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Marc ten Bosch

The personal website of Marc ten Bosch.

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6.2

PAGE TITLE
Marc ten Bosch | marctenbosch.com Reviews
<META>
DESCRIPTION
The personal website of Marc ten Bosch.
<META>
KEYWORDS
1 game design
2 game programming
3 miegakure
4 crimson legend
5 orblitz
6 game
7 digipen
8 digipen insitute of technology
9 dit
10 programming
CONTENT
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KEYWORDS ON
PAGE
marc ten bosch,sort type,date,games,prototypes,publications,projects,websites,blog,miegakure,present,4d toys,physics,entropy prototype,physics procedural,prometheusz,puzzle,non photorealistic rendering,to the,non photorealistic shading,rendering,animation
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Marc ten Bosch | marctenbosch.com Reviews

https://marctenbosch.com

The personal website of Marc ten Bosch.

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crimsonlegend.marctenbosch.com crimsonlegend.marctenbosch.com

Crimson Legend

Crimson Legend is a fast-paced, two player only, 2D fighter featuring cool dark characters with outrageous powers and speed that encourages aggressive gameplay. Thu, jun 27 2005. Check out our new 3D game: Orblitz. Summary / Key Features.

INTERNAL PAGES

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1

Marc ten Bosch [Miegakure] Blog

http://www.marctenbosch.com/news

Marc ten Bosch [Miegakure] blog. This is helping us finish up the game! A look at the Technology behind the 4D Game Miegakure. March 8th, 2016. Development is going well. so that means it is time for another video! This time about the crazy tech we built for this game. Tetrahedral Meshes instead of Triangle Meshes! Talk: Exploring and Presenting a Game's Consequence-Space. January 9th, 2016. I gave a talk at the PRACTICE game design conference at the NYU Game Center a couple months ago:. In these levels,...

2

Marc ten Bosch - Non photorealistic rendering of trees and smoke using billboards

http://www.marctenbosch.com/npr_billboards

Non photorealistic rendering of trees and smoke using billboards. I apply and extend Morgan McGuire, Andi Fein, and Colin Hartnett's Real-time Cartoon Rendering of Smoke. To the rendering of Pen-and-Ink Trees. For trees, the goal is to mimick the style of Computer-Generated Pen-and-Ink Illustration of Trees. By Deussen and Strothotte. Download the NPR Trees Demo.

3

Marc ten Bosch - Non-photorealistic Shading

http://www.marctenbosch.com/npr_shading

Non photorealistic Shading Models. Goal: Implement as many NPR shading techniques as possible, discuss efficiency, find common patterns and expand on them. Techniques implemented: Celshading, Celshading with specular highlights, Simple hatching, "Blended" Hatching, Gooch ("Cool to Warm") shading, Gooch/Rademacher shading, Goochel shading (A combination of Gooch and Cel Shading), Anisotropic lighting. Tools used: Vertex and Pixel shaders (Via OpenGl and Cg).

4

Marc ten Bosch - 2D Skeletal Animation and Character Editor

http://www.marctenbosch.com/skeletal2d

2D Skeletal Animation and Character Editor. September 2003 - April 2004. I created the character and animation editor for my sophomore game, Crimson Legend. To the left is a video of the character building process. Each body part is an individual bitmap, and the characters are put together similar to dolls; that is, every part has a few joints where it fastens on to other parts.

5

What is that shape at the end of the trailer? « Marc ten Bosch [Miegakure] Blog

http://www.marctenbosch.com/news/2014/04/what-is-that-shape-at-the-end-of-the-trailer-hd-screenshot

Marc ten Bosch [Miegakure] blog. This entry was posted on Tuesday, April 15th, 2014 at 6:41 pm and is filed under Miegakure. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. 20 Responses to “What is that shape at the end of the trailer? April 15, 2014 at 6:52 pm. The detail that's going into this game is incredible. It's a shame that for most people who play it, a lot of that detail will be invisible. April 15, 2014 at 8:12 pm. You press t...

