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MALFORMEDBITS.COM

Malformed Bits

Malformed Bits - Let's just pretend this is a clever tagline. May 8, 2016. Updated Unity MIDI control. June 2, 2015. March 5, 2015. January 7, 2015. February 24, 2014. February 6, 2014. Intro To Genetic Programming. February 6, 2014. Goal-Oriented Adversarial Movement Behaviours with Genetic Programming. September 25, 2013. Scan Line Polygon Fill Algorithm. September 11, 2013. The Parametric Circle Equation. September 11, 2013. Deriving The Midpoint Circle Drawing Algorithm. September 8, 2013.

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Malformed Bits | malformedbits.com Reviews
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Malformed Bits - Let's just pretend this is a clever tagline. May 8, 2016. Updated Unity MIDI control. June 2, 2015. March 5, 2015. January 7, 2015. February 24, 2014. February 6, 2014. Intro To Genetic Programming. February 6, 2014. Goal-Oriented Adversarial Movement Behaviours with Genetic Programming. September 25, 2013. Scan Line Polygon Fill Algorithm. September 11, 2013. The Parametric Circle Equation. September 11, 2013. Deriving The Midpoint Circle Drawing Algorithm. September 8, 2013.
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3 unity pitch control
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Malformed Bits | malformedbits.com Reviews

https://malformedbits.com

Malformed Bits - Let's just pretend this is a clever tagline. May 8, 2016. Updated Unity MIDI control. June 2, 2015. March 5, 2015. January 7, 2015. February 24, 2014. February 6, 2014. Intro To Genetic Programming. February 6, 2014. Goal-Oriented Adversarial Movement Behaviours with Genetic Programming. September 25, 2013. Scan Line Polygon Fill Algorithm. September 11, 2013. The Parametric Circle Equation. September 11, 2013. Deriving The Midpoint Circle Drawing Algorithm. September 8, 2013.

INTERNAL PAGES

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1

Goal-Oriented Adversarial Movement Behaviours with Genetic Programming

http://malformedbits.com/2014/02/06/Goal-Oriented-Adversarial-Movement-Behaviours-with-Genetic-Programming.html

Malformed Bits - Let's just pretend this is a clever tagline. Goal-Oriented Adversarial Movement Behaviours with Genetic Programming. February 6, 2014. This paper was written as part of high distinction work for HIT3046 Artificial Intelligence for Games at Swinburne University of Technology. This work applies genetic programming to determine a behaviour tree capable of moving an agent through an environment to a goal location whilst avoiding detection. The full paper can be found here.

2

Intro To Genetic Programming

http://malformedbits.com/2014/02/06/Intro-to-Genetic-Programming.html

Malformed Bits - Let's just pretend this is a clever tagline. Intro To Genetic Programming. February 6, 2014. Genetic programming (GP) is a class of evolutionary algorithm. Concerned with generating a computer program to perform some task. A Field Guide to Genetic Programming. Describes the technique as follows:. Genetic programming] automatically solves problems without requiring the user to know or specify the form or structure of the solution in advance. Population size determins the number of candida...

3

Unity Pitch Control

http://malformedbits.com/2015/06/02/Unity-Pitch-Control.html

Malformed Bits - Let's just pretend this is a clever tagline. June 2, 2015. More information and the project code can be found on Github. This Unity interface allows you to map audio inputs to keyboard buttons - play a pitch from the mapped range on your instrument to trigger the corresponding key press. The interface currently supports. Events for all keyboard buttons. Direct button presses (i.e., using the keyboard rather than a mapped instrument) will still be detected. Copy the contents of Assets.

4

The Parametric Circle Equation

http://malformedbits.com/2013/09/11/The-Parametric-Circle-Equation.html

Malformed Bits - Let's just pretend this is a clever tagline. The Parametric Circle Equation. September 11, 2013. The parametric circle equation is a simple but expensive circle drawing algorithm. Consider the above image. Given a radius. The coordinates of point. Sin(t) = y / R y = R * sin(t) cos(t) = x / R x = R * cos(t). Using these equations, the coordinates for any point on the circle can be calculated, given an angle. The only question left is what the value of. Generally, the value of. Is a simple...

5

Scan Line Polygon Fill Algorithm

http://malformedbits.com/2013/09/25/Scan-Line-Polygon-Fill-Algorithm.html

Malformed Bits - Let's just pretend this is a clever tagline. Scan Line Polygon Fill Algorithm. September 25, 2013. The scan-line polygon fill algorithm is used to colour in any closed shape. The algorithm uses the concept of scan lines, being the horizontal lines that make up a digital display. Two data structures are central to the algorithm: an ‘all edges table’ (. And an ‘active edge table’ (. Stores a list of the edges defining the polygon to colour in, whereas. As they are ‘hit’ by the scan line.

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Malformed Bits - Let's just pretend this is a clever tagline. May 8, 2016. Updated Unity MIDI control. June 2, 2015. March 5, 2015. January 7, 2015. February 24, 2014. February 6, 2014. Intro To Genetic Programming. February 6, 2014. Goal-Oriented Adversarial Movement Behaviours with Genetic Programming. September 25, 2013. Scan Line Polygon Fill Algorithm. September 11, 2013. The Parametric Circle Equation. September 11, 2013. Deriving The Midpoint Circle Drawing Algorithm. September 8, 2013.

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