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The Multi Touch Board Game Experience

HKU Game Design and Development Graduation Project

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The Multi Touch Board Game Experience | markvanwijnen.blogspot.com Reviews

https://markvanwijnen.blogspot.com

HKU Game Design and Development Graduation Project

INTERNAL PAGES

markvanwijnen.blogspot.com markvanwijnen.blogspot.com
1

The Multi Touch Board Game Experience: Software Application : Part II

http://markvanwijnen.blogspot.com/2008/04/software-application-part-ii.html

The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.

2

The Multi Touch Board Game Experience: Software Application : Part III

http://markvanwijnen.blogspot.com/2008/04/software-application-part-iii.html

The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.

3

The Multi Touch Board Game Experience: Software Application : Part IV

http://markvanwijnen.blogspot.com/2008/04/software-application-part-iv.html

The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.

4

The Multi Touch Board Game Experience: Software Application : Part I

http://markvanwijnen.blogspot.com/2008/04/software-application-part-i.html

The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.

5

The Multi Touch Board Game Experience: Board Game or No Board Game

http://markvanwijnen.blogspot.com/2008/04/board-game-or-no-board-game.html

The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.

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game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Pointer System

http://game-accessibility.blogspot.com/2008/04/pointer-system.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Woensdag 23 april 2008. I've created a new Pointer System that uses hot spots on the screen to control the character. There are 6 hotspots:. Two for walking left and right;. Three for jumping up, jumping left and jumping right;. And one large one for blocking;. And do so. Feedback is much appriciated. Creat...

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Cursor Control

http://game-accessibility.blogspot.com/2008/03/cursor-control.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Dinsdag 25 maart 2008. Since there are people out there that have difficulties using a keyboard and instead use a trackball i've created a cursor controlled version of the prototype. Download the cursor version here. Abonneren op: Reacties plaatsen (Atom). Big Booty (working title). Features for blind users.

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: april 2008

http://game-accessibility.blogspot.com/2008_04_01_archive.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 24 april 2008. Today i've made a couple of variations on the pointer system. In addition to the systems that i have made earlier I made a variation where the user can use the pointer to select an attack to execute. So now I have 3 variations on the Pointer System:. Try it out and leave a comment!

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: februari 2008

http://game-accessibility.blogspot.com/2008_02_01_archive.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 14 februari 2008. A reason why game accessibility should be considered? Today a very interesting game had come to my attention through an article. On gamasutra about game accessibility. This game called " game over. This geniusly fun way to design things that don't work enables you to see the thin...

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Prototype progress

http://game-accessibility.blogspot.com/2008/03/prototype-progress.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Zaterdag 15 maart 2008. So here is another screenshot for you which is hanging on my own desktop now:. Download the new version of my prototype here. Make sure to leave your comments about the prototype. Abonneren op: Reacties plaatsen (Atom). Big Booty (working title). Features for blind users.

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Pointer Variations

http://game-accessibility.blogspot.com/2008/04/pointer-variations.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 24 april 2008. Today i've made a couple of variations on the pointer system. In addition to the systems that i have made earlier I made a variation where the user can use the pointer to select an attack to execute. So now I have 3 variations on the Pointer System:. Try it out and leave a comment!

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: maart 2008

http://game-accessibility.blogspot.com/2008_03_01_archive.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Dinsdag 25 maart 2008. Since there are people out there that have difficulties using a keyboard and instead use a trackball i've created a cursor controlled version of the prototype. Download the cursor version here. Donderdag 20 maart 2008. Latest prototype build and style update. Zondag 16 maart 2008.

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Features for blind users

http://game-accessibility.blogspot.com/2008/03/features-for-blind-users.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Zondag 16 maart 2008. Features for blind users. I've come up with some accessibillity features that I will try to implement into my game later. These features are especially designed with blind users in mind. When annoyed with this system sighted players should be able to kill this parrot. Another system is...

mtaha.wordpress.com mtaha.wordpress.com

vvvv | Interactive IO & More

https://mtaha.wordpress.com/vvvv

Interactive IO and More. A Blog pertaining to Multitouch Surface Computing and More. Back in 2007 08 i was looking into other programs that are able to do blob tracking… I came across vvvv. vvvv is a toolkit for real time video synthesis. It is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously. Tuesday, 17 February, 2009 at 9:21 pm. Wednesday, 10 June, 2009 at 7:57 pm. Umm i...

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The Multi Touch Board Game Experience

The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.

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