
marcinmanek.com
Marcin Manek - Distributed Systems EngineerMarcin Manek's portfolio - web and systems development, code shenanigans and experimentation. Ruby, C#, PHP, SQL, Javascript, and so much more.
http://www.marcinmanek.com/
Marcin Manek's portfolio - web and systems development, code shenanigans and experimentation. Ruby, C#, PHP, SQL, Javascript, and so much more.
http://www.marcinmanek.com/
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damodred.net
Marcin Manek
2482 ●●●●●h Ave
Por●●●and , OR, 55077
UNITED STATES
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damodred.net
Marcin Manek
2482 ●●●●●h Ave
Por●●●and , OR, 55077
UNITED STATES
View this contact
Tera-Byte Dot Com Inc.
Tera-Byte Dot Com NOC
10004-1●●●●●●●erminal
Edm●●●ton , AB, T5J 0K1
CANADA
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14
YEARS
5
MONTHS
22
DAYS
TUCOWS DOMAINS INC.
WHOIS : whois.tucows.com
REFERRED : http://domainhelp.opensrs.net
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Marcin Manek - Distributed Systems Engineer | marcinmanek.com Reviews
https://marcinmanek.com
Marcin Manek's portfolio - web and systems development, code shenanigans and experimentation. Ruby, C#, PHP, SQL, Javascript, and so much more.
Crew UI do-over
http://www.damodred.net/post/crew_ui_do-over
Thu, 05 Feb 2015 05:56:15 GMT. Threw out the old /- crewmember transfer UI, and am going to go back to my original plan of having actual crewmans (well just cubes because art is hard) walk around an actual sub (well again, cube-like layout because art). New build is up. Sub" shape from SketchUp (export with two walls! Crewman square click-to-go script currently disabled for debugging. It worked on-screen but doesn't work anymore now that it's in the reference frame of the sub. That's next.
Wrestling with real movement
http://www.damodred.net/post/wrestling_with_real_movement
Wrestling with real movement. Fri, 16 May 2014 16:51:40 GMT. Wrestling with real movement. The series of tutorials I'm watching sets velocity directly on the object - the script reference on Unity's homepage says to not do that. Hmm. :). But that's for later. First I must try and figure out how to rotate the ship. I suspect that, again, using "rotation" is a no-no - I have to AddTorque instead and let the physical body of the sub be affected by it. In conclusion: more tutorials!
Code [][] - Page 1
http://www.damodred.net/1
Code [][] - Page 1. Sun, 01 Apr 2012 17:05:36 GMT. I realized I haven't put up . well, anything lately so here's a small dev update and a couple of screens. First, my ghetto starting screen. It works - and yes, the player class loads from XML with its own stats and graphic - but that's about all I can say for it. :). Mon, 19 Mar 2012 21:47:46 GMT. So that whole worldbuilding thing . Thu, 16 Feb 2012 17:31:51 GMT. Thing is, that's not very manageable, not very intuitive. I'd end up with a bunch of the...
Instantiate!
http://www.damodred.net/post/instantiate
Thu, 05 Jun 2014 22:30:28 GMT. Removed NPC game object from game. Added NPC prefab into the game and instantiated it twice, each time with random starting location, speed and direction, so that's progress. Next, infinite spawns! And convoy code brainstorming. :). Also brainstormed a bunch of stats on the various entities (ships) in the game. Looks like there'll be about 10 different ones, broadly broken up into small merchants, large merchants, small combat ships and large combat ships, each set havi...
Tag[][]: makingOf
http://www.damodred.net/tags/makingOf
Thu, 16 Feb 2012 17:31:51 GMT. Had a brainstorm on the bike ride home yesterday about the actual implementation of skills. When the pool of skills is small I was thinking small, and each skill was a one-off, called during update as needed. So instead I made everything a skill (well, except movement although now that I think about it . why not? For example, let's say a creature has 'teleportSelf' and 'castFireball'. If I just give it a percentage chance to occur, the creature will always end up doing ...
OHO! I fix it!
http://www.damodred.net/post/oho_i_fix_it
Tue, 21 Aug 2012 04:51:40 GMT. It's been a few months, but I finally figured out how I've been misusing node and the mongodb JS plugin. Essentially it's my PHP background to blame, where every new request to the server is exactly that - a new request - and everything has to be reinitialized anew. Blog comments powered by Disqus.
Tag[][]: dweller
http://www.damodred.net/tags/dweller
Thu, 16 Feb 2012 17:31:51 GMT. Had a brainstorm on the bike ride home yesterday about the actual implementation of skills. When the pool of skills is small I was thinking small, and each skill was a one-off, called during update as needed. So instead I made everything a skill (well, except movement although now that I think about it . why not? For example, let's say a creature has 'teleportSelf' and 'castFireball'. If I just give it a percentage chance to occur, the creature will always end up doing ...
Let's start with this.
http://www.damodred.net/post/lets_start_with_this
Let's start with this. Thu, 08 May 2014 18:23:37 GMT. Let's start with this. I am 3D modeling MASTER. Next challenge! Blog comments powered by Disqus.
Ranged combat, specials and info
http://www.damodred.net/post/ranged_combat_specials_and_info
Ranged combat, specials and info. Sun, 08 Apr 2012 23:54:27 GMT. Ranged combat, specials and info. A bit of utility work this weekend. First, made sure ranged combat no longer ignored walls. In addition, I started a bit of work to eliminate the test code that simply threw new weapons all the time - I might reuse this as a spell at some point "Throw Illusionary Weapon", ha! And the bat rather than move twice as fast moves . HALF as fast. It will be interesting to discover why that is, but at least...