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crimsonlegend.marctenbosch.com crimsonlegend.marctenbosch.com

Crimson Legend Credits

http://crimsonlegend.marctenbosch.com/manual/credits.html

Producer/Technical Director Worked on: Skeletal animation system, graphics, input, hud, game flow, menus, design, website. Technical Director/Producer Worked on: Characters and objects behavior, physics, particle systems. Product Manager/Lead Tester Worked on: Levels, marketing materials. Game Designer/Art Assets Worked on: Art and animations, design, voice acting. Sound Programming Worked on: Sound. Digipen Institute of technology.

vihart.com vihart.com

December | 2014 | Vi Hart

http://vihart.com/2014/12

Giant List of Videos. Monthly Archives: December 2014. Above is a gif of an interactive model of hyperbolic space. Tiled with 12 Days Dodecahedra. It’s part music video, part mathematical model, and all holiday cheer (or absolutely terrifying, depending on who you ask). At this point it seems obvious to me that one must tile hyperbolic space with right angle dodecahedra that have pictures of gifts from a holiday song that blink on and off in time to a 12-tone rendition. Hyperbolic space not included).

dvtggdc.blogspot.com dvtggdc.blogspot.com

EH4DVTG&HKU@GDC: maart 2009

http://dvtggdc.blogspot.com/2009_03_01_archive.html

Zaterdag 28 maart 2009. The experimental gameplay sessions. As always the session begins with a chaotic, but relaxed fiddling with cables, plugs and laptops on stage. The biggest room in the north hall fills up to the last chair. Whe’re of for two hours of the newest and weirdest games of the year, collected by Jonathn Blow and presented by their makers:. Steve Swink, Scot Anderson ( flashbang studios. Hence the Turing test. This is a beautiful storybased puzzelgame. Each level the player gets a shor...

dvtggdc.blogspot.com dvtggdc.blogspot.com

EH4DVTG&HKU@GDC: The experimental gameplay sessions

http://dvtggdc.blogspot.com/2009/03/experimental-gameplay-sessions.html

Zaterdag 28 maart 2009. The experimental gameplay sessions. As always the session begins with a chaotic, but relaxed fiddling with cables, plugs and laptops on stage. The biggest room in the north hall fills up to the last chair. Whe’re of for two hours of the newest and weirdest games of the year, collected by Jonathn Blow and presented by their makers:. Steve Swink, Scot Anderson ( flashbang studios. Hence the Turing test. This is a beautiful storybased puzzelgame. Each level the player gets a shor...

grumpytech.blogspot.com grumpytech.blogspot.com

Grumpy Tech Guy: April 2009

http://grumpytech.blogspot.com/2009_04_01_archive.html

Software engineer's thoughts on technology - sometimes grumpy, sometimes depressive, sometimes happy (though not often). Monday, April 06, 2009. Unusual games at GDC 2009. Two very interesting events at GDC were IGF (Independent Games Festival). And experimental gameplay workshop. 1 This by no means is a comprehensive list of all interesting or unusual games presented at GDC. It is not even a complete list of the games I liked! 2 Some of the games are not completed yet, and exist only as prototypes.

gutefabrik-news.blogspot.com gutefabrik-news.blogspot.com

Die Gute Fabrik News: April 2009

http://gutefabrik-news.blogspot.com/2009_04_01_archive.html

Die Gute Fabrik News. Thursday, April 9, 2009. I caught the flu right after GDC, I guess like a lot of people who didn't get enough sleep, because there were too many parties in the evening and very interesting talks early in the morning and you wanted to be everywhere at the same time. There have been some remarkable moments this year and I'm gonna try to make a list of my personal favourites. Indie Game Maker Rant: Yes, we'll take over and kick all the space marines' and warrior babes' asses! Winning S...

vihart.com vihart.com

Twelve | Vi Hart

http://vihart.com/twelve

Giant List of Videos. Above is a gif of an interactive model of hyperbolic space. Tiled with 12 Days Dodecahedra. It’s part music video, part mathematical model, and all holiday cheer (or absolutely terrifying, depending on who you ask). At this point it seems obvious to me that one must tile hyperbolic space with right angle dodecahedra that have pictures of gifts from a holiday song that blink on and off in time to a 12-tone rendition. Hyperbolic space not included). There’s also a video. And draws fro...

kmr.deviantart.com kmr.deviantart.com

Cherry Tree by kmr on DeviantArt

http://kmr.deviantart.com/art/Cherry-Tree-19949393

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Based on a real-time rendering. Get the demo at [link]. No comments have been added yet. PNG 1024 × 768. Browse More Like This. June 27, 2005.

