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MANIXAIST.COM

manixaist.github.io

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Matthew Baker

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RE●●ND , Washington, 98053

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ma●●●●●●●@hotmail.com

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Matthew Baker

9214 ●●●●●PL NE

RE●●ND , Washington, 98053

UNITED STATES

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ma●●●●●●●@hotmail.com

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1

Cross Platform Game - 01

http://manixaist.com/coding/game/xplat/2016/09/07/xplat-pmc-01.html

Github pages for coding projects:. A collection of my hobbyist projects. Cross Platform Game - 01. Sep 7, 2016. Cross Platform Game - 01. Cross platform development is something I have wanted to try for a while, and what better way than with a simple game? I’ve chosen to make a Pac-Man clone, and over the next several posts will flesh it out further and further - ensuring it runs on both Windows and Linux. Produce a working exe on both Windows and Linux with the proper SDL2 libraries installed and linking.

2

Cross Platform Game - 03

http://manixaist.com/coding/game/xplat/2016/09/14/xplat-pmc-03.html

Github pages for coding projects:. A collection of my hobbyist projects. Cross Platform Game - 03. Sep 14, 2016. Sprites, Input, and Collisions. Now that we have our playing area mapped out and rendering, we need to add sprites. Sprites are nowadays a generic term for 2D bitmaps that move around and animate. Historically they had special hardware implementations, but wikipedia that if you’d like. Behold our end goal for today! This allows us to avoid collision with existing or global namespaces. Index to...

3

Cross Platform Game - 02

http://manixaist.com/coding/game/xplat/2016/09/09/xplat-pmc-02.html

Github pages for coding projects:. A collection of my hobbyist projects. Cross Platform Game - 02. Sep 9, 2016. 2D Tiled Map for Pac-Man Clone. Last time we finished with a binary printing to the console on both platforms; not very exciting. Today we’re going to start making this look more like a game by rendering a 2D tiled map to a window. This map will be the start of our Pac-Man clone, the game maze. Behold our end goal for today! Install and setup SDL2-Image libraries. Load a PNG onto a texture.

4

Cross Platform Game - 06

http://manixaist.com/coding/game/xplat/2016/09/27/xplat-pmc-06.html

Github pages for coding projects:. A collection of my hobbyist projects. Cross Platform Game - 06. Sep 27, 2016. Remaining Enemy Ghosts and AI. I also included player lives last time, but we’re skipping that for now as it makes the AI easier to see if the player is invincible. What we will do is add the remaining ghosts with their specific AI behaviors, including a reverse to the player eating a large pellet. I also added a simple title screen. Behold our end goal for today! Adding a title screen. Frames...

5

Cross Platform Game - 04

http://manixaist.com/coding/game/xplat/2016/09/16/xplat-pmc-04.html

Github pages for coding projects:. A collection of my hobbyist projects. Cross Platform Game - 04. Sep 16, 2016. Eating the pellets, level completion and warping! Today we’re covering eating the pellets and a special movement case to handle the warp or wraparound the player can do mid screen. We’ll also add a detection case for the level being done and animated the map for a brief period. Behold our end goal for today! Manage the state of the overall game. Specialize our tiled map. None needed this time!

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Github pages for coding projects:. A collection of my hobbyist projects. Github pages for coding projects:. A collection of my hobbyist projects. Github pages for coding projects:. A collection of my hobbyist projects. Cross Platform Game - 06. Remaining Enemy Ghosts and AI I also included player lives last time, but we’re skipping that for now as it. Posted on Tuesday, September 27, 2016. Coding , game , xplat. Cross Platform Game - 05. Posted on Tuesday, September 20, 2016. Coding , game , xplat.

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