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McV's NwN Developments

Monday, August 17, 2009. TIM Beta Released on the Vault. The Immortal Module (TIM) was released for open beta testing today on the NwN Vault. Click here to download it. As always, happy gaming! Thursday, August 13, 2009. Spent today touching up some sound-related bugs. Let's just say that DelayCommand() is a useful but very touchy bit of script. I'm hoping to wrangle another play test out of a friend tonight, so I'll update again sometime after that. Wednesday, August 12, 2009. I'll keep you posted on pl...

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McV's NwN Developments | malshazar.blogspot.com Reviews
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Monday, August 17, 2009. TIM Beta Released on the Vault. The Immortal Module (TIM) was released for open beta testing today on the NwN Vault. Click here to download it. As always, happy gaming! Thursday, August 13, 2009. Spent today touching up some sound-related bugs. Let's just say that DelayCommand() is a useful but very touchy bit of script. I'm hoping to wrangle another play test out of a friend tonight, so I'll update again sometime after that. Wednesday, August 12, 2009. I'll keep you posted on pl...
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McV's NwN Developments | malshazar.blogspot.com Reviews

https://malshazar.blogspot.com

Monday, August 17, 2009. TIM Beta Released on the Vault. The Immortal Module (TIM) was released for open beta testing today on the NwN Vault. Click here to download it. As always, happy gaming! Thursday, August 13, 2009. Spent today touching up some sound-related bugs. Let's just say that DelayCommand() is a useful but very touchy bit of script. I'm hoping to wrangle another play test out of a friend tonight, so I'll update again sometime after that. Wednesday, August 12, 2009. I'll keep you posted on pl...

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malshazar.blogspot.com malshazar.blogspot.com
1

McV's NwN Developments: May 2009

http://malshazar.blogspot.com/2009_05_01_archive.html

Saturday, May 30, 2009. The Immortal GUI - Test 002. I also updated all the buttons in the game to look something like the buttons in "The Immortal.". Overall this was a surprisingly easy thing to do - just a small cut and paste job in a few TGA files and they were nearly done, and I think the graphic improves the overall feel of the GUI. Also did some design work on one of the labyrinth levels - just quick and easy map design. Friday, May 29, 2009. The Immortal GUI - Test 001. And Arvale GUI 2. Has rece...

2

McV's NwN Developments: June 2009

http://malshazar.blogspot.com/2009_06_01_archive.html

Wednesday, June 3, 2009. The Immortal - Ruins Reskin. By this point, everyone is prett y f. He SoU Ruins tileset. It's nice, but I've felt for some time t. Hat the color scheam was too light - especially the baseline light cream/ brown. There's nothing terrifying or even moody about creamy tiles, even if that might be the most likely color in a desert stone (keep in mind, of course, that these ruins were originally the "inte rior" o. F the desert tileset. Here's the reskinned exterior mosaic:. The Immort...

3

McV's NwN Developments: August 2009

http://malshazar.blogspot.com/2009_08_01_archive.html

Monday, August 17, 2009. TIM Beta Released on the Vault. The Immortal Module (TIM) was released for open beta testing today on the NwN Vault. Click here to download it. As always, happy gaming! Thursday, August 13, 2009. Spent today touching up some sound-related bugs. Let's just say that DelayCommand() is a useful but very touchy bit of script. I'm hoping to wrangle another play test out of a friend tonight, so I'll update again sometime after that. Wednesday, August 12, 2009. I'll keep you posted on pl...

4

McV's NwN Developments: Font work

http://malshazar.blogspot.com/2009/08/font-work.html

Monday, August 3, 2009. Spent some time fiddling around with fonts today using the new package from Carcerian. Just released on the Vault. The results are quite nice, and pretty close to the look I was hoping for. Sadly, I can't get them to work in a hak yet. I also did some touchup work on some NPCs and stray sounds. In the screenshot the fonts are hard to see, but you can see the new and reduced, resolution-friendly, GUI. Subscribe to: Post Comments (Atom). View my complete profile. Just for fun .

5

McV's NwN Developments: TIM Beta Released on the Vault

http://malshazar.blogspot.com/2009/08/tim-beta-released-on-vault.html

Monday, August 17, 2009. TIM Beta Released on the Vault. The Immortal Module (TIM) was released for open beta testing today on the NwN Vault. Click here to download it. As always, happy gaming! Subscribe to: Post Comments (Atom). View my complete profile. The Immortal Module (TIM). The Immortal GUI Alpha Test. TIM Beta Released on the Vault. Barrel Riding in the Works. Just for fun . Flying Carpet - Fully Supported, Fully Awesome. Flying Carpet Coming Soon . TIM Close to Open Beta.

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McV's NwN Developments

Monday, August 17, 2009. TIM Beta Released on the Vault. The Immortal Module (TIM) was released for open beta testing today on the NwN Vault. Click here to download it. As always, happy gaming! Thursday, August 13, 2009. Spent today touching up some sound-related bugs. Let's just say that DelayCommand() is a useful but very touchy bit of script. I'm hoping to wrangle another play test out of a friend tonight, so I'll update again sometime after that. Wednesday, August 12, 2009. I'll keep you posted on pl...

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