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The Multi Touch Board Game ExperienceHKU Game Design and Development Graduation Project
http://markvanwijnen.blogspot.com/
HKU Game Design and Development Graduation Project
http://markvanwijnen.blogspot.com/
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The Multi Touch Board Game Experience | markvanwijnen.blogspot.com Reviews
https://markvanwijnen.blogspot.com
HKU Game Design and Development Graduation Project
The Multi Touch Board Game Experience: Software Application : Part II
http://markvanwijnen.blogspot.com/2008/04/software-application-part-ii.html
The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.
The Multi Touch Board Game Experience: Software Application : Part III
http://markvanwijnen.blogspot.com/2008/04/software-application-part-iii.html
The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.
The Multi Touch Board Game Experience: Software Application : Part IV
http://markvanwijnen.blogspot.com/2008/04/software-application-part-iv.html
The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.
The Multi Touch Board Game Experience: Software Application : Part I
http://markvanwijnen.blogspot.com/2008/04/software-application-part-i.html
The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.
The Multi Touch Board Game Experience: Board Game or No Board Game
http://markvanwijnen.blogspot.com/2008/04/board-game-or-no-board-game.html
The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.
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game-accessibility.blogspot.com
game accessibility: Pointer System
http://game-accessibility.blogspot.com/2008/04/pointer-system.html
This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Woensdag 23 april 2008. I've created a new Pointer System that uses hot spots on the screen to control the character. There are 6 hotspots:. Two for walking left and right;. Three for jumping up, jumping left and jumping right;. And one large one for blocking;. And do so. Feedback is much appriciated. Creat...
game-accessibility.blogspot.com
game accessibility: Cursor Control
http://game-accessibility.blogspot.com/2008/03/cursor-control.html
This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Dinsdag 25 maart 2008. Since there are people out there that have difficulties using a keyboard and instead use a trackball i've created a cursor controlled version of the prototype. Download the cursor version here. Abonneren op: Reacties plaatsen (Atom). Big Booty (working title). Features for blind users.
game-accessibility.blogspot.com
game accessibility: april 2008
http://game-accessibility.blogspot.com/2008_04_01_archive.html
This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 24 april 2008. Today i've made a couple of variations on the pointer system. In addition to the systems that i have made earlier I made a variation where the user can use the pointer to select an attack to execute. So now I have 3 variations on the Pointer System:. Try it out and leave a comment!
game-accessibility.blogspot.com
game accessibility: februari 2008
http://game-accessibility.blogspot.com/2008_02_01_archive.html
This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 14 februari 2008. A reason why game accessibility should be considered? Today a very interesting game had come to my attention through an article. On gamasutra about game accessibility. This game called " game over. This geniusly fun way to design things that don't work enables you to see the thin...
game-accessibility.blogspot.com
game accessibility: Prototype progress
http://game-accessibility.blogspot.com/2008/03/prototype-progress.html
This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Zaterdag 15 maart 2008. So here is another screenshot for you which is hanging on my own desktop now:. Download the new version of my prototype here. Make sure to leave your comments about the prototype. Abonneren op: Reacties plaatsen (Atom). Big Booty (working title). Features for blind users.
game-accessibility.blogspot.com
game accessibility: Pointer Variations
http://game-accessibility.blogspot.com/2008/04/pointer-variations.html
This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 24 april 2008. Today i've made a couple of variations on the pointer system. In addition to the systems that i have made earlier I made a variation where the user can use the pointer to select an attack to execute. So now I have 3 variations on the Pointer System:. Try it out and leave a comment!
game-accessibility.blogspot.com
game accessibility: maart 2008
http://game-accessibility.blogspot.com/2008_03_01_archive.html
This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Dinsdag 25 maart 2008. Since there are people out there that have difficulties using a keyboard and instead use a trackball i've created a cursor controlled version of the prototype. Download the cursor version here. Donderdag 20 maart 2008. Latest prototype build and style update. Zondag 16 maart 2008.
game-accessibility.blogspot.com
game accessibility: Features for blind users
http://game-accessibility.blogspot.com/2008/03/features-for-blind-users.html
This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Zondag 16 maart 2008. Features for blind users. I've come up with some accessibillity features that I will try to implement into my game later. These features are especially designed with blind users in mind. When annoyed with this system sighted players should be able to kill this parrot. Another system is...
vvvv | Interactive IO & More
https://mtaha.wordpress.com/vvvv
Interactive IO and More. A Blog pertaining to Multitouch Surface Computing and More. Back in 2007 08 i was looking into other programs that are able to do blob tracking… I came across vvvv. vvvv is a toolkit for real time video synthesis. It is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously. Tuesday, 17 February, 2009 at 9:21 pm. Wednesday, 10 June, 2009 at 7:57 pm. Umm i...
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Mark VanWey/home
Home
Lagoon point, Whidbey Island. Turning aspens, Yellowstone. Mark Van Wickler has had a long and successful career as a creator of environments and natural habitats for zoos, museums, and aquariums. He is currently Director of Theming for the Houston Zoo and paints whenever the opportunity arises. Ever since I can remember I have seen the world through an artist's eye. This urge to create a lasting memory from what I find in nature has led me on this lifelong journey.".
Mark van Wijk – DP | Director | FIlmmaker
A proven ability to work with a wide range of subject matter, makes Mark a special asset. He is not an ‘ego’, but is quietly passionate about his work. Geraldine Machin, Special Projects Co-ordinator, HCI Foundation. I always found Mark to be a highly professional cameraman who is dedicated, enthusiastic, and an absolute pleasure to work with. Cara Penzhorn, Director, Buchanan Group. Paul Gardiner, International Marketing Director at Mantis Group, London, United Kingdom. Yes Mark knows his stuff! Louise ...
Schadeherstel en spuitwerk | Mark van Wijk
Your browser does not support the video tag. Fiat 500 laten spuiten. Oldtimer, klassieker, nieuwe auto of motoren. Voor alle soorten auto's kun je bij ons terecht. Ook voor plaatwerk kan je bij ons terecht. Dancar Autoschade verzorgd plaatwerk, kunstofreparaties, onderhoud en tuning. Autospuiterij Mark van Wijk. Autospuiterij Mark van Wijk in Boesingheliede is een gespecialiseerde autospuiterij in de breedste zin van het woord. Bij Autospuiterij Mark van Wijk worden alle reparaties.
The Multi Touch Board Game Experience
The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.
Mark van Wingerden
Markvanwingerden.com - Mark van Wingerden. Mark van Wingerden and must not be reproduced without his express permission in writing.
Mark Van Winkle: Chief Cataloger at Heritage Auctions
About Mark Van Winkle. Mark has worked for Heritage, and Steve Ivy, since 1979. He has been Chief Cataloger since 1990, and has handled some of the premier numismatic rarities sold at public auction. Mark was editor of Legacy. Magazine, won the 1989 NLG award for Best U.S. Commercial Magazine, and has won numerous awards for his writing, including the 1990 NLG award for Best Article for his Interview With John Ford. The 1996 NLG Best Numismatic Article for Changing Concepts of Liberty.
Mark van Wyk - Java Developer
Virtual Reality Cockpit Simulation. A virtual reality pilot training simulation, developed in C# for Unity3D. For more information on this project, or to have something similar developed, please contact me via email at mark@markvanwyk.com. Logo Design and Branding. Designing logos for the Industrial Computational Fluid Dynamics Research Group and FlyH. I offer branding, design and marketing with my design partners Bianca Bird and Willa Roos. My startup company, FlyH. It was developed in the Grails framew...
Mark van Zanten | De fotograaf.
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2008 Mark van Zelst.