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markojelen.blogspot.com

Marko Jelen - Design Portfolio

Donnerstag, 16. Februar 2012. I've been playing around with an idea for my own lockpicking mini-game. Obviously influenced by Bethesda's). The clou behind this one is, that it is heavily dependent on player skill. Although the lock difficulty influences the lockpick tolerance, a player with enough skill/training can open any lock at an instant. At the moment input is only possible via controller (two analog sticks). Play in Unity Webplayer. Game controller is required! Diesen Post per E-Mail versenden.

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Marko Jelen - Design Portfolio | markojelen.blogspot.com Reviews
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Donnerstag, 16. Februar 2012. I've been playing around with an idea for my own lockpicking mini-game. Obviously influenced by Bethesda's). The clou behind this one is, that it is heavily dependent on player skill. Although the lock difficulty influences the lockpick tolerance, a player with enough skill/training can open any lock at an instant. At the moment input is only possible via controller (two analog sticks). Play in Unity Webplayer. Game controller is required! Diesen Post per E-Mail versenden.
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1 test
2 lockpicking mechanic
3 eingestellt von marko
4 blogthis
5 in twitter freigeben
6 in facebook freigeben
7 auf pinterest teilen
8 labels gamedesign
9 prototype
10 unity
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Marko Jelen - Design Portfolio | markojelen.blogspot.com Reviews

https://markojelen.blogspot.com

Donnerstag, 16. Februar 2012. I've been playing around with an idea for my own lockpicking mini-game. Obviously influenced by Bethesda's). The clou behind this one is, that it is heavily dependent on player skill. Although the lock difficulty influences the lockpick tolerance, a player with enough skill/training can open any lock at an instant. At the moment input is only possible via controller (two analog sticks). Play in Unity Webplayer. Game controller is required! Diesen Post per E-Mail versenden.

INTERNAL PAGES

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1

Marko Jelen - Design Portfolio: Dezember 2011

http://www.markojelen.blogspot.com/2011_12_01_archive.html

Sonntag, 25. Dezember 2011. On the train ride home for christmas I decided to sketch out a game concept. A friend kindly gave me a theme for this 3 hour doodle - 'Exploration'. The result is a simple game where you explore the wasteland, looking for locations and trying to survive. A thing that does not work well is that the player has no chance in predicting what might linger in a ruin. You control with the arrow keys and constantly lose energy (bar on the top). Diesen Post per E-Mail versenden.

2

Marko Jelen - Design Portfolio: There Goes The Neighborhood - Unity

http://www.markojelen.blogspot.com/2012/02/there-goes-neighborhood-unity.html

Dienstag, 7. Februar 2012. There Goes The Neighborhood - Unity. I put a Unity webplayer version of the TGTN Project. Online. This level was created after the project was over and is based on the Tutorial Town level design document (pdf). I'm still thinkering every now and then on the scene, but there's no real gameplay here (yet? Anyhow you can grasp some of the atmosphere a finished project would have provided. Play in Unity Webplayer. Diesen Post per E-Mail versenden. Mein Profil vollständig anzeigen.

3

Marko Jelen - Design Portfolio: Global Game Jam 2012: Jormungandr

http://www.markojelen.blogspot.com/2012/02/global-game-jam-2012-jormungandr.html

Mittwoch, 1. Februar 2012. Global Game Jam 2012: Jormungandr. I survived my first global game jam and had lots of fun developing with complete strangers! The location in Vienna was great and everything, except from the occasional WiFi malfunction, went smoothly. I participated in a team of 4 people making a fake nordic boardgame with Unity. You can play it online at: GGJ2012 Jormungandr. Diesen Post per E-Mail versenden. Mein Profil vollständig anzeigen. There Goes The Neighborhood - Unity.

4

Marko Jelen - Design Portfolio: Professional Work

http://www.markojelen.blogspot.com/p/risen.html

Risen, Level Designer. Starting as an intern and later level designer I contributed various locations to Risen's gameworld. This task included not only planning the location but also asset production and ingame placing. Further I collaborated very closely with the story department. Towards the end of production my task was to refurbish the locations, helping Risen to its detailed and beautiful gameworld. Below you can see pictures of some locations and assets I worked on. Diesen Post per E-Mail versenden.

5

Marko Jelen - Design Portfolio: Boardgame Prototypes

http://www.markojelen.blogspot.com/p/boardgame-prototypes.html

This page is a showcase for my boardgame prototypes - some more elaborate then others. Please forgive the current lack of any downloads, but I really don't like putting work-in-progress rules here. Survivor is a co-operative survival boardgame for up to 6 players. They take on the role of planecrash survivors, stranded on a deserted island in the pacific - each with a specific talent. Real Estate lets players slip into the role of realtors trying to achieve the most profit. It is important where a pl...

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Marko Jelen - Design Portfolio

Donnerstag, 16. Februar 2012. I've been playing around with an idea for my own lockpicking mini-game. Obviously influenced by Bethesda's). The clou behind this one is, that it is heavily dependent on player skill. Although the lock difficulty influences the lockpick tolerance, a player with enough skill/training can open any lock at an instant. At the moment input is only possible via controller (two analog sticks). Play in Unity Webplayer. Game controller is required! Diesen Post per E-Mail versenden.

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