blog.button-masher.net
ns_opensource | Basher of Muttons
https://blog.button-masher.net/2013/03/31/ns_opensource
In late 2001, after a summer spree of cranking out HLDM level after HLDM level, I was getting restless and looking for some other projects to work on. A. Map was tempting, as was the call of the more advanced. Community, until I spotted a new level texture back by Kevin “Relic25” Roberts. He was building the Alien-inspired level for a new. Mod – something called “. If you’re familiar with my past work, the rest is history. I went on to make ns eclipse. For NS v1.0, and ns veil. Ns2 veil by Shawn Snelling.
blog.button-masher.net
nostalgia | Basher of Muttons
https://blog.button-masher.net/tag/nostalgia
Survival of the Fittest. In my last post, I shared the long-overdue release of my old source files. From ns eclipse and ns veil. My biggest regret was not being able to provide more of a play-by-play commentary of how and why the map changed over the months of development. Unfortunately, even with a good memory, it’s very difficult to browse through dozens of 10 year old hacked up .rmf files and remember exact intent or even in some cases what the specific changes were. More on this conversation to come!
idlethumbs.net
Metal Gear Solid 5: The Phantom Pain - Video Gaming - Idle Forums
https://www.idlethumbs.net/forums/topic/8519-metal-gear-solid-5-the-phantom-pain
Metal Gear Solid 5: The Phantom Pain. Mar 27 2013 06:24 PM. Page 1 of 44. Please log in to reply. 875 replies to this topic. 27 March 2013 - 06:24 PM. Metal Gear Solid 5. In disguise. Kojima really needs to find better things to do with his time. Trailer coming soon. Screengrab:. Http:/ kotaku.com/me.s-xof-461177345. I run a game development forum. And put it on SoundCloud. Other websites of mine: GrimFandango.net. 27 March 2013 - 06:27 PM. Unable to see posts written by Luftmensch.]. MGS3 definitely loo...
sourcemodding.com
Sourcemodding » Introduction to Perforce
http://www.sourcemodding.com/posts/tutorials/introduction-to-perforce
This tutorial covers all the main features the Perforce Versioning system has to offer. Windows, Perforce Server(P4D/P4S), Perforce Visual Client(P4V), [Optional: Visual Studio, Perforce Visual Studio Plugin(P4VS)]. Learn more about how to use Perforce to Version your Source Code and Assets. What you will need. Setup your Perforce Environment. This tutorial is written in a generic manner so as that you can learn to use. On any project you have regardless of. And what is most useful for Game Developers.
petebottomley.net
Links – Pete Bottomley
http://petebottomley.net/links-2
We use Unreal Technology at White Paper Games. If you’re wondering which engine to start with I would recommend UE4! It’s FREE to jump in and start learning! You can find more information on UE4 here: https:/ www.unrealengine.com/. It’s important as a Game Designer to digest as much about the games industry as possible. Here are a few links that I constantly go to for knowledge and insight:. Video / Audio / Powerpoint). Http:/ www.worldofleveldesign.net/forums/. Http:/ www.mapcore.org/. 3 5 days ago.
ics-base.net
ICS-BASE.NET
http://www.ics-base.net/games.php
List of personal work i've done to games listed below in the past 7 years. This is all done on free time, apart from my actual job. You can have more information about the maps by clicking the image. 2016, Team Fortress 2 - map, cp cabrakan for the Mayann Project. Click image for more on the map! 2012-2016, Team Fortress 2 - map, pl fifthcurve (Previously known as curve, 5curve). 2016, Team Fortress 2 - map, pl moonbase. 2015, TF2 halloween map Hellstone (pl millstone event).
sourcemodding.com
Sourcemodding » Source
http://www.sourcemodding.com/tutorials/source
Sourcemodding is made in. And brought to you by this Eejit. All trademarks are property of their respective owners in the US and other countries. Is in no way affiliated with the Valve Corporation. Community driven website using content from myself, Valve and the Community. All files are provided as is and are simply mirrors of files that can easily be found through a smart Google/Bing/Yahoo/DuckDuckGo search. If you dispute anything on the website or want something removed please get in touch.
sourcemodding.com
Sourcemodding » Tutorials
http://www.sourcemodding.com/tutorials
Sourcemodding is made in. And brought to you by this Eejit. All trademarks are property of their respective owners in the US and other countries. Is in no way affiliated with the Valve Corporation. Community driven website using content from myself, Valve and the Community. All files are provided as is and are simply mirrors of files that can easily be found through a smart Google/Bing/Yahoo/DuckDuckGo search. If you dispute anything on the website or want something removed please get in touch.
sourcemodding.com
Sourcemodding » Tools
http://www.sourcemodding.com/resources/tools
All programs are made available. 8220;as is”. Any warranty expressed or otherwise. I will not be held responsible if you somehow manage to open a portal to another dimension with one of these tools. They are simply mirrors of what can easily be found on websites such as GameBanana. All credit goes to the original tool authors. You have our gratitude, Thank you 🙂. If you know of any other tools not listed above please be sure to let me know via Email. Or Submit a Link. Sourcemodding is made in.
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