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MARC TELLO, INNBIOTIK. CYBERIBERICO.

MARC TELLO, INNBIOTIK. CYBERIBERICO. BLOG DE LITERATURA Y CIENCIA FICCIÓN. PODÉIS DAR OPINIONES, RECOMENDAR LIBROS PELÍCULAS DE CIENCIA FICCIÓN CYBERPUNK,STEAMPUNK Y AYUDARME EN MI CARRERA COMO ESCRITOR. VUESTRA OPINIÓN ES MI GUÍA. Domingo, 23 de mayo de 2010. Una de cyberpunk; TAI.CORP. Jodelle vio como Helios desde el conducto real destrozaba a un servidor militar. No tuvo mayor problema en destruir al otro, pero ya habían perdido a un hombre, y ahora empezaba lo difícil. Su Mirmidón volaba por...Helio...

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Blog de Me Tello-Soler, Avocat à la Cour - Toulouse | Blog d’information juridique

Blog de Me Tello-Soler, Avocat à la Cour – Toulouse. Blog d’information juridique. Mar 13 juillet 2010. Violences dans le couple : création de l’ordonnance de protection. Posted by marctellosoleravocat under Divorce. Focus : le point sur . Selon les statistiques du Ministère de la Justice, ce dispositif a été très peu utilisé puisqu’en 2009, seulement 469 demandes d’éviction du domicile du conjoint violent ont été présentées devant les tribunaux français. La loi nouvelle a pour but de combler ces lacunes...

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FC/PC MM, SM Connector. SC/PC MM, SM Connector. ST/PC, MM, SM Connector. ST/PC Fiber Optical Patch Cord. SC/PC/APC and Ribbon distribution fan out patch cord. FC/PC/APC Fiber Optical Patch cord. FC/PC/APC(Distribution patch cord and Ribbon distribution fanout patch cord). LC/PC/APC Fiber Optical Patch Cord. MU/PC/APC(Distribution patch cord and Ribbon distribution fan out patch cord). LC/PC/APC Fiber optical loop-back patch cord. SC/PC/APC Loopback patch cord. LC Loopback Patchcord with Cover. LC/PC/APC ...

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Marc Tempé : Situation

Aller à la navigation. Où trouver nos vins. Notre maison et les caves de notre exploitation se situent à. Zellenberg, petit village niché sur une colline entourée d'une. Mer de vignes, à 1 km de Riquewihr. Le vignoble d'environ 8 ha. Est composé d'une trentaine de parcelles réparties sur les. Communes de St Hippolyte, Hunawihr, Zellenberg, Riquewihr,. Sigolsheim et Kientzheim, chacune différente de l'autre par la. Richesse et la nature de son sol.

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Marc ten Bosch

Miegakure is a platform game where you explore the fourth dimension. To solve puzzles. Our world is three-dimensional: width, depth, and height. But what if there was a fourth physical dimension that we cannot see, in addition to the other three? 4D Toys is a box of toys from the fourth dimension. It turns out the rules of how objects bounce, slide, fall, spin and roll around can be generalized to any number of dimensions, and this toy lets you experience what that would look like. Talk, Game Design.

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Marc Teng

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Marc A. Tenney PA - St. Petersburg, FL - Attorney At Law

7011 Central Ave, Ste B, St Petersburg, FL 33710. CALL FOR FREE CONSULTATION. Wills, Trust and Estates. Protecting Clients Right Since 1976. Attorney Marc A. Tenney PA. Has been licensed to practice Florida Law since 1976. With his years of legal services. And experience you can trust that Mark will protect the rights of his clients. Call Marc A Tenney. TODAY for a FREE Initial Consultation to learn more about the legal services that are available to protect you and your legal rights.

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Marc Terenzi - Comming Soon

Hier ensteht in Kürze eine neue Internetpräsenz. Bis dahin erreichen Sie uns wie folgt.