer tries his hand at writing text for the team’s great, idealistic notion.268 Words. sp100210. ©2010 Bill Ritchie. Labels: Introducing Emeralda - Bills version.

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Making Emeralda 2: October 2011

http://makingemeralda2.blogspot.com/2011_10_01_archive.html

Bill Ritchie's perspective on Emeralda - a game-based user interface for learning fine art printmaking. Tuesday, October 4, 2011. Waking from the dead. Labels: Coming back as a HOG. Subscribe to: Posts (Atom). When Janet started her blog, a diary of Making Emeralda. She invited me to start a companion to hers. My role is the. And how will the next generation learn to keep traditional printmaking alive in the age of digital communication? Waking from the dead. View my complete profile.

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Making Emeralda 2: Waking from the dead

http://makingemeralda2.blogspot.com/2011/10/waking-from-dead.html

Bill Ritchie's perspective on Emeralda - a game-based user interface for learning fine art printmaking. Tuesday, October 4, 2011. Waking from the dead. Labels: Coming back as a HOG. Subscribe to: Post Comments (Atom). When Janet started her blog, a diary of Making Emeralda. She invited me to start a companion to hers. My role is the. And how will the next generation learn to keep traditional printmaking alive in the age of digital communication? Waking from the dead. View my complete profile.

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