nicolasleemusic.com
NICOLAS LEE | Work Samples
http://nicolasleemusic.com/worksamples
Work Samples A wide variety of projects. File get contents(https:/ www.googleapis.com/youtube/v3/videos? Part=snippet,contentDetails&id=H0g8Jgw7m1A&key=1): failed to open stream: HTTP request failed! HTTP/1.0 400 Bad Request in /home/awdigames/nicolasleemusic.com/wp-content/plugins/youtube-embed/includes/api-access.php. File get contents(https:/ www.googleapis.com/youtube/v3/videos? Part=snippet,contentDetails&id=HneXlFfeF3Y&key=1): failed to open stream: HTTP request failed! MUSIC AND SOUND FOR GAMES.
rpgwatch.com
Frontiers - The Faces Behind the Text | Articles @ RPGWatch
http://www.rpgwatch.com/articles/frontiers--the-faces-behind-the-text-249.html
All Locus Inn News. Wiki - Gothic 3. Raquo; Frontiers - The Faces Behind the Text. Frontiers - The Faces Behind the Text. By Wisdom, 2014-08-21. Lars Simkins and Ryan Span graciously agreed to answer questions in an interview at the beginning of the month. I compiled a lot of questions, stacked the ones that seemed similar enough to only ask once, held my breath and started asking. Some of the questions I chose not to ask have been covered extensively in Lars' personal Kickstarter VS IGG Blog. The two ca...
swordofahkranox.blogspot.com
Malevolence: The Sword of Ahkranox: December 2012
http://swordofahkranox.blogspot.com/2012_12_01_archive.html
Malevolence: The Sword of Ahkranox. The development blog of the Indie game, Malevolence: The Sword of Ahkranox. Please note that all screen shots displayed in this blog are works in progress and in no way represent the appearance of the final game. Check out the main site here. Be sure to follow us everywhere with these links! Tuesday, December 4, 2012. Marketing Outside the Box. So, as an indie developer new to the scene, the thought of marketing my game. I started out with just a simple BlogSpot account.
awdi-games.com
| About Us
http://www.awdi-games.com/about-us
Wizard Did It is a new independent game studio based in Seattle, WA. The studio was formed in late 2012 by lifelong friends (and cohorts) Josiah Dodson and Nicolas Lee. The goal of the studio is the create smart, meticulously crafted games that push boundaries and defy expectations. With a little help from friends, A Wizard Did It has begun development on their debut release, Balance of Power. Will be released via digital distribution in late 2013. Producer and Audio Designer. Nick has worked as freelanc...
paulrowlandapps.com
January 2013 ~ Paul Rowland Apps
http://www.paulrowlandapps.com/2013_01_01_archive.html
Paul Rowland, Part time hobbyist game developer making games for as long as I can remember. iPhone, Android and Blackberry games using Unity3D, Cocos2d and Xcode. Indie iPhone game development. Creating DIY game apps for iPhone, iPad, and iPod Touch. Hobbyist iPhone game developer. IPhone games made at home, using iMac and Macbook. Part time game development. Vist the app store to check out great ganes made by fellow Indie iPhone developers. Wednesday, 16 January 2013. Posted by Paul Rowland.
paulrowlandapps.com
Daggerwind random Pic ~ Paul Rowland Apps
http://www.paulrowlandapps.com/2014/06/daggerwind-random-pic.html
Paul Rowland, Part time hobbyist game developer making games for as long as I can remember. iPhone, Android and Blackberry games using Unity3D, Cocos2d and Xcode. Friday, 6 June 2014. Posted by Paul Rowland. This is a totally random Daggerwind pic, nothing much update wise has been happening in the last few weeks due to work pressures and RL (Real Life) in general. Im glad youre having great success with your iOS apps, but personally I was looking forward to Daggerwind being finished. Have you though...
paulrowlandapps.com
December 2012 ~ Paul Rowland Apps
http://www.paulrowlandapps.com/2012_12_01_archive.html
Paul Rowland, Part time hobbyist game developer making games for as long as I can remember. iPhone, Android and Blackberry games using Unity3D, Cocos2d and Xcode. Indie iPhone game development. Creating DIY game apps for iPhone, iPad, and iPod Touch. Hobbyist iPhone game developer. IPhone games made at home, using iMac and Macbook. Part time game development. Vist the app store to check out great ganes made by fellow Indie iPhone developers. Tuesday, 18 December 2012. Back on Track RL 1.1.4. Release 1...
paulrowlandapps.com
Game Title Screen ~ Paul Rowland Apps
http://www.paulrowlandapps.com/2014/02/game-title-screen.html
Paul Rowland, Part time hobbyist game developer making games for as long as I can remember. iPhone, Android and Blackberry games using Unity3D, Cocos2d and Xcode. Saturday, 8 February 2014. Posted by Paul Rowland. Have re-visited the title screen as the first attempt wasn't particularly good. The camera pans in along a spline, the candle flickers and there's a little movement from the female model's idle animation. Content being more random tiles and stuff). Is this an iOS app? 6 November 2014 at 13:32.
paulrowlandapps.com
March 2014 ~ Paul Rowland Apps
http://www.paulrowlandapps.com/2014_03_01_archive.html
Paul Rowland, Part time hobbyist game developer making games for as long as I can remember. iPhone, Android and Blackberry games using Unity3D, Cocos2d and Xcode. Indie iPhone game development. Creating DIY game apps for iPhone, iPad, and iPod Touch. Hobbyist iPhone game developer. IPhone games made at home, using iMac and Macbook. Part time game development. Vist the app store to check out great ganes made by fellow Indie iPhone developers. Monday, 31 March 2014. Anvil of Dawn Mac. Posted by Paul Rowland.
paulrowlandapps.com
Random Quest System ~ Paul Rowland Apps
http://www.paulrowlandapps.com/2014/02/random-quest-system.html
Paul Rowland, Part time hobbyist game developer making games for as long as I can remember. iPhone, Android and Blackberry games using Unity3D, Cocos2d and Xcode. Friday, 28 February 2014. Posted by Paul Rowland. The aim is to create something similar to the Radiant quest system that Elder Scrolls Skyrim uses. (Maybe not so ambitious to start with, will just see how it evolves). Initially I have defined the following states. That represent the main stages of your standard RPG quest. 27 March 2014 at 13:26.