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Mathias Neumann

Website ported to Jeyll. Save point set to file support in MNGeoRecon. MNRT 1.00 Source Code and Documentation. MNRT (Version 1.00). Illumination cuts and results. Geometry reconstruction using a projection operator. Adaptive selection of final gather sample points. Photon mapping first steps. Texture Mapping and CUDA. Kd-tree construction using CUDA. Small Terrain LOD Tool update. Interactive global illumination using NVIDIA’s CUDA. Stepwise Gauss elimination using MNToolkit. Terrain LOD Tool 0.3.

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Mathias Neumann | maneumann.com Reviews
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Website ported to Jeyll. Save point set to file support in MNGeoRecon. MNRT 1.00 Source Code and Documentation. MNRT (Version 1.00). Illumination cuts and results. Geometry reconstruction using a projection operator. Adaptive selection of final gather sample points. Photon mapping first steps. Texture Mapping and CUDA. Kd-tree construction using CUDA. Small Terrain LOD Tool update. Interactive global illumination using NVIDIA’s CUDA. Stepwise Gauss elimination using MNToolkit. Terrain LOD Tool 0.3.
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Mathias Neumann | maneumann.com Reviews

https://maneumann.com

Website ported to Jeyll. Save point set to file support in MNGeoRecon. MNRT 1.00 Source Code and Documentation. MNRT (Version 1.00). Illumination cuts and results. Geometry reconstruction using a projection operator. Adaptive selection of final gather sample points. Photon mapping first steps. Texture Mapping and CUDA. Kd-tree construction using CUDA. Small Terrain LOD Tool update. Interactive global illumination using NVIDIA’s CUDA. Stepwise Gauss elimination using MNToolkit. Terrain LOD Tool 0.3.

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1

MNRT

http://www.maneumann.com/MNRT

GPU-based global illumination using CUDA. MNRT is a demo application I developed while working on my Diplomarbeit (German master thesis equivalent) about GPU-based global illumination. This page is a collection of links to content about MNRT. MNRT source code on CodePlex. Sponza scene by Crytek (rendered with MNRT). Here is a list of posts I made about the development of MNRT:. MNRT 1.00 Source Code and Documentation. MNRT (Version 1.00). Illumination cuts and results. Photon mapping first steps.

2

Texture Mapping and CUDA

http://www.maneumann.com/2010/04/06/texture-mapping-and-CUDA

Texture Mapping and CUDA. To get more realistic pictures I added texture mapping to my application MNRT. My motivation was the Sponza scene from Marko Dabrovic, which I encountered while preparing my photon mapping implementation. The scene can be downloaded here. A more complex version can be found on Crytek’s website. The following screenshot shows the result of my work:. Sponza scene (2x2 super sampling). Move the data (here: 2D textures) into the slices of a 3D texture. As you can see in the picture,...

3

Geometry reconstruction using a projection operator

http://www.maneumann.com/2010/05/24/geometry-reconstruction-using-a-projection-operator

Geometry reconstruction using a projection operator. About a year ago I participated in a seminar about computer graphics. From now on you can download my results, check the links below. I worked on the topic described in. Parameterization-free Projection for Geometry Reconstruction. Yaron Lipman, Daniel Cohen-Or, David Levin, Hillel Tal-Ezer. ACM Trans. Graph., Vol. 26, No. 3, Article 22, July 2007. MNGeoRecon - Projection example. Red sphere point set is projected onto green sphere point set. The proje...

4

Interactive global illumination using NVIDIA’s CUDA

http://www.maneumann.com/2010/02/14/interactive-global-illumination-using-NVIDIAs-CUDA

Interactive global illumination using NVIDIA’s CUDA. Currently I prepare my Diplomarbeit (German Master’s thesis equivalent) about interactive global illumination on the GPU. Graphics Processing Unit). The exact topic of the thesis is not fixed yet. I use the paper. An Efficient GPU-based Approach for Interactive Global Illumination. Rui Wang, Rui Wang, Kun Zhou, Minghao Pan, Hujun Bao. ACM Transactions on Graphics, Vol. 28, No. 3, August 2009. Generation of rays (both primary and secondary rays). It has...

5

Illumination cuts and results

http://www.maneumann.com/2010/08/24/illumination-cuts-and-results

Illumination cuts and results. In the meantime I was able to add the last final gathering acceleration technique of Wang et al. To my implementation. It is called. And computes a cut through the kd-tree of the given photon map within which we want to gather. Here a cut defines the node set that contains exactly one node of each path from the tree root to any leaf of the tree. Subsequently we estimate the irradiance for each cut node. With approx. 202k triangles are listed in the following table. I can re...

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Mathias Neumann

Website ported to Jeyll. Save point set to file support in MNGeoRecon. MNRT 1.00 Source Code and Documentation. MNRT (Version 1.00). Illumination cuts and results. Geometry reconstruction using a projection operator. Adaptive selection of final gather sample points. Photon mapping first steps. Texture Mapping and CUDA. Kd-tree construction using CUDA. Small Terrain LOD Tool update. Interactive global illumination using NVIDIA’s CUDA. Stepwise Gauss elimination using MNToolkit. Terrain LOD Tool 0.3.

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