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product management | The Subversive Techie
http://subversivetechie.com/tag/product-management
It is difficult to get a man to understand something when his job depends on not understanding it. – Upton Sinclair. Tag Archives: product management. McCarthy’s 23 1/2 Rules. April 27, 2013. All of this even more valid today than it did nearly twenty years ago when Jim McCarthy’s Dynamics of Software Development. It’s as much about group psychology as it is about managing software development and foreshadowed Agile and Scrum. … Continue reading →. Clayton Christensen: Disruptive Innovation (Part 3).
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McCarthy's 23 1/2 Rules for Shipping Great Software On Time | The Subversive Techie
http://subversivetechie.com/2013/04/27/mccarthys-23-12-rules
It is difficult to get a man to understand something when his job depends on not understanding it. – Upton Sinclair. Clayton Christensen: Disruptive Innovation (Part 3). McCarthy’s 23 1/2 Rules. April 27, 2013. Ll of this even more valid today than it did nearly twenty years ago when Jim McCarthy’s. Dynamics of Software Development. It’s as much about group psychology as it is about managing software development and foreshadowed Agile and Scrum. Don’t know what you don’t know. Don’t flip the Bozo bit.
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Teaching Developers to Lie | The Subversive Techie
http://subversivetechie.com/2010/05/24/teaching-developers-to-lie
It is difficult to get a man to understand something when his job depends on not understanding it. – Upton Sinclair. Mediocrity Rules or “Why does enterprise software suck? Rdquo; →. Teaching Developers to Lie. May 24, 2010. Have mercy, I have two wives and nine children to feed! Sucks, o r. Can’t we just hire some temporary contractors and get it all done sooner? The common analogy that is used in trying correct this misconception is. I’ve tried to provide an even more graphic and frightening analogy:.
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Mediocrity Rules: Why does enterprise software suck?&rdquo | The Subversive Techie
http://subversivetechie.com/2010/07/20/mediocrity-rules-or-why-does-enterprise-software-suck
It is difficult to get a man to understand something when his job depends on not understanding it. – Upton Sinclair. Teaching Developers to Lie. Faster Horses →. Mediocrity Rules or “Why does enterprise software suck? July 20, 2010. Why is enterprise software so shitty? And a set of brass balls, but he didn’t go quite that far. It’s almost as if Jobs doesn’t give a shit. Maybe he does, maybe he doesn’t, but that question isn’t relevant. Apple has, more than any other vendor, made end-user experience ...
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Clayton Christensen on Disruptive Innovation | The Subversive Techie
http://subversivetechie.com/2012/05/17/clayton-christensen-disruptive-innovation-part-3
It is difficult to get a man to understand something when his job depends on not understanding it. – Upton Sinclair. Clayton Christensen: Disruptive Innovation (Part 2). McCarthy’s 23 1/2 Rules →. Clayton Christensen: Disruptive Innovation (Part 3). May 17, 2012. 2012 – 2013, Bob Baldwin. This entry was posted in General. Clayton Christensen: Disruptive Innovation (Part 2). McCarthy’s 23 1/2 Rules →. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *.
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managing | The Subversive Techie
http://subversivetechie.com/tag/managing
It is difficult to get a man to understand something when his job depends on not understanding it. – Upton Sinclair. McCarthy’s 23 1/2 Rules. April 27, 2013. All of this even more valid today than it did nearly twenty years ago when Jim McCarthy’s Dynamics of Software Development. It’s as much about group psychology as it is about managing software development and foreshadowed Agile and Scrum. … Continue reading →. Clayton Christensen: Disruptive Innovation (Part 3). May 17, 2012. March 24, 2012.
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General | The Subversive Techie
http://subversivetechie.com/category/general
It is difficult to get a man to understand something when his job depends on not understanding it. – Upton Sinclair. McCarthy’s 23 1/2 Rules. April 27, 2013. All of this even more valid today than it did nearly twenty years ago when Jim McCarthy’s Dynamics of Software Development. It’s as much about group psychology as it is about managing software development and foreshadowed Agile and Scrum. … Continue reading →. Clayton Christensen: Disruptive Innovation (Part 3). May 17, 2012. May 17, 2012.
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innovation | The Subversive Techie
http://subversivetechie.com/tag/innovation
It is difficult to get a man to understand something when his job depends on not understanding it. – Upton Sinclair. Clayton Christensen: Disruptive Innovation (Part 3). May 17, 2012. Clayton Christensen: Disruptive Innovation (Part 2). May 17, 2012. Clayton Christensen: Disruptive Innovation (Part 1). March 24, 2012. McCarthy’s 23 1/2 Rules. Clayton Christensen: Disruptive Innovation (Part 3). Clayton Christensen: Disruptive Innovation (Part 2). Clayton Christensen: Disruptive Innovation (Part 1).
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Clayton Christensen: Disruptive Innovation (Part 1) | The Subversive Techie
http://subversivetechie.com/2012/03/24/clayton-christensen-disruptive-innovation-part-1
It is difficult to get a man to understand something when his job depends on not understanding it. – Upton Sinclair. Clayton Christensen: Disruptive Innovation (Part 2) →. Clayton Christensen: Disruptive Innovation (Part 1). March 24, 2012. 2012 – 2013, Bob Baldwin. This entry was posted in General. Clayton Christensen: Disruptive Innovation (Part 2) →. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Notify me of follow-up comments by email.