Tag[][]: pathfinding
http://www.damodred.net/tags/pathfinding
Tue, 26 Jul 2011 17:41:05 GMT. More fun with pathfinding. There are a couple of things that I should have been thinking about while working on it. One, how does the NPC know that it's reached its target? Sure, the path has run out of nodes to traverse but what was it supposed to do when it got there? Perhaps bonuses if you're a dedicated potion user? Oh crap, now I'm thinking of player skills. That's not even in the long-term spec now! Oh, and here's some possibly enjoyable coding music, free of charge: [.
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Marcin Malinowski
Marcin Malinowski – klarnecista, kompozytor. O MNIE about me. Współpracował z muzykami i zespołami takimi jak: Klaus Kugel, Tomas Dobrovolskis, Jarosław Bester, Jan Maksimovič, Piotr Baron, Tomasz Ziętek, Kamil Pater, Leonid Shinkarenko, Tomasz Sowiński, Uliana Horbachevska, Bester Quartet, NeoQuartet i wieloma innymi. Meadow Quartet – David and Goliath (2015). Meadow Quartet – The Erstwhile Heroes (2013). The Dreams and Prayers of Isaac the Blind (2012). Meadow Quartet – Unexpected (2012).
Marcin Malinowski Music
Marcin R Malinowski - pianist, keyboardist, composer, arranger and producer. His musical sensibility is influenced by the broad spectrum of musical styles from jazz, latin, blues, r&b to the World Music, including Oriental and African elements, as well as contemporary electronic music. Combination of these factors makes Marcin's music unique and opens new window to the meaning of Fusion.
Aktualności - KANCELARIA PRAWNA Marcin Małolepszy
Krajowa Izba Mediatorów i Arbitrow Delegatura we Wrocławiu. Rozpoczęliśmy działalność Kancelarii, wychodząc naprzeciw Państwa potrzebom i oczekiwaniom. Dzięki doświadczeniu Naszych prawników zapewniamy kompleksowe doradztwo prawne zarówno firmom jak i Klientom indywidualnym. Wierzymy, że każdy zasługuje na poszanowanie swoich praw i ich obronę, dlatego w Naszej Kancelarii, pracują wykwalifikowani prawnicy udzielający wsparcia i pomocy prawnej z różnych dziedzin prawa. W dniu 28 maja br. we Wrocławiu ...
Kancelaria adwokacka Mamiński & Wspólnicy - Start
Ten adres pocztowy jest chroniony przed spamowaniem. Aby go zobaczyć, konieczne jest włączenie w przeglądarce obsługi JavaScript. Tel/fax 48 022 6229966. Nasza misja i cele. Kancelaria prowadzi działalność od 1996 roku. To już ponad 20 lat doświadczenia we współpracy z podmiotami działającymi na polskim i międzynarodowym rynku. Kancelaria jest członkiem prestiżowej międzynarodowej organizacji Five Star Law (www.5starlaw.com), zrzeszającej rekomendowanych prawników z całego świata. Struktura organizacyjna...
Marc Inman
Marcin Manek - Distributed Systems Engineer
Things I Can Do. Ruby, Rails, Javascript, SQL, AS3. HTML, CSS, SVN, Git, Jenkins, shell scripting, OOP, MVC. PHP, Python, Oracle Applications. Java, C#, ASP. PHP, jQuery, Yii, CSS, mySQL. PHP, jQuery, REST API, mySQL. IA Labs was a multi-client content management system intended as a complete solution for managing a next generation game network website. A developer or publisher would be able to log in, manage, preview and publish their content. The system also included user lookup and management;...Secre...
MarcinManiek (Marcin Ołdakowski) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 4 Years. This deviant's full pageview. November 15, 1993. This is the place where you can personalize your profile! Why," you ask?
Marcin Mańka
8222;Nie musisz być wielki, żeby zacząć,. Ale musisz zacząć, żeby być wielkim.”. 8222;Nie musisz być wielki, żeby zacząć,. Ale musisz zacząć, żeby być wielkim.”. Trener, coach, mówca, prezenter radiowy i telewizyjny, konferansjer. Jako jedyny na rynku trener i coach w unikalny sposób łączy bogate doświadczenie zawodowe i medialne z wykształceniem psychologicznym. Otwarte podejście, naturalność, profesjonalizm, wiedza psychologiczna i bardzo duże doświadczenie to jego przepis na udany event. 48 693 425 350.
Marcin Marcinkowski - Portfolio
Marcin Marczak
Download Your FREE E-book, Wireless Income Handbook: How To Travel and Earn Today! Step One: Enter your info to get your book free:. Watch Wireless Income Academy. Follow Us on Twitter. Quisquam est qui dolorem. Is It Really Worth It? Featured Posts By Marcin and Mari. Ary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virgi...How T...
Marcin Marczewski - I will be back soon...
Szukamy chętnych na wyjazd do Hiszpanii od września do maja 2016. Więcej info. Prawdopodobnie największa sufitowa makieta kolejowa w Polsce. 440 metrów torów na 38 m2. Witam serdecznie na mojej stronie. Powrzucałem tutaj kilka materiałów hobbystycznych dla zainteresowanych. Polecam sekcję Angielski. W której znajdziecie wiele ciekawych materiałów do nauki języka angielskiego. Dodatkowo sporo screenshotów i filmów z mojego latania na symulatorach lotnicznych w sekcji Symulatory.