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Mark J. A. Smith

Mark J. A. Smith. Indie game dev and game designer. Image Drawn With Particles in Unity. By Mark Smith code. I figured it’s finally time to learn Unity, especially now that it’s free for Android and iOS development. I wanted to start with something simple, so I first spent some time working through some great text-based tutorials over at Catlike Coding. I decided to expand on what I learned from the graphs tutorial and attempt [&hellip. 6 Jun 2013 Tags: code. By Mark Smith code. 3 Jun 2013 Tags: code.

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Mark J. A. Smith | markjasmith.com Reviews
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Mark J. A. Smith. Indie game dev and game designer. Image Drawn With Particles in Unity. By Mark Smith code. I figured it’s finally time to learn Unity, especially now that it’s free for Android and iOS development. I wanted to start with something simple, so I first spent some time working through some great text-based tutorials over at Catlike Coding. I decided to expand on what I learned from the graphs tutorial and attempt [&hellip. 6 Jun 2013 Tags: code. By Mark Smith code. 3 Jun 2013 Tags: code.
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1 programs
2 cave generator
3 game of life
4 csharp
5 unity
6 no comments
7 phaser
8 typescript
9 code
10 sfml
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Mark J. A. Smith | markjasmith.com Reviews

https://markjasmith.com

Mark J. A. Smith. Indie game dev and game designer. Image Drawn With Particles in Unity. By Mark Smith code. I figured it’s finally time to learn Unity, especially now that it’s free for Android and iOS development. I wanted to start with something simple, so I first spent some time working through some great text-based tutorials over at Catlike Coding. I decided to expand on what I learned from the graphs tutorial and attempt [&hellip. 6 Jun 2013 Tags: code. By Mark Smith code. 3 Jun 2013 Tags: code.

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Rudi Strahl: Debugging OpenGL Performance with Xcode Instruments

http://www.rudistrahl.me/journal/Debugging-OpenGL-ES-With-Xcode-Profile-Tools

Debugging OpenGL Performance with Xcode Instruments. Back in January of 2012 I started working on an app experiment called “A Tidy World”. Its a 2d world generator, complete with a landscape, weather, day/night cycle - everything you’d use to create a world for a 2d platform game. Its purpose was primarily as a learning tool for me; parallax scrolling effects, colour palette shifting, game loop/timer manipulation, etc. Pointed me towards a few that he’d heard positive things about: Cocos2d. The first thi...

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