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3D Character Animation: Rock on!
http://market-characters.blogspot.com/2008/05/rock-on.html
Sunday, 4 May 2008. For the animation there will be a scene where the rocker gets a bit carried. Away with his air guitar! That guy is brilliant! Made me laugh so much when I first saw it! Brilliant animationw with the arms and the facial expressions! 5 May 2008 at 13:31. Good use of facial expressions. 7 May 2008 at 08:50. 8 May 2008 at 00:55. Subscribe to: Post Comments (Atom). Putting the clips together. Because the eyes that I had been using were very d. View my complete profile.
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3D Character Animation: March 2008
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Wednesday, 5 March 2008. I have been having A LOT of fun with the morpher modifyer today. I have used it to make several expressions for my character. I was surprised at how simple it was to achieve realistic facial expressions. For lip sync, The mouth will need some inside detail. When pronounce the letter S for example we show our teeth and for TH our tongue. Comes between our teeth slightly. The Mesh In More Detail. It toll on his face/skin. The map will further enhance this when it is applied.
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3D Character Animation: Finished render 3
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Thursday, 8 May 2008. Here is a finished render of the rocker. As you can see he is getting a little carried away with the music from the radio. The song that I have chosen to use to accompany. The animation is 'Sweet Child 0' Mine' by 'Guns 'n' Roses. This is because it is from the same era as the rocker and also because it has an awesome. Guitar solo for him to air guitar to! I love how he "beats" to the music! The radio looks really good as well. 8 May 2008 at 12:35. Subscribe to: Post Comments (Atom).
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3D Character Animation: Video Compressor
http://market-characters.blogspot.com/2008/05/video-compressor.html
Thursday, 8 May 2008. Hey everyone, just a tip. If you haven't already rendered your scenes (Bit late if you haven't) Marc mentioned to me that using a different compressor is very good for dramatically. Improving the quality of the renders. I found that changing the compressor to ' Indeo. 510' made a huge difference, and strangely. The file that it produced was smaller in size than the one that the standard compressor produced! In case anyone doesn't know how to do it, Here's how.
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3D Character Animation: The latest...
http://market-characters.blogspot.com/2008/05/latest.html
Sunday, 4 May 2008. Hey everyone, I haven't posted in a little while so here is an update of what has been going on. I have spent a bit of time updating the rocker and making him look a more 'punky' This was done because it was mentioned to me that he didn't really look very rock 'n' roll! Main changes are of course the hair, and also the teeth aren't quite so perfect now and I have given him some earrings to finish the look. Subscribe to: Post Comments (Atom). Putting the clips together.
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3D Character Animation: Putting the clips together
http://market-characters.blogspot.com/2008/05/putting-clips-together.html
Thursday, 8 May 2008. Putting the clips together. I animated my sequence in small chunks. This meant that the render times were small (no more than 3 hours) and I could easily adjust the flow of the sequence in editing software afterwards. I used Adobe Premier. This is a very 'easy to use' program and I recommend. When the scene changes should happen. Because some scenes show the burger van far away (like at the start, when the Rocker is walking past in the distance) I adjusted the volume of the music to...
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3D Character Animation: May 2008
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Thursday, 8 May 2008. From looking at the initial brief. And then at my final animation, I am confident that I have produced a high quality piece of work and that I have learned a great deal about Character Animation from doing so. I was a bit of a learning curve for me at first because I had never. Really modelled people before. I made sure that I did this first as a practice so that my final models. Look realistic and effective. I deliberately exaggerated. Relatively simple. The use of the IK. Is somet...
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3D Character Animation: Finished render 2
http://market-characters.blogspot.com/2008/05/finished-render-2.html
Thursday, 8 May 2008. I also really like the look of Brenda's skin. Because the shading, she looks hot and sweaty! I worked hard to make sure there was lots of movement in each scene. I concentrated on getting the facial expressions right and I feel that they are realistic. I considered Brenda's weight in the scenes that she is in, from doing so I made her head and body move as if she is breathing heavily. Subscribe to: Post Comments (Atom). Putting the clips together. View my complete profile.
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3D Character Animation: Evaluating
http://market-characters.blogspot.com/2008/05/evaluating.html
Thursday, 8 May 2008. From looking at the initial brief. And then at my final animation, I am confident that I have produced a high quality piece of work and that I have learned a great deal about Character Animation from doing so. I was a bit of a learning curve for me at first because I had never. Really modelled people before. I made sure that I did this first as a practice so that my final models. Look realistic and effective. I deliberately exaggerated. Relatively simple. The use of the IK. Is somet...
market-characters.blogspot.com
3D Character Animation: February 2008
http://market-characters.blogspot.com/2008_02_01_archive.html
Wednesday, 20 February 2008. I have been tweeking the model since last week, It was mentioned that before, there was no definition of shoulders in the arms. It sort of just went straight into a bicep. So I corrected this by adding a new edge and raising it so that when the smooth was re-applied, the shoulders were formed. Also from the profile, you can see the chest is slightly smaller, to make it more of an average mans body shape. This clip shows the shoulder joint. I am very. First attempt at Bonning.