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MARCGOMERSBACH.COM

Marc Gomersbach | Game-Developer Portfolio

The Rythm of Boom, GameJam 2017 - Unity C#. The Element Within - Processing. Tower Defense Game - Flash AS3. Life after Death, GameJam 2016 - Unity C#. My name is Marc Gomersbach and this is my game programming portfolio. I’m currently on a vocational college for Game Development in the 3rd year on the HvA. A lot of the older projects you see here were done in Flash AS3.

http://www.marcgomersbach.com/

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Marc Gomersbach | Game-Developer Portfolio | marcgomersbach.com Reviews
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Marc Gomersbach | Game-Developer Portfolio | marcgomersbach.com Reviews

https://marcgomersbach.com

The Rythm of Boom, GameJam 2017 - Unity C#. The Element Within - Processing. Tower Defense Game - Flash AS3. Life after Death, GameJam 2016 - Unity C#. My name is Marc Gomersbach and this is my game programming portfolio. I’m currently on a vocational college for Game Development in the 3rd year on the HvA. A lot of the older projects you see here were done in Flash AS3.

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marcgomersbach.com marcgomersbach.com
1

Marc Gomersbach | Portfolio >> Classic Helicopter Game

http://www.marcgomersbach.com/portfolio_helicopter.html

This game was created in the summer vacation of 2012. I wanted to program a simple game, but while scripting as clean as possible. The game includes a language system with the use of a single xml. It also has randomly generated levels and you can easily create new ones.

2

Marc Gomersbach | Game-Developer Portfolio

http://www.marcgomersbach.com/index.html

Tower Defense Game - Flash AS3. Castle Bran - UDK. KNGF Project - Flash AS3. Final Assignment Game Theory, Level Design - Source SDK. Back In Time - Flash AS3. Classic Helicopter Game - Flash AS3. My name is Marc Gomersbach and this is my game programming portfolio. I’m currently on a vocational college for Game Development in the 1st year on the HvA. Most of my work is done in Flash AS3.

3

Marc Gomersbach | Portfolio >> 'Stadsavontuur' KNGF Project

http://www.marcgomersbach.com/portfolio_kngf.html

Stadsavontuur' / KNGF Project. In my last two periods of my second year of college, we had the assignment to create a small 'company' and create one or several games for a real client. 6 students including myself created a game for the KNGF. I was in charge of most of the gameplay and bringing everything together. We got into a few problems regarding collision and the layout of the level, but thankfully we managed to finish it in time.

4

Marc Gomersbach | Portfolio >> Game-Theory Half-Life-2 Map

http://www.marcgomersbach.com/portfolio_gametheoriehl2.html

Final Assignment Game-Theory Level Design. In the second year of my first semester/period, we had to create a level with an experience for the player. The choice for engine was completely open and I took the Source SDK for three reasons. I had worked with the SDK before, it's easy to set up triggers and the story of Half-Life 2 is really interesting. I believe we had four or five weeks for this assignment. Video of the level.

5

Marc Gomersbach | Portfolio >> Tower Defense Game

http://www.marcgomersbach.com/portfolio_td.html

During my second internship, I felt inspired to create a game with the programming skills I've gained from my first internship. The game itself is nothing innovate to TD games, but it served more as a practice into developing my own programming style. Sample Source Code - Tower.as.

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Marc Gomersbach | Game-Developer Portfolio

The Rythm of Boom, GameJam 2017 - Unity C#. The Element Within - Processing. Tower Defense Game - Flash AS3. Life after Death, GameJam 2016 - Unity C#. My name is Marc Gomersbach and this is my game programming portfolio. I’m currently on a vocational college for Game Development in the 3rd year on the HvA. A lot of the older projects you see here were done in Flash AS3.

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*** | *** / marc@corteyconfeccion.net

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Mon Message

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